jacobhinds said:
Initializing...
Compiling all global variables...
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Exporting map icons...
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Exporting faction data...
Exporting item data...
Exporting scene data...
Exporting troops data
Exporting particle data...
Exporting scene props...
Exporting tableau materials data...
Exporting presentations...
Exporting party_template data...
Exporting parties
Exporting quest data...
Exporting info_page data...
Exporting scripts...
Exporting mission_template data...
Exporting game menus data...
exporting simple triggers...
exporting triggers...
exporting dialogs...
Checking global variable usages...
WARNING: Global variable never used: g_dplmc_battle_continuation
WARNING: Global variable never used: g_dplmc_cam_activated
WARNING: Global variable never used: g_dplmc_charge_when_dead
Imported 23 global variables for saved-game compatability that are not used.
Exporting postfx_params...
______________________________
Script processing has ended.
Press any key to exit. . .
Initializing...
Traceback (most recent call last):
File "process_global_variables.py", line 6, in <module>
from module_dialogs import *
File "C:\Users\Brian\Desktop\Ms-neo 27-09-2014\Ms-neo 27-09-2014\module_dialog
s.py", line 1794, in <module>
(assign,":party_no","pt_caballeros_de_calradia"),
TypeError: 'tuple' object is not callable
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Exporting map icons...
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Exporting faction data...
Exporting item data...
Exporting scene data...
Exporting troops data
Exporting particle data...
Exporting scene props...
Exporting tableau materials data...
Exporting presentations...
WARNING: Usage of unassigned global variable: $faction_display
WARNING: Usage of unassigned global variable: $faction_display
WARNING: Usage of unassigned global variable: $faction_display
WARNING: Usage of unassigned global variable: $faction_display
WARNING: Usage of unassigned global variable: $faction_display
WARNING: Usage of unassigned global variable: $fplayer_team_no
WARNING: Usage of unassigned global variable: $fplayer_team_no
WARNING: Usage of unassigned global variable: $fplayer_team_no
WARNING: Usage of unassigned global variable: $fplayer_team_no
WARNING: Usage of unassigned global variable: $fplayer_team_no
WARNING: Usage of unassigned global variable: $fplayer_team_no
WARNING: Usage of unassigned global variable: $fplayer_team_no
WARNING: Usage of unassigned global variable: $fplayer_agent_no
WARNING: Usage of unassigned global variable: $fplayer_team_no
WARNING: Usage of unassigned global variable: $fplayer_team_no
WARNING: Usage of unassigned global variable: $fplayer_team_no
WARNING: Usage of unassigned global variable: $fplayer_agent_no
WARNING: Usage of unassigned global variable: $fplayer_team_no
WARNING: Usage of unassigned global variable: $fplayer_agent_no
WARNING: Usage of unassigned global variable: $fplayer_team_no
WARNING: Usage of unassigned global variable: $g_character_presentation_type
WARNING: Usage of unassigned global variable: $g_base_character_presentation_sto
rage_index
WARNING: Usage of unassigned global variable: $g_character_presentation_type
WARNING: Usage of unassigned global variable: $g_base_character_presentation_sto
rage_index
WARNING: Usage of unassigned global variable: $g_character_presentation_type
WARNING: Usage of unassigned global variable: $g_base_character_presentation_sto
rage_index
WARNING: Usage of unassigned global variable: $g_jrider_character_report_Return_
to_menu
WARNING: Usage of unassigned global variable: $g_jrider_character_report_Return_
to_menu
WARNING: Usage of unassigned global variable: $g_jrider_character_information_te
xt
WARNING: Usage of unassigned global variable: $g_jrider_character_information_te
xt
WARNING: Usage of unassigned global variable: $g_jrider_character_information_te
xt
WARNING: Usage of unassigned global variable: $g_jrider_character_information_te
xt
WARNING: Usage of unassigned global variable: $g_jrider_character_relation_listb
ox
WARNING: Usage of unassigned global variable: $g_jrider_character_relation_listb
ox
WARNING: Usage of unassigned global variable: $g_jrider_character_relation_listb
ox
WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
WARNING: Usage of unassigned global variable: $g_jrider_pres_called_from_menu
WARNING: Usage of unassigned global variable: $g_jrider_faction_filter
WARNING: Usage of unassigned global variable: $g_jrider_faction_filter
WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
WARNING: Usage of unassigned global variable: $g_jrider_faction_filter
WARNING: Usage of unassigned global variable: $num_charinfo_candidates
WARNING: Usage of unassigned global variable: $g_character_presentation_type
WARNING: Usage of unassigned global variable: $g_jrider_reset_selected_on_factio
n
WARNING: Usage of unassigned global variable: $num_charinfo_candidates
WARNING: Usage of unassigned global variable: $g_base_character_presentation_sto
rage_index
WARNING: Usage of unassigned global variable: $g_latest_character_relation_entry
WARNING: Usage of unassigned global variable: $character_info_id
WARNING: Usage of unassigned global variable: $character_info_id
WARNING: Usage of unassigned global variable: $g_jrider_character_information_te
xt
WARNING: Usage of unassigned global variable: $g_jrider_last_checked_indicator
WARNING: Usage of unassigned global variable: $g_jrider_last_checked_indicator
WARNING: Usage of unassigned global variable: $g_jrider_character_portrait
WARNING: Usage of unassigned global variable: $character_info_id
WARNING: Usage of unassigned global variable: $g_jrider_character_portrait
WARNING: Usage of unassigned global variable: $g_jrider_character_portrait
WARNING: Usage of unassigned global variable: $character_info_id
WARNING: Usage of unassigned global variable: $g_jrider_faction_coat_of_arms
WARNING: Usage of unassigned global variable: $g_jrider_faction_coat_of_arms
WARNING: Usage of unassigned global variable: $g_jrider_faction_coat_of_arms
WARNING: Usage of unassigned global variable: $g_character_presentation_type
WARNING: Usage of unassigned global variable: $character_info_id
WARNING: Usage of unassigned global variable: $g_jrider_pres_called_from_menu
WARNING: Usage of unassigned global variable: $g_jrider_pres_called_from_menu
WARNING: Usage of unassigned global variable: $g_character_presentation_type
WARNING: Usage of unassigned global variable: $g_jrider_character_report_Return_
to_menu
WARNING: Usage of unassigned global variable: $num_charinfo_candidates
WARNING: Usage of unassigned global variable: $g_jrider_character_information_te
xt
WARNING: Usage of unassigned global variable: $g_jrider_last_checked_indicator
WARNING: Usage of unassigned global variable: $g_jrider_character_faction_filter
WARNING: Usage of unassigned global variable: $g_jrider_faction_filter
WARNING: Usage of unassigned global variable: $g_jrider_faction_filter
WARNING: Usage of unassigned global variable: $g_jrider_reset_selected_on_factio
n
WARNING: Usage of unassigned global variable: $g_jrider_character_information_te
xt
WARNING: Usage of unassigned global variable: $g_jrider_character_portrait
WARNING: Usage of unassigned global variable: $g_jrider_character_relation_listb
ox
WARNING: Usage of unassigned global variable: $g_base_character_presentation_sto
rage_index
WARNING: Usage of unassigned global variable: $g_jrider_last_checked_indicator
WARNING: Usage of unassigned global variable: $g_jrider_last_checked_indicator
WARNING: Usage of unassigned global variable: $g_latest_character_relation_entry
WARNING: Usage of unassigned global variable: $g_jrider_last_checked_indicator
WARNING: Usage of unassigned global variable: $g_jrider_last_checked_indicator
WARNING: Usage of unassigned global variable: $g_jrider_last_checked_indicator
WARNING: Usage of unassigned global variable: $g_base_character_presentation_sto
rage_index
WARNING: Usage of unassigned global variable: $character_info_id
WARNING: Usage of unassigned global variable: $g_presentation_obj_banner_selecti
on_2
WARNING: Usage of unassigned global variable: $g_presentation_obj_banner_selecti
on_2
WARNING: Usage of unassigned global variable: $key_order_7
WARNING: Usage of unassigned global variable: $key_order_8
WARNING: Usage of unassigned global variable: $key_order_9
WARNING: Usage of unassigned global variable: $key_order_7
WARNING: Usage of unassigned global variable: $key_order_9
WARNING: Usage of unassigned global variable: $key_order_7
WARNING: Usage of unassigned global variable: $key_order_8
WARNING: Usage of unassigned global variable: $key_order_7
WARNING: Usage of unassigned global variable: $cam_mode
WARNING: Usage of unassigned global variable: $cam_mode
WARNING: Usage of unassigned global variable: $cam_mode
Exporting party_template data...
Exporting parties
Exporting quest data...
Exporting info_page data...
Exporting scripts...
WARNING: Usage of unassigned global variable: $g_there_is_no_avaliable_centers
[trp_antler|plyr, "god3", [], "Muy bien, esa es una buena oferta. ¡Voy a recuperar esa reliquia!", "godyes",[
(setup_quest_text, "qst_relic"),
(str_store_string, s2, "@Un tipo llamado Atler me contó Una historia interesante. Caballeros caídos llamados Los Caballeros de Calradia, recientemente Asaltaron la cripta de la familia imperial Suno y robaron la reliquia sagrada. Tengo que encontrarlos y después de la batalla, convencer a su líder Thyr de que me entregue la reliquia sagrada. Esos bastardos, ahora deben estar cerca de Sumbuja! "),
(call_script,"script_start_quest","qst_relic","trp_antler"),
(set_spawn_radius,1),
(spawn_around_party,"p_village_14","pt_caballeros_de_calradia")
(assign,":party_no","pt_caballeros_de_calradia"),
(party_set_ai_behavior, ":party_no", ai_bhvr_attack_party),
(party_set_ai_object,":party_no","p_main_party"),
]],
Fire_and_Blood said:
[trp_antler, "start", [(gt,":renown",200),[eq,"$holy_relic",0]], "Hola, {Aventurero/ Aventurera}! ¿Estás buscando un trabajo o algo así?", "god1",[]],
Lav said:
#Neodrako Inicio de la Quest caballeros de calradia
[trp_antler, "start", [[eq,"$holy_relic",2]], "Saludos {playername}.","bye2",[]],
[trp_antler|plyr, "bye2", [], "Saludos a ti también, Antler.","close_window",[]],
[trp_antler, "start", [[eq,"$holy_relic",1]], "¿Encontraste la reliquia?","relic_find_question",[]],
[trp_antler|plyr, "relic_find_question", [(player_has_item,"itm_relic")], "¡Sí! Fue bastante difícil.", "relic_znaleziona",[(call_script,"script_end_quest","qst_relic")]],
[trp_antler|plyr, "relic_find_question", [], "No, aun no.", "close_window",[]],
[trp_antler, "relic_znaleziona", [], "¿En serio? Bueno, ¡felicidades {playername}! Decidí no darte la recompensa. Esta espada es tu recompensa. {Un guerrero /Una guerrera} como tu la necesitara mas que yo.","close_window",[[assign,"$holy_relic",2]]],
[trp_antler, "start", [[eq,"$holy_relic",0]], "Hola, {Aventurero/ Aventurera}! ¿Estás buscando un trabajo o algo así?", "god1",[]],
[trp_antler|plyr, "god1", [], "Sí!", "god2",[]],
[trp_antler, "god2", [], "Bueno. ¿Nunca ha oído nada sobre la Caballeros de Calradia?. En otro tiempo fueron una orden de caballería que protegía a la familia Imperial pero desde que los dirige Thyr Son una banda de bastardos errantes o caballeros caídos. Ellos recientemente asaltaron el monasterio Suno y robaron una reliquia sagrada. Ahora, ellos deben de estar descansando cerca de la aldea de Sumbuja. Encuéntralos, mátalos a todos excepto Thyr. trata de persuadirlo para que te de información acerca de la ubicación de la reliquia. Espero que te quede bastante claro. Te pagaré 2.000 dinares.", "god3",[]],
[trp_antler|plyr, "god3", [], "Muy bien, esa es buena oferta. ¡Voy a recuperar esa reliquia!", "godyes",[
(setup_quest_text, "qst_relic"),
(str_store_string, s2, "@Un tipo llamado Atler me contó Una historia interesante. Caballeros caídos llamados Los Caballeros de Calradia, recientemente Asaltaron la cripta de la familia imperial Suno y robaron la reliquia sagrada. Tengo que encontrarlos y después de la batalla, convencer a su líder Thyr de que me entregue la reliquia sagrada. Esos bastardos, ahora deben estar cerca de Sumbuja! "),
(call_script,"script_start_quest","qst_relic","trp_antler"), (set_spawn_radius,1),(spawn_around_party,"p_village_14","pt_caballeros_de_calradia")
]],
[trp_antler|plyr, "god3", [], "No, no tengo tiempo para eso!", "close_window",[]],
[trp_antler, "godyes", [], "Excelente!", "close_window",[[assign,"$holy_relic",1]]],
[party_tpl|pt_caballeros_de_calradia,"start", [(eq,"$talk_context",tc_party_encounter),(neq, "$g_talk_troop", "pt_caballeros_de_calradia"),], " Alto no des ni un paso mas, ¿que buscas?", "order2",[]],
[party_tpl|pt_caballeros_de_calradia|plyr,"order2", [], "Busco la reliquia sagrada que lograste profanando la cripta de la familia imperial. si me la entregas o me dices donde esta puede que no te cuelgue del primer árbol que vea.", "order3",[]],
[party_tpl|pt_caballeros_de_calradia,"order3", [], "Jajaja! no te tome por un mercader. Primero dame cuatro millones de denares!", "order4",[]],
[party_tpl|pt_caballeros_de_calradia|plyr,"order4", [], "Ja... muy gracioso. No te tome por un bufón.... Prepárate a morir cobarde.", "close_window",[[encounter_attack]]],
[party_tpl|pt_caballeros_de_calradia,"order2", [], "No importa ...", "close_window",[(assign, "$g_leave_encounter",1)]],
[party_tpl|pt_caballeros_de_calradia,"start", [(eq,"$talk_context",tc_hero_freed),(neq, "$g_talk_troop", "pt_caballeros_de_calradia"),], "Me rindo. te entregare la reliquia si me dejas ir libre.","relikwia",[]],
[party_tpl|pt_caballeros_de_calradia|plyr,"relikwia", [], "¿Ya no eres tan gracioso no? Entrégame la reliquia y sal de mi vista bastardo. ", "relikwia2",[]],
[party_tpl|pt_caballeros_de_calradia,"relikwia2", [], "Tómala y deja de mofarte de mi.......", "relikwia3",[(troop_add_item, "trp_player","itm_relic",)]],
[party_tpl|pt_caballeros_de_calradia|plyr,"relikwia3", [], "¿Ves esas colinas? corre rápido y desaparece antes de que decida honrar a los muertos que profanaste.", "close_window",[(assign, "$g_leave_encounter",1)]],
#Neodrako Fin de la Quest caballeros de calradia
Traceback (most recent call last):
File "process_init.py", line 2, in <module>
from process_operations import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
ons.py", line 14, in <module>
from module_troops import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
y", line 1630
["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_global_variables.py", line 6, in <module>
from module_dialogs import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_dialogs.
py", line 41559
^
SyntaxError: invalid syntax
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Traceback (most recent call last):
File "process_map_icons.py", line 6, in <module>
from process_operations import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
ons.py", line 14, in <module>
from module_troops import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
y", line 1630
["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
^
IndentationError: unexpected indent
Exporting faction data...
Exporting item data...
Traceback (most recent call last):
File "process_items.py", line 66, in <module>
from process_operations import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
ons.py", line 14, in <module>
from module_troops import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
y", line 1630
["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
^
IndentationError: unexpected indent
Exporting scene data...
Traceback (most recent call last):
File "process_scenes.py", line 15, in <module>
from process_operations import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
ons.py", line 14, in <module>
from module_troops import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
y", line 1630
["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_troops.py", line 4, in <module>
from module_troops import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
y", line 1630
["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
^
IndentationError: unexpected indent
Exporting particle data...
Traceback (most recent call last):
File "process_scene_props.py", line 7, in <module>
from process_operations import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
ons.py", line 14, in <module>
from module_troops import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
y", line 1630
["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_tableau_materials.py", line 8, in <module>
from process_operations import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
ons.py", line 14, in <module>
from module_troops import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
y", line 1630
["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_presentations.py", line 8, in <module>
from process_operations import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
ons.py", line 14, in <module>
from module_troops import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
y", line 1630
["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_party_tmps.py", line 2, in <module>
from module_party_templates import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_party_te
mplates.py", line 155, in <module>
("kingdom_6_reinforcements_a", "kingdom_6_reinforcements_a", 0, 0, fac_commo
ners, 0, [(trp_rebel_light_cavalry,4,7),(trp_rebel_militia,4,7),(trp_rebel_sword
sman,4,7),(trp_rebel_crossbowman,4,7),(trp_rebel_javelineer,4,7)]),
NameError: name 'trp_rebel_light_cavalry' is not defined
Traceback (most recent call last):
File "process_parties.py", line 6, in <module>
from process_operations import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
ons.py", line 14, in <module>
from module_troops import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
y", line 1630
["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
^
IndentationError: unexpected indent
Exporting quest data...
Exporting info_page data...
Traceback (most recent call last):
File "process_scripts.py", line 4, in <module>
from module_scripts import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_scripts.
py", line 1631
]),
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_mission_tmps.py", line 8, in <module>
from process_operations import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
ons.py", line 14, in <module>
from module_troops import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
y", line 1630
["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_game_menus.py", line 8, in <module>
from process_operations import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
ons.py", line 14, in <module>
from module_troops import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
y", line 1630
["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
^
IndentationError: unexpected indent
Traceback (most recent call last):
File "process_simple_triggers.py", line 2, in <module>
from module_simple_triggers import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_simple_t
riggers.py", line 6663, in <module>
(try_for_range, ":kingdom_hero", kingdom_heroes_begin, kingdom_heroes_end),#
#All this trigger does is make lords more likely to form armies
NameError: name 'kingdom_heroes_begin' is not defined
Traceback (most recent call last):
File "process_dialogs.py", line 6, in <module>
from module_dialogs import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_dialogs.
py", line 41559
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_global_variables_unused.py", line 3, in <module>
from process_operations import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\process_operati
ons.py", line 14, in <module>
from module_troops import *
File "C:\Users\Brian\Desktop\MS_LBCE 0.60_completo- 10-09-2014\module_troops.p
y", line 1630
["rebel_footman","Greenhorn","Greenhorns",tf_guarantee_boots|tf_guarantee_ar
mor|tf_guarantee_shield|tf_guarantee_helmet,0,0,fac_outlaws,
^
IndentationError: unexpected indent
Exporting postfx_params...
______________________________
Script processing has ended.
Press any key to exit. . .
Lav said:
Masterancza said:
Ikaguia said:
[trp_ramun_the_slave_trader|plyr,"ramun_talk", [ (eq, "$reclutar_cantabros", 0),
], "¿Y los esclavos de las galeras estan en venta?",
"pj_talk71",[]],
[trp_ramun_the_slave_trader, "pj_talk71", [],
"Son Hombres endurecidos por una vida de exclavitu como nadie mas a conocido. y es que muy pocos sobreviven a eso... dales una espada y calrradia tembalara a tus pies.\Puedo darte Algunos Esclavos de las galeras por 100 denares cada uno.\
¿Estas interesado?","ramun_oferta", []],
[trp_ramun_the_slave_trader|plyr,"ramun_oferta", [], "Lo siento pero solo pregunte por curiosidad adiós.",
"close_window",[]],
[trp_ramun_the_slave_trader|plyr,"ramun_oferta", [], "¿Desde luego que estoy interesado. estoy ansioso por poder verlos en combate.", "ramun_oferta2",[]],
[trp_ramun_the_slave_trader,"ramun_oferta2", [], "Cada hombre de las galeras cuesta 100 denares y puedo venderte un maximo de 15 cada 72 horas recibo mas ¿cuantos quieres?", "ramun_oferta3",[]],
[trp_ramun_the_slave_trader|plyr,"ramun_oferta3", [], "Quiero 15 (coste: 1500 denares). ",
"pj_dilema2",[
(store_troop_gold,":money","trp_player"),
(try_begin),
(gt,":money",2000),
(troop_remove_gold, "trp_player", 1500),
(store_random_in_range, ":warriors",15),
(party_add_members,"p_main_party","trp_imperial_elite_2b", ":warriors"),
(call_script, "script_change_player_party_morale", 1),
(assign, "$reclutar_cantabros", 1),
(else_try),
(display_message,"str_trp_ramun_the_slave_trader"),
(try_end),
]],
[trp_ramun_the_slave_trader|plyr,"ramun_oferta3", [], "Quiero 10 (coste: 1000 denares). ",
"pj_dilema2",[
(store_troop_gold,":money","trp_player"),
(try_begin),
(gt,":money",2000),
(troop_remove_gold, "trp_player", 1000),
(store_random_in_range, ":warriors",10),
(party_add_members,"p_main_party","trp_imperial_elite_2b", ":warriors"),
(call_script, "script_change_player_party_morale", 1),
(assign, "$reclutar_cantabros", 1),
(else_try),
(display_message,"str_trp_ramun_the_slave_trader"),
(try_end),
]],
[trp_ramun_the_slave_trader|plyr,"ramun_oferta3", [], "Quiero 5 (coste: 500 denares). ",
"pj_dilema2",[
(store_troop_gold,":money","trp_player"),
(try_begin),
(gt,":money",2000),
(troop_remove_gold, "trp_player", 500),
(store_random_in_range, ":warriors", 5),
(party_add_members,"p_main_party","trp_imperial_elite_2b", ":warriors"),
(call_script, "script_change_player_party_morale", 1),
(assign, "$reclutar_cantabros", 1),
(else_try),
(display_message,"str_trp_ramun_the_slave_trader"),
(try_end),
]],
#[trp_ramun_the_slave_trader,"money", [], "¿Pero si no tienes ni 2000 denares? soy un hombre de negocios regresa cuando puedas pagar.",
#"Me_piro",[]],
#[trp_ramun_the_slave_trader|plyr,"Me_piro", [], "Mejor me voy, adios.", "close_window",[]],
[trp_ramun_the_slave_trader|plyr,"ramun_oferta3", [], "Pensandolo mejor no quiero comprar esclavos de las galeras.", "close_window",[]],
[trp_ramun_the_slave_trader, "pj_dilema2", [],
"Que te den gloria y a mi mas dinero cada vez que necesites mas. tardare 2 días en tener mas ","ramun_bye", []],
[trp_ramun_the_slave_trader|plyr,"ramun_bye", [], "Gracias Ramun volveré en otra ocasión adiós.",
"close_window",[]],
######################################
# GENERIC PARTY ENCOUNTER
######################################
[anyone,"start", [(eq,"$talk_context",tc_party_encounter),
(gt,"$encountered_party_hostile",0),
(encountered_party_is_attacker),
],
"You have no chance against us. Surrender now or we will kill you all...", "party_encounter_hostile_attacker",
[(try_begin),
(eq,"$g_encountered_party_template","pt_steppe_bandits"),
(play_sound, "snd_encounter_steppe_bandits"),
(try_end)]],
# [anyone|plyr,"party_encounter_hostile_attacker", [
# ],
# "I will pay you 1000 denars if you just let us go.", "close_window", []],
[anyone|plyr,"party_encounter_hostile_attacker", [
],
"We will fight you to the end!", "close_window", []],
[anyone|plyr,"party_encounter_hostile_attacker", [
],
"Don't attack! We surrender.", "close_window", [(assign,"$g_player_surrenders",1)]],
[anyone,"start", [(eq,"$talk_context",tc_party_encounter),
(neg|encountered_party_is_attacker),
],
"What do you want?", "party_encounter_hostile_defender",
[]],
[anyone|plyr,"party_encounter_hostile_defender", [],
"Surrender or die!", "party_encounter_hostile_ultimatum_surrender", [
]],
#post 0907 changes begin
[anyone,"party_encounter_hostile_ultimatum_surrender", [],
"{s43}", "close_window", [
(call_script, "script_lord_comment_to_s43", "$g_talk_troop", "str_lord_challenged_default"),
]],
#post 0907 changes end
[anyone|plyr,"party_encounter_hostile_defender", [],
"Nothing. We'll leave you in peace.", "close_window", [(assign, "$g_leave_encounter",1)]],
#Avanzadilla del clan..inicio...
[pt_avanzadilla_del_clan, "start", [(eq,"$talk_context",tc_party_encounter),
(party_slot_eq, "$g_encountered_party", slot_party_type, pt_avanzadilla_del_clan),
(gt,"$encountered_party_hostile",0),
(encountered_party_is_attacker),
],
"Alto tenemos ordenes del propio Ragnar de captúrate {playername}. Ríndete o muere..", "clan_encounter_hostile_attacker",
[(try_begin),
(eq,"$g_encountered_party_template","pt_avanzadilla_del_clan"),
(play_sound, "snd_encounter_steppe_bandits"),
(try_end)]],
[pt_avanzadilla_del_clan|plyr,"clan_encounter_hostile_attacker", [
],
"Si tanto deseas viajar con tus ancestros luchemos..!", "close_window", []],
[pt_avanzadilla_del_clan|plyr,"clan_encounter_hostile_attacker", [
],
"No tengo elección escoria.... me rindo.!", "close_window", [(assign,"$g_player_surrenders",1)]],
[pt_avanzadilla_del_clan,"start", [(eq,"$talk_context",tc_party_encounter),
(neg|encountered_party_is_attacker),
],
"Somos la avanzadilla del clan y algun dia Dominaremos calrradia. ¿Que quieres?", "clan_encounter_hostile_defender",
[]],
[pt_avanzadilla_del_clan|plyr,"clan_encounter_hostile_defender", [],
"Rendios o morir", "clan_encounter_hostile_ultimatum_surrender", [
]],
#post 0907 changes begin
[pt_avanzadilla_del_clan|anyone,"clan_encounter_hostile_ultimatum_surrender", [(call_script, "script_change_player_relation_with_faction", "$g_encountered_party_faction", -100),],
"{s43}", "close_window", [
(call_script, "script_lord_comment_to_s43", "$g_talk_troop", "str_lord_challenged_default"),
]],
#post 0907 changes end
[pt_avanzadilla_del_clan|plyr,"clan_encounter_hostile_defender", [],
"Ya veo... pues mucha suerte en buestra campaña podeir seguir en paz", "close_window", [(assign, "$g_leave_encounter",1)]],
#Avanzadilla del clan...... Fin...