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  1. themendios

    Discussion + Suggestions

    Watersidebullet said:
    I think a pretty cool feature you should add to the mod is the ability to customize the gear of lord/lady vassals under your kingdom. It would be nice if you wnt your kingdom and their lords to have a specific set of armor/appearance. If this is possible, I would love it if this could be a thing!

    There is a mod somewhere you can do this.  But in this mod you can do this with your wife, it's like "Love, let me remove your headwear" when they're in the field.  Maybe just change that line and apply it to vassals too.
  2. themendios

    Discussion + Suggestions

    Playing 0.75, Zann still peace out with everyone almost instantly but they aren't wiped off the map yet.  They really need better troops too, they're just exp pinatas at the moment.  Something above Mounted Berserkers and the foot guys that's comparable to the other factions.

    Also I like more money from the landlords thing (which I do actually like because you have to go to that town to collect and you can move your money around as you change bases) but moving it to weekly and 3x money = 6x money.  50 acres in Forniron was giving me 6 digit payouts and I just reinvested them elsewhere and I have the most amount of money I've ever had.

    Maybe just try weekly 1.5x - it was way too low and biweekly was dumb with everything else being weekly but this is too much.  Don't remove it though!
  3. themendios

    What is the intended gameplay for apprenticeship?

    I am very impressed by the scope of this mod, I am still learning it all which is what I love but I do have a question about apprenticeship. When I did try this, I went as a blacksmith and just went to work for a week straight, did the guildmaster attempt at masterwork at 7% and got a...
  4. themendios

    MelsPerisno- Now for Version 0.76!

    just wanted to come back and say when i downloaded your newer 0.75(?) version i did not have any troubles

    still don't know what the deal was, i've had a lot of different mods and played a lot of different ways that was the only time i've ever had issues - i guess it will remain a mystery for the ages
  5. themendios

    Questions from a newb :D

    He is in Vyincourt castle in the Lord's Hall, you just need to talk to him.
  6. themendios

    MelsPerisno- Now for Version 0.76!

    I played at least a hundred hours in Redwood as enlisted, freelancing and as a vassal with nothing like this.  My guess is either me or the companions or maybe the random army bits they tend to accumulate like peasant women.  Still haven't been able to pin it down, putting character detail on low helps.

    I don't think it's my army, I had actually forgot about it as the slavers/desert guys didn't have a slowdown and then when I got back over to Falcon/Redwood lands it started happening again.

    I am going to try your 0.75 and see if it's still an issue, this playthrough is pretty much dead in the water anyway.
  7. themendios

    Discussion + Suggestions

    I have not read this entire thread, but two exploits need closing, and some suggestions.

    Exploit 1: If a noble has an imprisoned relative, you can cycle accepting to get them back then cancelling the quest for +1 relation every time.
    Exploit 2: Retiring from enlisting gives a relation bonus and you can also cycle that infinitely.  Enlisting should probably have a cooldown anyway.

    I have had a great time with enlisting barring the above but suggestions:
    • Do not remove mount for infantry troops - this is super annoying, it makes me want to just sit out the first few battles till I can get a mount
    • When given gear, subtract the cost you could sell it for at 0 trade skill or create debt for that amount.  It's too easy to just take leave, dump gear on companion then go back and retire.
    • Remove requirements for skills for upgrade, stats maybe but it's silly to make me need a 6/7 Power Draw to become a Redwood Knight.
    • Speaking of Redwood Knights, please lower armor on their chest piece to 60, it's 62 which is the highest in the game and higher than Red Immortal, Gold Perisno Plate and so on.  I feel like I have to enlist to get a set of that armor as it's just straight up the best.

    Thanks for a great mod, totally revived my MB interest after I thought I would never play it again.
  8. themendios

    MelsPerisno- Now for Version 0.76!

    I downloaded the one from the previous page off nexusdb and am having FPS issues.  I don't have them in regular Perisno, it appears to be related to character detail level when there's a lot of people in a battle.  I'm talking slowdown to <1 fps

    Old setting was high, max people in a battle, never had a problem, set it to low and 75 people in a battle and it still lags occasionally but tolerably. 

    I thought maybe it was my companions or a specific armor set or even a map set but I was unable to narrow it down, it happened with Redwood/Valahir/Maccavian units across tundra/forest maps.

    Sorry I couldn't give more info but I did want to at least put this somewhere, I don't know if it helps at all.  So far all I've really noticed is the invisible helms that are really competitive (thank you!) and Antiope looks awesome - and this game somehow I married Lithandril without even trying so I'm going to try to weather it out!

    Any suggestions?
  9. themendios

    Who's going back to Warband?

    I've never even tried multiplayer, I just assumed I'd be sitting there for 10 minutes every time someone else got into combat.
  10. themendios

    OMFG THIS GAME BLOWS A$&! RIPOFF!

    Hidole555 said:

    I assume your sarcasm detector is broken.

    If I were to rephrase it to be taken literally, I would say "OP, you have added nothing to this discussion other than declaring anyone that doesn't like it is a stupid noob which is of questionable, if any, value".

    Hope that clears up any confusion.
  11. themendios

    Who's going back to Warband?

    I'm not sure what you guys expected, I knew even without looking at barely anything that this was basically a souped-up mod from a small dev house.

    I don't mind paying ~10 bucks - I'd probably pay 10 bucks for 1257 or 1200 if they wanted me to (although that would limit their audience severely since they do not have marketing departments afaik).

    For a $10-$15 souped-up mod, are you really that disappointed?
  12. themendios

    OMFG THIS GAME BLOWS A$&! RIPOFF!

    Veraxus5 said:
    Gotcha!  :lol:

    For all the people hating on it... I'm noticing a trend. It seems like an army of "Recruits" and "first time posters" have flooded he forums to voice their unrest... Give me a break. Stop crying. I think this game will provide a wonderful new foundation for a host of new mods (or old ones simply expanded).

    LMAO.

    Thanks for voicing your surely unique opinion that if you don't like / are not impressed with the game you're probably just a stupid noob.
  13. themendios

    Some help needed

    at some point i intend to take my app to where the old UE used to be

    just with the added benefit of being to read/write module python as well as the .txt files so you can either directly edit or just tweak module python
  14. themendios

    Some help needed

    Wulfdann said:
    And another problem i got... lol i cant figure out how Module System works... when i click icons nothing happens, shud i move it to some specific folder or download some extra stuff? btw when i click Build Mode i got error what my pithon not recognised, and just couple weeks ago after reinstalling windows i install latest 3.2 version :roll: Again cant find tutorial :roll: Any clue how to use Module System?

    Read the tutorial like he said but just a basic answer to your confusion is that it's all command line building, no GUI/app.
  15. themendios

    Modding Q&A [For Quick Questions and Answers]

    Lumos said:
    AFAIK quick strings are "@strings", while normal strings are "str_strings". It's obvious that for momentary message displays quick strings are much more useful, as they can be defined on-the-fly. I don't think that qstr_* is used anywhere in the ModSys.

    Within the module system yea I could see it as being useful.  I'm wondering why the module system doesn't just convert them to strings, though.  Just a mystery I guess.

    I do have another question: are 'real' triggers disallowed or does the module system just not have a way to do anything but simple_triggers but in theory you could create a 'real' trigger and have it load ok? 

    Or does the ability to create a real trigger actually exist in the module system and I'm missing it?
  16. themendios

    Some help needed

    Actually I was just coming in here to edit my post, I saw it does actually have them I just skip past them  :oops:
  17. themendios

    Modding Q&A [For Quick Questions and Answers]

    I have not read all 400 pages (yet), so apologies if this is yet another repeat:

    Why would you ever use quick_strings over strings?  For convenience only?

    If so I'm wondering why the module system doesn't just put it into strings instead.  Quick_strings actually gives them string IDs(like regular strings do) but I cannot find any situation where this quick_string ID is used. 

    Just wondering if this is something that used to be used more often and has just hung on or why would you ever want to use quick_strings vs strings?

    But more importantly, is the qstr_name actually used anywhere?  In the mod system that is, I do know it's never anything but a number for anything in the actual .txt.
  18. themendios

    Some help needed

    Ikaguia said:
    the precision6 decimals are the initial relations with the other factions
    the coherence is how friendly or loyal the vassals are to each other, to the king and to the kingdom, it's like an internal relationship
    So if coherence is 1 they start out with +1 to everyone else in the faction?  Is it that simple?

    I don't see the precision6 in the Native factions.txt so I wasn't sure, thanks.

    Ritter Dummbatz said:
    Not to pimp my own program
    Sad try...

    It's almost like I made it for situations like these where you want to look around in the internals of a mod.

    Almost. 
  19. themendios

    Some help needed

    Wulfdann said:
    Hello, my english is kinda bad, i do many spelling mistakes but i hope understandable :grin:
    Basicaly im traing to figure out how to mod m&b_wb and i dont understand few thinks...
    As a basic i took unfinished mod Anno Domini and experimenting with it... Im traing to add faction but got tons of problems... Cud someone explain in factions.txt-

    0 fac_kingdom_4 Kingdom_of_Denmark 0 10164762
    0.000000  0.000000  -0.050000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.100000  0.000000  0.000000  0.900000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  -0.020000  -0.050000  -0.050000  0.000000  0.000000  -0.100000  0.000000  -1.000000  -1.000000  -1.000000  -1.000000  0.000000  1.000000

    please cud you help me with this number 0 10164762 where it come from? and what is it?
    0 fac_kingdom_4 Kingdom_of_Denmark 0 10164762

    Line break down as follows:

    from previous faction-
    [prevline rank count] = 0
    [space]
    [ranks] = NA, count was 0

    NO NEW LINE (though there probably should be one)

    from fac_kingdom_4-
    [internal name] = fac_kingdom_4
    [space]
    [displayed name] = Kingdom_of_Denmark
    [space]
    [coherence(some kind of intra-relationship modifier)] = 0
    [space]
    [faction color] = 10164762

    The color is the base10 representation of a hex RGB color #RRGGBB, 10164762 translates to 0x9B1A1A(COLOR)

    I honestly don't know what all the precision6 decimals are but I'm still messing with factions because the line rollover breaks my decoder (the only file that does that afaik)

    Not to pimp my own program but it seems appropriate, you can dig around with it: http://forums.taleworlds.com/index.php/topic,166909.msg4047884.html#msg4047884
  20. themendios

    Bytecode MS Decompiler

    Bolkonsky said:
    By the standards you guys are talking about, no, all he needs to do is use .NET framework and Microsoft classes and compiler.
    Those constitute a programming language which is just slightly different than modifying an existing program in whatever language :wink:
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