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  1. You222

    Modding Q&A [For Quick Questions and Answers]

    Pio said:
    I see, but I only have a record for each player and items are supposed to be assigned to those players. It will all be edited directly in the database. That's why I need to use text ids instead of numbers, because they are easier to read and to remember. I could add an additional table for items, but that wouldn't be very convenient to use.


    You222 said:
    Hello, is it possible to make let's say flying things like dragons, or rather does any mod out there exist that got flying things in it? It doesn't matter if it's for the good old M&B or WFAS, I just want to see the mechanic to see how it would look. (And maybe then starting on working on my own mod finally)
    In my opinion it is. I don't know any mods that have something like that, but I've made flying planes in NW. You can check it on a server called Airplanes. The code for it isn't public, so you can only see that it's possible, if you are interested in that. If you want it to be a server mod (like mine) it will be much harder, but it should totally be possible in a standalone mod (module).

    Thanks! Only wanted to know if it was possible to begin with. Guess I will start to Mod then and also thanks for the Server, will take a look at it.
  2. You222

    Modding Q&A [For Quick Questions and Answers]

    Hello, is it possible to make let's say flying things like dragons, or rather does any mod out there exist that got flying things in it? It doesn't matter if it's for the good old M&B or WFAS, I just want to see the mechanic to see how it would look. (And maybe then starting on working on my own mod finally)
  3. You222

    Resolved Before post: Issues, Crash and RUNTIME ERRORs Look here

    Even if I try that, it wouldn't solve the errors when I want to enter a battle.

    Seems like I need to upgrade my PC a bit, but thank you anyway.
  4. You222

    Resolved Before post: Issues, Crash and RUNTIME ERRORs Look here

    Still runtime error.

    Starting new log file.
    Version:  1.166

    -- OS: Microsoft Windows 7  (build 7600), 32-bit
    -- RAM: Available physical RAM: 1909MB/3326MB
    -- CPU: AMD Athlon(tm) II X2 250 Processor (AuthenticAMD)
    - L1 cache size: 64K
    - L2 cache size: 1024K
    - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
    - Number of CPUs: 2 ( Speed: ~3013MHz / ~3013MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GT 610
    - Texture Memory: 2385 ( Available Texture Memory: 2367 )


    Processing Ini File {
    Module_name =  Viking_Conquest
    Unrecognized Module_info directive =  operation_set_version . Skipping.
    Unrecognized Module_info directive =  supports_directx_7 . Skipping.
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.650000
    Setting armor_reduction_factor_against_cut =  1.000000
    Setting armor_reduction_factor_against_pierce =  0.500000
    Setting armor_reduction_factor_against_blunt =  0.800000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  2.000000
    Setting melee_damage_speed_power =  1.400000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Module Resource  test
    Loading Module Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Module Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Module Resource  object_meshes
    Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  item_meshes1
    Loading Module Resource  food
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  village_houses_b
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_b
    Loading Module Resource  interiors_c
    Loading Module Resource  arena
    Loading Module Resource  castle_a
    Loading Module Resource  dungeon
    Loading Module Resource  snowy_houses
    Loading Module Resource  square_keep
    Loading Module Resource  vc_pictures
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Module Resource  scene_encounter_spot
    Loading Module Resource  interior_thirsty_lion
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  castle_c
    Loading Module Resource  castle_d
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f
    Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  castle_i
    Loading Module Resource  viking_houses
    Loading Module Resource  town_houses_c
    Loading Module Resource  particles_2
    Loading Module Resource  prisons
    Loading Module Resource  prisons_b
    Loading Module Resource  vc_terrain_borders
    Loading Module Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  ani_horse_mounted
    Loading Module Resource  horse_skeleton
    Loading Module Resource  instruments
    Loading Module Resource  simple_primitives
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_stand_guardsman
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_lady_stand
    Loading Module Resource  ani_poses
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  ani_run_forward_left_right
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  ani_wedding
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_lord_stand
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  dart
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  gauntlets_new
    Loading Module Resource  bride_dress
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  object_c
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  core_ui_meshes
    Loading Module Resource  command_cursor
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_tunics
    Loading Module Resource  vc_tunics2
    Loading Module Resource  vc_tunics3
    Loading Module Resource  vc_tunicsbasic
    Loading Module Resource  vc_tunicsbasic_female
    Loading Module Resource  vc_hoodtunics
    Loading Module Resource  vc_gambesons
    Loading Module Resource  vc_gambesons2
    Loading Module Resource  vc_armors
    Loading Module Resource  vc_armors2
    Loading Module Resource  vc_cloaks
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords
    Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  61504
    Finished All...
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    467 parties added.
    launch complete.
    Switching to menu window...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    rgl_vdt_special discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    MEMORY ERROR!: InMemoryFileData: allocation failed!
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()

    Happend when I wanted to enter a City. Always full fps. I use the following settings for VC:
    Direct X9
    Load texture on demand
    texture detail = 10
    Max frame rate = 80
    screen: 1280x1024 32 bit
    shadow quality low
    enable sound variation
    force single threading

    Edit: Brytenwalda works w/o any error like any other mod, but VC lets me play max 30 min.

    Edit2: Seems like my WB doesnt like the textures, any idea to fix that? Oh and Battle sizer is currently set at 45

    HERR_BUFFER_LOCK_FAILED!
    56918

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    rgl_post_warning_line: Unable to open texture file Modules/Viking Conquest/Textures/vc_tunic04-1.dds (EDX-1)
    rgl_post_warning_line: Unable to open texture file Modules/Viking Conquest/Textures/vc_tunic04-leather.dds (EDX-1)
    rgl_post_warning_line: Unable to open texture file Modules/Viking Conquest/Textures/vc_tunic03-leather.dds (EDX-1)
    rgl_post_warning_line: Unable to open texture file Modules/Viking Conquest/Textures/Chainmail4Rusty.dds (EDX-1)
    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!

    MEMORY ERROR!: InMemoryFileData: allocation failed!
  5. You222

    Resolved Before post: Issues, Crash and RUNTIME ERRORs Look here

    Just get runtime error when I join a battle. If I made 1 battle w/o runtime error the map gets on some points black.
    rlg_log doesn't give any errors...

    Starting new log file.
    Version:  1.165

    -- OS: Microsoft Windows 7  (build 7600), 32-bit
    -- RAM: Available physical RAM: 2375MB/3326MB
    -- CPU: AMD Athlon(tm) II X2 250 Processor (AuthenticAMD)
    - L1 cache size: 64K
    - L2 cache size: 1024K
    - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
    - Number of CPUs: 2 ( Speed: ~3013MHz / ~3013MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GT 610
    - Texture Memory: 2385 ( Available Texture Memory: 2367 )


    Processing Ini File {
    Module_name =  Viking_Conquest
    Unrecognized Module_info directive =  operation_set_version . Skipping.
    Unrecognized Module_info directive =  supports_directx_7 . Skipping.
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Unrecognized Module_info directive =  disable_force_leaving_conversations . Skipping.
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.650000
    Setting armor_reduction_factor_against_cut =  1.000000
    Setting armor_reduction_factor_against_pierce =  0.500000
    Setting armor_reduction_factor_against_blunt =  0.800000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  2.000000
    Setting melee_damage_speed_power =  1.400000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Module Resource  test
    Loading Module Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Module Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Module Resource  object_meshes
    Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  item_meshes1
    Loading Module Resource  food
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  village_houses_b
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_b
    Loading Module Resource  interiors_c
    Loading Module Resource  arena
    Loading Module Resource  castle_a
    Loading Module Resource  dungeon
    Loading Module Resource  snowy_houses
    Loading Module Resource  square_keep
    Loading Module Resource  vc_pictures
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Module Resource  scene_encounter_spot
    Loading Module Resource  interior_thirsty_lion
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  castle_c
    Loading Module Resource  castle_d
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f
    Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  castle_i
    Loading Module Resource  viking_houses
    Loading Module Resource  town_houses_c
    Loading Module Resource  particles_2
    Loading Module Resource  prisons
    Loading Module Resource  prisons_b
    Loading Module Resource  vc_terrain_borders
    Loading Module Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  ani_horse_mounted
    Loading Module Resource  horse_skeleton
    Loading Module Resource  instruments
    Loading Module Resource  simple_primitives
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_stand_guardsman
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_lady_stand
    Loading Module Resource  ani_poses
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  ani_run_forward_left_right
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  ani_wedding
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_lord_stand
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  dart
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  gauntlets_new
    Loading Module Resource  bride_dress
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  object_c
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  core_ui_meshes
    Loading Module Resource  command_cursor
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_tunics
    Loading Module Resource  vc_tunics2
    Loading Module Resource  vc_tunics3
    Loading Module Resource  vc_tunicsbasic
    Loading Module Resource  vc_tunicsbasic_female
    Loading Module Resource  vc_hoodtunics
    Loading Module Resource  vc_gambesons
    Loading Module Resource  vc_gambesons2
    Loading Module Resource  vc_armors
    Loading Module Resource  vc_armors2
    Loading Module Resource  vc_cloaks
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords
    Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  39519
    Finished All...
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    1298 parties added.
    launch complete.
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_normal_map discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()
    vdt_normal_map discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_normal_map discard_buffer()

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Edit: forgot to add: doesn't matter if I try to play with DX7 or 9, it keeps crashing. If i play without pixel shader and texture quality on 10 i can play atleast for 30 min which is really much..

    Edit2: finally catched something from the log

    MEMORY ERROR!: InMemoryFileData: allocation failed!
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
    vdt_regular discard_buffer()
  6. You222

    SP Tutorial Module System Creating a faction.

    Heyho, nice Tutorial dude!

    Ima almost made it without any error till process_troops with a weird type error:
    Code:
    File "process_troops.py", line 107, in <module>
       save_troops<>
    File "process_troops.py", line 38, in save_troops<>
       for inventory_item in inventory_list
    TypeError: 'int' object is not iterable


    And those are the troops I added:
    Code:
    ["darkknight_messenger", "Dark Knight Messenger", "Dark Knight Messenger", tf_mounted|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_gloves|tf_guarantee_horse|tf_guarantee_ranged, no_scene, reserved, fac_kingdom_7, [itm_sword_medieval_a,itm_leather_jerkin,itm_leather_boots,itm_courser,itm_leather_gloves,itm_light_crossbow,itm_bolts], str_7|agi_21|int_4|cha_4|level(25), wp(130), knows_common|knows_riding_7|knows_horse_archery_5, swadian_face_young_1, swadian_face_old_2 ],
    
    ["darkknight_deserter", "Dark Knight Deserter", "Dark Knight Deserter", tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_ranged, no_scene, reserved, fac_deserters, [itm_bolts,itm_light_crossbow,itm_hunting_crossbow,itm_dagger,itm_club,itm_voulge,itm_wooden_shield,itm_leather_jerkin,itm_padded_cloth,itm_hide_boots,itm_padded_coif,itm_nasal_helmet,itm_footman_helmet], def_attrib|level(14), wp(80), knows_common|knows_riding_2|knows_ironflesh_1, swadian_face_young_1, swadian_face_old_2 ],
    
    ["darkknight_prison_guard", "Prison Guard", "Prison Guard", tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet|tf_guarantee_shield, no_scene, reserved, fac_kingdom_7, [itm_awlpike,itm_pike,itm_great_sword,itm_morningstar,itm_sword_medieval_b,itm_tab_shield_heater_c,itm_coat_of_plates,itm_plate_armor,itm_plate_boots,itm_guard_helmet,itm_helmet_with_neckguard,itm_bascinet,itm_guard_helmet,itm_leather_gloves], def_attrib|level(25), wp(130), knows_common|knows_shield_3|knows_ironflesh_3|knows_power_strike_3, swadian_face_young_1, swadian_face_old_2 ],
    
    ["darkknight_castle_guard", "Castle Guard", "Castle Guard", tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet|tf_guarantee_shield, no_scene, reserved, fac_kingdom_7, [itm_awlpike,itm_pike,itm_great_sword,itm_morningstar,itm_sword_medieval_b,itm_tab_shield_heater_c,itm_tab_shield_heater_d,itm_coat_of_plates,itm_plate_armor,itm_plate_boots,itm_guard_helmet,itm_helmet_with_neckguard,itm_bascinet,itm_guard_helmet,itm_leather_gloves], def_attrib|level(25), wp(130), knows_common|knows_shield_3|knows_ironflesh_3|knows_power_strike_3, swadian_face_young_1, swadian_face_old_2 ],
    
    ["darkknight_recruit", "Dark Knight Recruit", "Dark Knight Recruit", tf_guarantee_armor, no_scene, reserved, fac_kingdom_7, [itm_scythe,itm_hatchet,itm_pickaxe,itm_club,itm_stones,itm_tab_shield_heater_a,itm_leather_cap,itm_felt_hat,itm_felt_hat,itm_shirt,itm_coarse_tunic,itm_leather_apron,itm_nomad_boots,itm_wrapping_boots], def_attrib|level(4), wp(60), knows_common, swadian_face_younger_1, swadian_face_middle_2 ],
    
    ["darkknight_milita", "Dark Knight Militia", "Dark Knight Militia", tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_shield, no_scene, reserved, fac_kingdom_7, [itm_bolts,itm_spiked_club,itm_fighting_pick,itm_boar_spear,itm_hunting_crossbow,itm_tab_shield_heater_a,itm_padded_cloth,itm_red_gambeson,itm_arming_cap,itm_arming_cap,itm_ankle_boots,itm_wrapping_boots], def_attrib|level(9), wp(75), knows_common, swadian_face_young_1, swadian_face_old_2 ],
    
    ["darkknight_footman", "Dark Knight Footman", "Dark Knight Footman", tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_shield, no_scene, reserved, fac_kingdom_7, [itm_spear,itm_fighting_pick,itm_sword_medieval_b_small,itm_sword_medieval_a,itm_tab_shield_heater_b,itm_mail_with_tunic_red,itm_ankle_boots,itm_mail_coif,itm_norman_helmet], def_attrib|level(14), wp_melee(85), knows_common|knows_ironflesh_2|knows_shield_2|knows_athletics_2|knows_power_strike_2, swadian_face_young_1, swadian_face_old_2 ],
    
    ["darkknight_infantry", "Dark Knight Infantry", "Dark Knight Infantry", tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet|tf_guarantee_shield, no_scene, reserved, fac_kingdom_7, [itm_pike,itm_fighting_pick,itm_bastard_sword_a,itm_sword_medieval_a,itm_sword_medieval_b_small,itm_tab_shield_heater_c,itm_mail_with_surcoat,itm_haubergeon,itm_mail_chausses,itm_leather_boots,itm_segmented_helmet,itm_flat_topped_helmet,itm_helmet_with_neckguard], def_attrib|level(20), wp_melee(105), knows_common|knows_riding_3|knows_ironflesh_2|knows_power_strike_2|knows_shield_3|knows_athletics_3, swadian_face_middle_1, swadian_face_old_2 ],
    
    ["darkknight_sergeant", "Dark Knight Sergeant", "Dark Knight Sergeant", tf_mounted|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet|tf_guarantee_shield, no_scene, reserved, fac_kingdom_7, [itm_awlpike,itm_bastard_sword_b,itm_morningstar,itm_sword_medieval_c,itm_tab_shield_heater_d,itm_coat_of_plates,itm_brigandine_red,itm_mail_boots,itm_iron_greaves,itm_flat_topped_helmet,itm_guard_helmet,itm_mail_mittens,itm_gauntlets], def_attrib|level(25), wp_melee(135), knows_common|knows_shield_4|knows_ironflesh_4|knows_power_strike_4|knows_athletics_4, swadian_face_middle_1, swadian_face_older_2 ],
    
    ["darkknight_foot_knight", "Dark Knight", "Dark Knight", tf_mounted|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet|tf_guarantee_shield, no_scene, reserved, fac_kingdom_7, [itm_sword_medieval_c,itm_tab_shield_heater_d,itm_black_greaves,itm_black_armor,itm_black_helmet,itm_black_hood,itm_sword_of_war], def_attrib|level(31), wp_melee(300), knows_common|knows_shield_6|knows_ironflesh_7|knows_power_strike_6|knows_athletics_6, swadian_face_middle_1, swadian_face_older_2 ],
    
    ["darkknight_skirmisher", "Dark Knight Skirmisher", "Dark Knight Skirmisher", tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_ranged, no_scene, reserved, fac_kingdom_7, [itm_bolts,itm_light_crossbow,itm_hunting_crossbow,itm_club,itm_voulge,itm_tab_shield_heater_a,itm_red_gambeson,itm_padded_cloth,itm_ankle_boots,itm_arming_cap,itm_arming_cap], def_attrib|level(14), wp(80), knows_common|knows_riding_2|knows_ironflesh_1, swadian_face_young_1, swadian_face_middle_2 ],
    
    ["darkknight_crossbowman", "Dark Knight Crossbowman", "Dark Knight Crossbowman", tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_ranged, no_scene, reserved, fac_kingdom_7, [itm_bolts,itm_crossbow,itm_light_crossbow,itm_fighting_pick,itm_sword_medieval_a,itm_voulge,itm_tab_shield_heater_b,itm_leather_jerkin,itm_red_gambeson,itm_leather_boots,itm_ankle_boots,itm_norman_helmet,itm_segmented_helmet], def_attrib|level(19), wp_one_handed(90), knows_common|knows_riding_2|knows_ironflesh_1|knows_athletics_1, swadian_face_young_1, swadian_face_old_2 ],
    
    ["darkknight_sharpshooter", "Dark Knight Sharpshooter", "Dark Knight Sharpshooter", tf_mounted|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet|tf_guarantee_ranged, no_scene, reserved, fac_kingdom_7, [itm_bolts,itm_arrows,itm_crossbow,itm_crossbow,itm_heavy_crossbow,itm_sword_medieval_b_small,itm_sword_medieval_a,itm_voulge,itm_tab_shield_heater_c,itm_haubergeon,itm_arena_armor_red,itm_leather_boots,itm_mail_chausses,itm_kettle_hat,itm_helmet_with_neckguard,itm_leather_gloves], str_24|agi_18|int_10|cha_10|level(28), wp_one_handed(400), knows_common|knows_power_draw_8|knows_ironflesh_3|knows_power_strike_2|knows_athletics_2, swadian_face_middle_1, swadian_face_older_2 ],
    
    ["darkknight_sniper", "Dark Knight Sniper", "Dark Knight Sniper", tf_mounted|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet|tf_guarantee_ranged, no_scene, reserved, fac_kingdom_7, [itm_arrows,itm_sword_medieval_b_small,itm_sword_medieval_a,itm_tab_shield_heater_c,itm_khergit_bow,itm_black_greaves,itm_black_armor,itm_black_helmet,itm_black_hood], str_24|agi_18|int_10|cha_10|level(24), wp_one_handed(400), knows_common|knows_power_draw_8|knows_ironflesh_3|knows_power_strike_2|knows_athletics_5, swadian_face_middle_1, swadian_face_older_2 ],
    
    ["darkknight_man_at_arms", "Dark Knight Man at Arms", "Dark Knight Man at Arms", tf_mounted|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet|tf_guarantee_horse|tf_guarantee_shield, no_scene, reserved, fac_kingdom_7, [itm_lance,itm_fighting_pick,itm_bastard_sword_b,itm_sword_medieval_b,itm_sword_medieval_c_small,itm_tab_shield_heater_cav_a,itm_haubergeon,itm_mail_with_surcoat,itm_mail_chausses,itm_norman_helmet,itm_mail_coif,itm_flat_topped_helmet,itm_helmet_with_neckguard,itm_warhorse,itm_warhorse,itm_hunter], def_attrib|level(21), wp_melee(100), knows_common|knows_riding_4|knows_ironflesh_2|knows_shield_2|knows_power_strike_3, swadian_face_young_1, swadian_face_old_2 ],
    
    ["darkknight_knight", "Dark Knight", "New troops", tf_mounted|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet|tf_guarantee_gloves|tf_guarantee_horse|tf_guarantee_shield, no_scene, reserved, fac_kingdom_7, [itm_heavy_lance,itm_sword_two_handed_b,itm_sword_medieval_d_long,itm_morningstar,itm_morningstar,itm_sword_medieval_d_long,itm_tab_shield_heater_cav_b,itm_coat_of_plates_red,itm_cuir_bouilli,itm_plate_boots,itm_guard_helmet,itm_great_helmet,itm_bascinet,itm_charger,itm_warhorse,itm_gauntlets,itm_mail_mittens], def_attrib|level(28), wp_one_handed(150), knows_common|knows_riding_5|knows_shield_5|knows_ironflesh_5|knows_power_strike_5, swadian_face_middle_1, swadian_face_older_2 ],
    
    ["darkknight_mounted_knight", "Rider of Hell", "Rider of Hell", tf_mounted|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet|tf_guarantee_gloves|tf_guarantee_horse|tf_guarantee_shield, no_scene, reserved, fac_kingdom_7, [itm_heavy_lance,itm_black_greaves,itm_black_armor,itm_black_hood,itm_black_helmet,itm_sword_viking_2,itm_steel_shield,itm_warhorse], def_attrib|level(36), wp_one_handed(150), knows_common|knows_riding_10|knows_shield_10|knows_ironflesh_10|knows_power_strike_10, swadian_face_middle_1, swadian_face_older_2 ],

    Used Morgh's editor, any Idea's? o:

    #edit: nvm forgot to delete some 0 from the female lords, but another problem appeared when i tried to add more towns:

    Code:
    Error unable to find chest-troop - town 24-26 seneschal

    #edit2: dafuq i should go sleep, fixed everything now
  7. You222

    Modding *Sammelthread*

    Zuerst in module_troops Klethi's eintrag kopiert und da drunter 2x eingefügt und npc zu 17/18 geändert und namen auch noch geändert.

    module_scripts:
    Code:
            (troop_set_slot, "trp_npc17", slot_troop_morality_type, tmt_egalitarian), #elena
            (troop_set_slot, "trp_npc17", slot_troop_morality_value, 4),  #keaton
            (troop_set_slot, "trp_npc17", slot_troop_2ary_morality_type, -1),
            (troop_set_slot, "trp_npc17", slot_troop_2ary_morality_value, 0),
            (troop_set_slot, "trp_npc17", slot_troop_personalityclash_object, "trp_npc10"), #elena
            (troop_set_slot, "trp_npc17", slot_troop_personalityclash2_object, "trp_npc9"), #elena - alayen
            (troop_set_slot, "trp_npc17", slot_troop_personalitymatch_object, "trp_npc18"),  #elena likes keaton
            (troop_set_slot, "trp_npc17", slot_troop_home, "p_village_48"), #Veidar
            (troop_set_slot, "trp_npc17", slot_troop_payment_request, 0),
    	(troop_set_slot, "trp_npc17", slot_troop_kingsupport_argument, argument_victory),
    	(troop_set_slot, "trp_npc17", slot_troop_kingsupport_opponent, "trp_npc2"), #marnid
    	(troop_set_slot, "trp_npc17", slot_troop_town_with_contacts, "p_town_6"), #praven
    	(troop_set_slot, "trp_npc17", slot_troop_original_faction, 0), #
    	(troop_set_slot, "trp_npc17", slot_lord_reputation_type, lrep_upstanding), #

    und das selbe mit npc18

    danach
    Code:
                  (try_for_range, ":slot_addition", 0, "$number_of_npc_slots"),
                    (store_add, ":slot", ":slot_addition", slot_troop_intro),
    
                    (store_mul, ":string_addition", ":slot_addition", 16),
                    (store_add, ":string", "str_npc1_intro", ":string_addition"), 
                    (val_add, ":string", ":npc"),
                    (val_sub, ":string", companions_begin),
    
                    (troop_set_slot, ":npc", ":slot", ":string"),
                (try_end),
            (try_end),
    16 auf 18 geändert und dann nurnoch die strings eingefügt und 3 mal nachgeschaut ob ich auch nicht vergessen hat npc17 und npc18 einzufügen.

    Compiling läuft ohne Errors, werd wohl erstmal die ganzen sachen die ich eingefügt hab überprüfen vielleicht gibts da irgendwelche sachen die sich überschneiden

    #Edit: Ich benutze das Warband module system 1.158, aber theoretisch sollte der threat auch für WB gehen.

    #Edit2: Dayum, der fehler lag am Flip a Coin script, auch wenn ich nicht weiß warum es gerade Flip a Coin ist^^ Die beiden Helden reden jetzt nun mit ihren Script und NO STRING! gibts nicht mehr^^
  8. You222

    Modding *Sammelthread*

    Wie ich die dialogs eingefügt hab:
    ("npc1_intro", "Ho there, traveller. You wouldn't by chance be in the market for a tracker, would you?"),
      ("npc2_intro", "Hello. Would you be so kind as to have a cup with me? I'm down to my last five denars and I'd rather not drink alone."),
      ("npc3_intro", "Good day to you!"),
      ("npc4_intro", "Greetings. I am Rolf, son of Rolf, of the most ancient and puissant House of Rolf."),
      ("npc5_intro", "Greetings, traveller. Would you join me for a drink?"),
      ("npc6_intro", "I am lost... Lost..."),
      ("npc7_intro", "Yes? Keep your distance, by the way."),
      ("npc8_intro", "What do you want?"),
      ("npc9_intro", "You there, good {man/woman}, be so kind as to fetch me another drink, eh?"),
      ("npc10_intro", "Greetings there, {Brother/Sister}! Here's to the doom and downfall of all high-born lords and ladies!"),
      ("npc11_intro", "Hello there, {laddie/lassie}. Have a drink on me."),
      ("npc12_intro", "Greetings, fellow traveller. Perhaps you can help me."),
      ("npc13_intro", "Greetings, traveller. I am Nizar. No doubt you will have heard of me."),
      ("npc14_intro", "Yes? What is it you wish?"),
      ("npc15_intro", "Oh! Say, friend, are you by chance heading out of town anytime soon?"),
      ("npc16_intro", "Hello there. From the look of you, I'd say you're expecting to get into some fights in the near future. Are you by any chance looking for some help?"),
      ("npc17_intro", "G'day friend! Isn't it a wonderfull day to drink some Beer?"),
      ("npc18_intro", "Uhm.. H-Hello w-what's your name?"),

    Ja, alles gemacht. Bin übrigens diesen Thread hier gefolgt:
    http://forums.taleworlds.com/index.php/topic,130815.0.html
  9. You222

    New Companions. Help!

    If there were Error's this Topic would be never here^^

    I just found out something Interesting: If I add npc19 then mostly all dialogs are back to normal except for Borcha Rolf and Ymira, also the tavern keepers and lords.

    Edit: Dayum, the error layed in Flip a Coin. Deleted every single script I used and was already afraid that I messed up the Crusaders, but lucky me.
  10. You222

    Modding *Sammelthread*

    Ich mach immer ein neues Spiel wenn ich was bei NPC's Lords verändert hab^^

    Was komisch ist, das alles andere perfekt klappt nur wenn ich die 2 NPC's einfügen will fängt das Spiel mit NO STRING! an^^
  11. You222

    New Companions. Help!

    Already tried that, im using the Warband module system 1.158.

    The main problem is that everything I try for new Companions ends in NO STRING!
    Flip a Coin, Dark Knights, Crusader and over 40 new Lords are working perfectly also Items, Upgrade system, Rebels faction and many more things are working perfectly. I almost made the World Map 3 times bigger and there are no complains from the game.
  12. You222

    New Companions. Help!

    Yea and I checked it 3 times that I didnt mess up the npc17 and npc18
    like that:
      ("npc1_intro", "Ho there, traveller. You wouldn't by chance be in the market for a tracker, would you?"),
      ("npc2_intro", "Hello. Would you be so kind as to have a cup with me? I'm down to my last five denars and I'd rather not drink alone."),
      ("npc3_intro", "Good day to you!"),
      ("npc4_intro", "Greetings. I am Rolf, son of Rolf, of the most ancient and puissant House of Rolf."),
      ("npc5_intro", "Greetings, traveller. Would you join me for a drink?"),
      ("npc6_intro", "I am lost... Lost..."),
      ("npc7_intro", "Yes? Keep your distance, by the way."),
      ("npc8_intro", "What do you want?"),
      ("npc9_intro", "You there, good {man/woman}, be so kind as to fetch me another drink, eh?"),
      ("npc10_intro", "Greetings there, {Brother/Sister}! Here's to the doom and downfall of all high-born lords and ladies!"),
      ("npc11_intro", "Hello there, {laddie/lassie}. Have a drink on me."),
      ("npc12_intro", "Greetings, fellow traveller. Perhaps you can help me."),
      ("npc13_intro", "Greetings, traveller. I am Nizar. No doubt you will have heard of me."),
      ("npc14_intro", "Yes? What is it you wish?"),
      ("npc15_intro", "Oh! Say, friend, are you by chance heading out of town anytime soon?"),
      ("npc16_intro", "Hello there. From the look of you, I'd say you're expecting to get into some fights in the near future. Are you by any chance looking for some help?"),
      ("npc17_intro", "G'day friend! Isn't it a wonderfull day to drink some Beer?"),
      ("npc18_intro", "Uhm.. H-Hello w-what's your name?"),
  13. You222

    New Companions. Help!

    Hi people, I started to create my own mod which is just for fun and now I got some NO STRING! ingame after I added new Companions. It doesnt matter with which one I speak I get NO STRING! or this: Bandits - What a nice Day my Lord! and as Answer again NO STRING! Does someone have a Idea where...
  14. You222

    Modding *Sammelthread*

    Hallo!
    Ich habe angefangen eine eigene Mod zu erstellen, aber habe da ein Problem jetzt was aufgetreten ist nachdem ich neue Helden hinzufügen wollte:
    Ingame, egal wen ich anspreche sagen alle nur NO STRING! oder sagen irgendwas was garnicht zu den passt.
    Beispiel:
    Banditen sagen jetzt - Was für ein freudiger Tag mein/e Herr/Herrin
    und als antwort gibt es wieder nur NO STRING!

    Hat jemand ein Tipp wo ich was Falsch gemacht hab? :s

      ["npc17","Elena","Elena",tf_female|tf_hero|tf_unmoveable_in_party_window, 0, reserved,  fac_commoners,[itm_tribal_warrior_outfit,itm_nomad_boots, itm_sword_viking_1],
      str_9|agi_10|int_9|cha_10|level(7),wp(90),knows_warrior_npc|
      knows_weapon_master_3|knows_power_strike_2|knows_athletics_2|knows_leadership_3|knows_tactics_1,
      0x00000005800c000637db8314e331e76e00000000001c46db0000000000000000],
      ["npc18","Keaton","Keaton",tf_female|tf_hero|tf_unmoveable_in_party_window, 0, reserved,  fac_commoners,[itm_tribal_warrior_outfit,itm_nomad_boots, itm_sword_viking_1],
      str_9|agi_10|int_9|cha_10|level(7),wp(90),knows_warrior_npc|
      knows_weapon_master_3|knows_power_strike_2|knows_athletics_2|knows_leadership_3|knows_tactics_1,
      0x0000000f000015c836db6db6db6db6db00000000001db6db0000000000000000],

            (troop_set_slot, "trp_npc17", slot_troop_morality_type, tmt_egalitarian), #elena
            (troop_set_slot, "trp_npc17", slot_troop_morality_value, 4),  #keaton
            (troop_set_slot, "trp_npc17", slot_troop_2ary_morality_type, -1),
            (troop_set_slot, "trp_npc17", slot_troop_2ary_morality_value, 0),
            (troop_set_slot, "trp_npc17", slot_troop_personalityclash_object, "trp_npc10"), #elena
            (troop_set_slot, "trp_npc17", slot_troop_personalityclash2_object, "trp_npc9"), #elena - alayen
            (troop_set_slot, "trp_npc17", slot_troop_personalitymatch_object, "trp_npc18"),  #elena likes keaton
            (troop_set_slot, "trp_npc17", slot_troop_home, "p_village_48"), #Veidar
            (troop_set_slot, "trp_npc17", slot_troop_payment_request, 500),
    (troop_set_slot, "trp_npc17", slot_troop_kingsupport_argument, argument_victory),
    (troop_set_slot, "trp_npc17", slot_troop_kingsupport_opponent, "trp_npc2"), #marnid
    (troop_set_slot, "trp_npc17", slot_troop_town_with_contacts, "p_town_6"), #praven
    (troop_set_slot, "trp_npc17", slot_troop_original_faction, 0), #
    (troop_set_slot, "trp_npc17", slot_lord_reputation_type, lrep_upstanding), #



            (troop_set_slot, "trp_npc18", slot_troop_morality_type, tmt_honest), #keaton
            (troop_set_slot, "trp_npc18", slot_troop_morality_value, 3),
            (troop_set_slot, "trp_npc18", slot_troop_2ary_morality_type, -1),
            (troop_set_slot, "trp_npc18", slot_troop_2ary_morality_value, 0),
            (troop_set_slot, "trp_npc18", slot_troop_personalityclash_object, "trp_npc1"), #keaton
            (troop_set_slot, "trp_npc18", slot_troop_personalityclash2_object, "trp_npc15"), #keaton vs artimenner
            (troop_set_slot, "trp_npc18", slot_troop_personalitymatch_object, "trp_npc17"),  #keaton likes elena
            (troop_set_slot, "trp_npc18", slot_troop_home, "p_village_77"), #Rizi
            (troop_set_slot, "trp_npc18", slot_troop_payment_request, 1500),
    (troop_set_slot, "trp_npc18", slot_troop_kingsupport_argument, argument_lords),
    (troop_set_slot, "trp_npc18", slot_troop_kingsupport_opponent, "trp_npc2"), #marnid
    (troop_set_slot, "trp_npc18", slot_troop_town_with_contacts, "p_town_2"), #thir
    (troop_set_slot, "trp_npc18", slot_troop_original_faction, 0), #
    (troop_set_slot, "trp_npc18", slot_lord_reputation_type, lrep_goodnatured), #

    (try_for_range, ":npc", companions_begin, companions_end),


                (try_for_range, ":slot_addition", 0, "$number_of_npc_slots"),
                    (store_add, ":slot", ":slot_addition", slot_troop_intro),

                    (store_mul, ":string_addition", ":slot_addition", 1:cool:,
                    (store_add, ":string", "str_npc1_intro", ":string_addition"),
                    (val_add, ":string", ":npc"),
                    (val_sub, ":string", companions_begin),

                    (troop_set_slot, ":npc", ":slot", ":string"),
                (try_end),
            (try_end),
  15. You222

    Flackernde Texturen

    Ke said:
    You222 said:
    Aso ich hab jetzt nicht auf deine Grafikkarte Geachtet  :shock:

    Die Grafik produziert öfters mal flackernde Texturen, Hab eine ATI Grafikkarte.

    Quelle: whq-forum

    NDVidia Kann ich nur empfehlen (128 mb reicht schon und du hast keine probleme) (naja wirste schon alleine schaffen mit der grafikkarte suche^^)
    falls du doch keine NDVidia kaufst dann bloß keine ATI würd ich mal sagen  :mrgreen:
    Du hast nur 128mb :?::schock:
    Ich habe einen Lap mit 2gb!

    Ich habe nicht gesagt das ich nur eine 128 MB Grafikkarte habe :roll:
    Soll ich jetzt ernsthaft mein PC ansagen? :cool: (damit meine ich nicht meinen PCI :roll:)

    Werd ich beim Zusammenstellen schon bedenken, trotzdem danke für den Tipp!
    Viel glück dabei.
  16. You222

    Flackernde Texturen

    Aso ich hab jetzt nicht auf deine Grafikkarte Geachtet  :shock:

    Die Grafik produziert öfters mal flackernde Texturen, Hab eine ATI Grafikkarte.

    Quelle: whq-forum

    NDVidia Kann ich nur empfehlen (128 mb reicht schon und du hast keine probleme) (naja wirste schon alleine schaffen mit der grafikkarte suche^^)
    falls du doch keine NDVidia kaufst dann bloß keine ATI würd ich mal sagen  :mrgreen:
  17. You222

    Anfänger Tutorial (in Deutsch) - modifiziert (outdated)

    ["ID", "Spiel name", [("material",0)], itp_type_two_handed_wpn|itp_merchandise| itp_primary, itc_bastardsword|itcf_carry_sword_left_hip,
    100(Markt Preis) , weight(X)|difficulty(X)|spd_rtng(X) | weapon_length(101)|swing_damage(X , cut) | thrust_damage(X ,  pierce),imodbits_sword_high ],

    war der code nicht so oder irre ich mich da für waffen??  :shock:
  18. You222

    [M&B][WB]Mauszeiger Win XP

    Ich kann ihn Window Modus spielen. Doch Mount&Blade Warband stürzt dann öfters ab..
  19. You222

    Flackernde Texturen

    Bitte mehr infos..

    Spielst du auf: Niedrig - Medium - Hoch - Sehr Hoch  ??
    DirectX version?? (Müsste bei Win XP usern 9.29 sein)


    Wenn du auf Benutzerdefiniert spielst sage mal dann bitte die Performence.

    Bei mir:
    AGP: Vorher genau wie dein Problem ich spiele jetzt statt auf Benutzerdefiniert auf Hohen details, sonst nichs.

    CPU: Maus bewegt sich nicht kann aber in window modus spielen(spiel stürzt allerdings öfters ab). Hier tretet das problem nicht auf

  20. You222

    [M&B][WB]Mauszeiger Win XP

    Hallo, Ich hab ebend gerade M&B Warband (Wieder)installiert.. (wieder weil ich es zuvor auf win vista hatte) Doch dann kam gleich das Problem der Mauszeiger wollte sich nicht bewegen und blieb die ganze zeit in der mitte.. Ich hab ein gleiches problem gefunden hier.. Nur da hatte auch keiner...
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