*Search negative (though I am surprised and may have missed something)
Chasing 5 or 10 suicidal calvary and/or a single lord around the battlefield after 100 of his troops have already been killed or fled is very immersion breaking and just downright annoying. Would it be difficult to code in...
*Searched stickied Suggestion List and did not find similar*
First, sorry for yet another [SUGGESTION] as I'm sure Taleworlds is innundated already, but should they find time to skim this, it may be rather simple and a big boost to gameplay.
PURPOSE FOR GAME MODE:
Minimize the inevitable...
Haven't seen any SP updates to go with the .701 update posted in MP forum. Are we supposed to use the .700 SP launcher with the update, or was this a MP-only update?
"Commander" gametype with persistent and upgradeable AI warband (squad): Each player commands warband (say 4 to 10 or so AI troops - selectable by server with consideration of maximum player slots - more players, lower squad numbers vs fewer players with large AI squads) that are all of...
Objective-based gametype with rewards: At the start of the round a fixed or random (one of several locations randomized) set of objectives is generated and announced to players. Upon capture of an objective, each team member would receive a reward such as extra gold for the next round or...
(search negative)
Can we get a tutorial on how to use all the new features like the conversation expansion and kingdom management while we wait for release? Or is it intuitive enough to pick up as you play? Just hate to have to wade through walls of text when we get 2.0.
Regards,
12oz.
I know this is a Native issue, but I'm wondering if PoP can tweak anything to stop the Lords that follow you from constantly getting "off topic" by chasing every bandit gang like fish with shiny objects? Hard enough to take a castle, but when you can't keep more than 2 lords around to assault...
The grass sways gently before it is crushed under the heavy boots of the loyal (AI) soldiers of your unit and of the units of other (human) commanders spread in an impressive line to your right and left. The crest of the rolling hill approaches and gives way to a scenic view of the shades of...
I searched for something similar but the link for Orion's combat basics seems to be broken. So here goes:
I'm trying a new challenge of fighting as infantry rather than calvaryman... and I'm getting my ass kicked. I've tried playing as both Urak-hai and Elf (infantry centered armies) using...
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