No, actually, it wasn't. This is not an appropriate thread to advertise your mod. All of your previous posts doing so in this thread have been deleted.
This gang kinda sucks ngl
Congratulations, you triggered an entire page of spam by playing backseat moderator. Unless his single post contained an advertisement, copy-pasta, or other irrelevant content, then it isn't considered spam.
I learned the core concepts of OOP in C++ in an elective class, in an American public high school, in 2006, when my only prior programming experience was one class of Visual Basic in the previous semester, at the ripe old age of 15. There are tons more free, high quality resources to learn from on the internet now compared to then, in different formats (audio, video, written, real-time interactive), and C# is objectively easier to learn than C++. Plus, the Visual Studio IDE is available now for free. I didn't even have the benefit of a robust error/warning report in the C++ compiler we used in high school, but VS has great debugging tools for C#. It's not a daunting task to learn, and it is easier now than ever before.
C# is perhaps the easiest of the C language family to learn, and there are tons of free, high-quality resources one can learn from. The only requirement is willingness to do so. Implying that this isn't properly done isn't fair, and I would point you to other games which have incorporated C# in their modding ability or even their gameplay (like Space Engineers). I would estimate that progression from the most basic "hello world" console application to an entry-level modding project in BL for the average person, with zero programming experience, could be as little as three months. From the list that Duh gave which you're referring to, I'd say that these would be feasible for that first project:
The only real skill necessary to develop those projects would be the ability to read and understand existing code, and once you can do that then you do what every single professional programmer has and will continue to do: copy, paste, and modify. Object-oriented programming is also not difficult to grasp conceptually, especially in an established code base full of examples.
I meant the guy who responded just before me with two videos about cheaters in other multiplayer games.
I didn't have a question, but I get your point. Part of our policy for moderation here is to consider verbal intervention before issuing warnings through the warning system. We've seen many times in the past that low-intensity spats can usually be resolved without any lasting consequences being dished out, and it doesn't hurt to try. I'm brusque sometimes, but I'm a proponent of that policy.
We can't be everywhere, but you can always get our attention with a report. There's a button for it on the bottom-left of every post, and we check for them regularly. You also only have 14 posts, so I went and checked. Maybe I missed something, but I didn't see any hostility in responses you've received to any of your posts. Did you have something specific in mind?
Hi.
I mowed my back lawn yesterday, does that count? Can't mow the front, I landscaped it all with stones, shrubs, and flowers years ago when it became clear my neighbors weren't going to do anything about the weeds in their yard. Forget touching grass, go pull some weeds.
I know, right? It works out to something like 30 minutes a day. I admit, though, that I make the mistake of coming to a forum to read, so it takes a little more of my time.
It's not my game, though, and I don't have any personal stake in defending it. All of the moderators here are volunteers from the community. There's a plethora of valid reasons to criticize the game and TW's track record of developing it, but the live vs. beta version thing isn't one of 'em, and this isn't the appropriate thread for that kind of feedback.
Your qualifier makes the entire exercise pointless. What you define as "respectable" surely won't match my definition, and I'm sure the reason would vary depending on any example I could give. You've already dismissed GaaS, and so you would likely dismiss any and all MMOs which are the most obvious examples of games with two public-facing, concurrently updated versions (one "live," and the other for testing). I won't be pulled into a bad-faith argument.