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  1. The companions I'm making

    Really like that last part about conners. I love companions and would like to have a lot but at the same time I would rather 4 deep companions then 16 shallow disposable companions. I love Warblade and SOD even more but the game doesn't have the most "color." Lots to do in the world not much reason to do it besides to chop people up and take their lands (obviously its enough of a reason.)

    I still don't know enough about the story world been to busy doing the chopping up to help you write out full details or to post in depth ones anyways that you could decide to use  once I get more aquainted with the game world though will defnitley shoot you more detailed ideas for now though I just want to say some general archetypes that if cleverly written would be well recieved by probaly just about everyone. And before people say they are stereotypes well every character has been concieved ins tory telling anyways its the story themself that makes them unique.

    1. The Native Scout, was the first mentioned in this thread and with the game setting really think its a no brainer. Due to worlds like this always having that character though is probaly the hardest companion to due right so that it will feel unique.

    2. The disgraced fortune seeker. Another one that was suggested in the thread whether it be a merchant who imbezzled his company into the ground and is seeking saftey in the new lands away from the assasination attempts of the people he sank with him or the disgrace Count who was caught sleeping with the King's wife and managed to get away before losing his head and is now trying to rebuild his status in the new land. Lots of different ways a fortune seeker can be done in fact several can be done without people even realizing they are all the same archetype.

    3. The peacemaker. This one I think would work best with a Vilaneese person who is against think it's natural philosophy(the tech religion). That way he is not a full fledge tree hugger just hates what firearms are doing to the world and go against the old gods honorable combat and all that. Things like having pistolers in your army will slowly drag down his morale, same with you using one. Also wouldn't join you if you worshipped natural philosophy (not sure if that can be coded unless he started off with -max relation with that religion not sure how this game is coded or what has been coded or how easy or hard that would be to code)

    4. Again as mentioned some quirky specialists. A master surgeon for example who actually prefers the bloody massacres instead of you wiping the floor with the enemy as it gives them more oppurtunity to practice their trade. A gourmet chef that maybe has lower one or two lower stat points but wants to travel with the army to practice cooking and gives a passive buff that is on a small multiple to your food morale (the multiple would be the more variety) i.e. 2 types of food morale is 1x  4 types of food morale gained is 1.5x 8 types of food morale is 2x. Not sure where the balance level would be for it or if it is even possible to code that either.

    5. And finaly one truley evil companion. Who is always pushing you to rape, kill, and plunder and gets quite upset at you being an honorable person. Like number one a very hard one to do right. Everyone talks about how awesome Sephiroth is, but really he was such a shallow villian. You have to give them some humor, or quirks make them truley likeable as a villian instead of some emo kid. Examples being Magneto, Triple H, Grendel (from the book of the same name telling the story of Beowulf from Grendel's point of view), the assasian robot from KotoR. (and yes I know Triple H is a profesion wrestler, but he has become one of the biggest names in that buisness and has done it playing almost soley a heel.) I think the roman looking faction would work well for the base model of the companion because well their armor just looks "villian."

    6. One or two companions that don't appear until after the invasion and have recruitment requirements would be nice as well. You know lets say a master musketman who only shows up after invasion day (I bring up invasion day because Comp has talked about in a future release adding it) who will only appear if you have either not yet recruited the peacemaker or have recruited him and he left you. Said companion will join up with you but loses rep with you every week till you hunt down the peacemaker and kill him. I know that one would probaly be a pain in the ass to code. I guess you would have to enable a "Duel to the death option" with the peacemaker that is only available if the gunman was in your current army.

    Again just some thoughts. I know nothing about coding and none of it is fleshed out but there it all is.
  2. M&B Warband Version 1.142 Update Released

    Just a warning to anyone new to modding pc games (like myself) and didn't see anyone warn in this thread I can confirm SOD does crash warband with the new warband patch. Happens to me without fail after about day 70. Had to go find a copy of the game patch dated back in order to play SOD again. So if you are playing on steam turn off your auto update. And no hurry on the compatibility patch Comp you take your time and work on the features instead I got no problem playing an older version of mount and blade as long as its on your mod. HAd three campaigns it happened to me on. Now with running the old version of warband I am on day 190 so it had nothing to do with my system I am pretty sure. Same version of SOD for both versions of Warband I have.
  3. Troop trees and Elite units?

    Still doesnt really answer the question as far as the religious units. Like I have only been getting Old One Aden calvary even though i started my own kingdom even though I have other elite units they seem to never get the religious upgrade so I was wondering if the religious ones were limited to your faction or if I could actualy collect religious units from across the kingdom. Would really be cool to be able to build up a "balanced" (as they would all be religious elite units it would be stomping everything) army and go a religious crusade with nothing but religious elite units.
  4. Mod impressions

    Look forward to it I am still cutting my teeth on Warband thanks to your mod it finaly really got me into the game but right now combat settings aren't completley cranked up as I am exploring all the systems, still fun none the less and going to be insanley hard but rewarding once I do crank it all up. Your mod added all the stuf I was missing though honestly.
  5. Troop trees and Elite units?

    sounds good what about the religious units only faction you are tied to/ faction you chose for your father?
  6. Troop trees and Elite units?

    I know I saw it somewhere on here before but is there any chance of making a sticky of Just the troop trees for the new factions and the elite trees for every faction. Can you only make religious units of your faction or like can my Aden father choice toon who is his own king also get like High...
  7. Mod impressions

    Haha well after rolling back my game (was having an incompatiblity issue with that micro patch that came put for Warband.) I started fresh and am running my own kingdom from the center of the map. Granted my king hasn't spent a day sitting on his bum since starting the kingdom. Went Aden for my father's lineage and just rolled the Khan's kingdom with calvary and Duchy archer support. Now I am getting sandwhiched pressed by Aden, who just sued for peace, bastards probaly want to rebuild their army, and the two sulinates also want my blood. Luckily Swadia and the Imperials like me so they are buffering me giving me enough time to run from one end of my kingdom to the other.
  8. Suggestions for my army.

    Yeah I know my calvary decimates pretty much anything epsecialy with the archer support both mounted and unmounted. Bigger more organized fights though I really need an infantry to protect my long bowmen. Will take it under consideration and give them a try see how I like them.
  9. Suggestions for my army.

    Ok so I am getting my heavy calvary from Aden supplement by some horse archers from Khegarit. Ny archers are I am getting from Vil (go go longbowmen) but I have yet to find an infantry I am crazy over any suggestions. Thinking maybe the imperials just for a cool look but unsure if they are any...
  10. Frequently Asked Questions (FAQ)

    ok question on warlord options from the camp menu do I want it to say enable auto reinforcements or disable auto reinforcements for it to be turned on I have switcehed it to enable but I am not sure if its working right. Running the 3.01b
  11. SOD Warlords - Suggestions & Discussions Thread

    haha I just hate that one factions sucks to be in the mixed weapons and have the great sword and there is like five archers. But other that I love them and yeah just marks for a forge point would work as well. MAybe road was the impoper term it seems like you are going for a newly settled land look so just worn paths between the kingdoms....though I have to say that is a lot of kingdoms for a newly settled land (not complaining can spend months in game time and never even leave your territory the map is amazingly huge.

    EDIT:
    where did you post the troop trees I know I saw them before but I can't find them on the forums now.

    EDIT2:
    I havent seen any siege scenes like this yet so thought I would suggest can we have some sieges with multiple breach points. I have seen the double ladder but its always side by side would love to breach and even better defend a castle where its left and right wall have a ladder/ramp on it. Is it possible to code a few scenes that way?
  12. SOD Warlords - Suggestions & Discussions Thread

    Haha I am super picky one of those ones that will make a max level toon in a mmo suddenly decide I didn't like his hairstyle and reroll him. Anyways I see what you did with the tournies now playing the SOD celt/longbow faction this time around and the tournies are mounted archery pain in the ass, hard and 100% awesome. So I guess that multi mix ground religion for the faction is spiritual enlightenment is there anyway to set it up to where you pick your weapons for the actual tournie and not just the arena?

    *edit meant to add the map could really use some roads (not sure if they speed you up or not but they add artisticly) and defnitley some bridges not to many but a few.
  13. SOD Warlords - Suggestions & Discussions Thread

    it wasnt while saving unfortunatley, laptop had been running the game for like eight hours non stop and said ok screw you I quit. Its ok though didn't really like the way my guy looked so now I can remake him lol.
  14. SOD Warlords - Suggestions & Discussions Thread

    New to mount and blade in itself was pretty addictive then tried your mod and ok I am stuck in the game now. Great work. Sadly my game just crashed and its been hours since a save.....

    As for suggestions umm keep up the great work oh and remove the bow from the ground fighting arena. Always seems like an unfair advantage to get peppered by arrows if you didn't pick sword and shield keep it all melee is my say. MAybe set up an arena that is all ranged you know bows crossbows knifes etc. A pistol dueling arena would be pretty fun as well. One last one I know its suppose to be "realistic" midevil setting but anychance of some armor skins that are high in value high in price but look more like travelers clothes "etc"

    and now that I feel like I actually know wtf I am doing time to start fresh yet again...
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