Not that the terminology difference is all that important to me - but it appears paramount to you, for some reason I don't quite get.
Clear, consensual terminology is the basis of any constructive discussion. If it's not present then everyone ends up talking past one another (plentiful examples of that in this thread) and discussion is more prone to devolve towards, as you put it:
I'll take the chance to say that a lot of people seem to be taking any criticism terribly personal, like it was their mothers we insulted.
The way I see it, a lot of this discussion stems from mismatched terminology of
new content, existing content and their implied meanings.
New content, on the one hand, is content not yet within the game. It might be a part of the game at some point, but that is not a definitive given. Many ideas and suggestions exist within the realm of
new content. It's good to push these issues and show your support for them as their implementation hangs in the balance.
Existing content, on the other hand, is content that already is part of the game, in some way, shape or form. It stands to reason that this content, especially in an EA game, will be fleshed out and expanded upon. If it is broken, or somehow lacking, it will be fixed.
Discontinuing further implementation of this content would invariably result in an unfinished game.
Now let's take your non-exhaustive list of proposed changes as an example:
Personally, I'd like to see at least these (not exclusive):
A diplomacy system would be a new feature, since what we currently have by all accounts amount to little more than a call to Math.Random() every X hours, and if it returns the right value, war is declared. Re-enabling the existing button to initialize war/peace does not constitute a Diplomacy system, therefore that would be a new feature.
More quests - perhaps. Depends on their nature, but that could constitute new features, if they turn out to be more in-depth than "train X soldiers" or "carry item X to location Y.
Kingdom Management - is arguably existing, though given how barebones it is, fixing it might constitute enough to call it a new feature.
Dynasty features - again, arguable whether it's an existing feature, if it is it's not implemented: while players can marry and have children, NPC lords cannot (or at least do not) marry or generate children except for what they start out with, leaving the whole idea broken and pointless
This is a very good list. I agree with all of it and I'd be surprised if anyone had a different opinion. However, you yourself find yourself on the fence on whether to attribute (emboldened) these topics to
new content or
existing content, understandably so. Ultimately you lean more towards
new content, and make some good arguments for it, but in the end it's still a matter of opinion. Many others, myself included, would say that these issues are part of
existing content. Their implementation, somewhere down the line and given enough patience, is a given, because otherwise this would be an unfinished game. When we bought this game, we did so in good faith, trusting the explicit promise of the developers that this would become a finished game.
Some people might have lost that good faith, but, however saddening, there's nothing to be done about that at this point immediately. Perhaps it'll be renewed as they're proven wrong or perhaps they'll be proven right in the first place altogether. We'll have to wait and see, anything in between will amount to little more than pointless bickering.
what I take umbrage at is whenever anyone dares criticize, they're met by a chorus of "it's early access moron"
Understandable you take offence at that. It's poorly articulated, but the ''
It's EA'' reply automatically assumes you are, like them, of the
it's existing content persuasion. They still possess that same good faith and believe these issues will be resolved and fleshed out down the line no matter what. You just have to be patient. If you however believe that it's
new content and, if not implemented, the developers won't be breaking their promise, that's another point of view altogether, one that merits discussion.