Like I mentioned in the opening post, this scene is structurally mirrored and meant to serve decider matches for tournaments, or any other bo1 scenarios. But at the same time it should still be fun for normal skirmish matches.
The big challenge was to marry the idea of having the same timings, archer positions/angles and advantages for both sides, without having them look the same. This doesn't only have visual reasons, but having different looking sides helps a lot with orientation or call outs as well.
Since the paths / timings for the flags are the same for both teams, it was important for me to make the B flag and the immediate area around it less attractive to take for map control. Otherwise the whole game would only revolve around there. Even while that may still be the case, taking it will be a lot more risky this way and hopefully encourage different tactics throughout the rounds.
The side flags are much more protected. Flag C offers an elevated positions that will be good to defend for infantry and also provides a panoramic view into the deserty countryside. Flag A on the other hand is based right in the middle of an arena, which has some features that some of you might recognize.
Ditch at B flag
Elevated C flag, with some jumpable ledges
Arena flag A, with its mirrored covers
Helper objects that set the paths and physics for the scene