That's not true, it runs surprisingly well, the performance impact is fully acceptable on modern GPUs (tested on GF8600GT).Feragorn said:
Works like a dream. At least set_float.cmpxchg8b said:
Tatars heads have custom geometry and manipulators which is essential. Putting an Asian face texture on standard native head just won't look good.Hofiko said:
dia151 said:
trueten said:
It has already been discussed in this thread. No, it is not the the official expansion. The expansion is developed by ukrainian Sich Studios and russian Snowball Studios. This mod is made by players for players and is 100% free. It was developed since august 2006 using M&B beta v0.751.Hinkel84 said:
Fixed. It was just a temporary problem that last for only few minutes. It was linked with uploading new data to server and due to my poor internet connection some files were omitted.AoC said:
Two posts above:AoC said:
The formula you wrote is not valid anymore. Now the score depends on who you kill.
That's not true actually, you get a MUCH higher score for killing a good player than a poor one. However in long term statistics it influences the ranking very slightly because players are quite fair in fact. You can see a big difference only in daily stats where someone with just a few kills occupies the first place.
Weapon recognition depends on the icon showed by game in messages. Lance is lance however most kills from horseback is made using some kind of spear and the game show spear icon instead of horseback kill. I hope it will get fixed in the next patch.Styo said:
Unfortunately all of this is not included in logs. The only way I can add new factors is a support from game developers.CrimsonShroud said:
Servers admins give me access to their log files. Those files include a record of all matches from particular day. Then I parse those logs, build database and that's how it works. The site is updated automatically every day.Styo said:
Maybe not on the box but have you ever read the license?Eluqqa said:
Because I do. There is no problem if send me your ID but most people don't know it.HJKL said:
That's an interesting idea. Each frag can have a weight for example when you kill somebody with KR < 0.5 then value+=1, when KR < 1 then value+=2, when KR < 1.5 then value+=3 etc. In the end I would multiply value by your KR and that will be your final value. It should be more precise than the current value index. It will also prevent from mass killing of weak players just for good stats.Reapy said: