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  1. [BUGS] Support Thread for v3.9

    Have no idea, He wasnt mercenary at that time,also have their native party color.... I tracking his group several days for convenient moment to attack, kiting him to besieged towns and castles(common thing, huh  :grin: ?). He ignored ravensterns and fierds, and they did not help me in attack... But agroed on d'shars marchal army near Knudarr, then ran for the walls, lul.
    ..should keep savegame, can upload it if interested..
  2. [BUGS] Support Thread for v3.9

    It is ok ?
    48BC1B488A353827C5CA745402A0C0D270E9FF1E
  3. Suggestions about new troops and NPCs

    It is possible to implement Custom Troop Tree mod ?
    I mean this one:
    http://www.moddb.com/mods/custom-troop-trees
    Truly elegant and simple one among similar feature mods.
  4. [DISCUSSION] Fan Suggestion Thread

    Sometimes difficult to find minor spawns like Kodan, Syla Uzas, Veccavian Inquisitor etc..
    Suggestion - give... hm.. opportunity to reveal the location and current actions of these persons from :
    1. Town(!) stewards (req. Red Brotherhood impr.)
    2. Travelers (for few hundreds coins)
    ===
    CKO is great ! And... it is possible to add equipment and weapon upgrading for own kingdom regular troops(NOT NOBLE) ?
    Like CKO's troops rearming it requires a lot of time, gold and surely limited in arsenal. Also avalaible only for Pendor troops.
  5. Marshals very pacifistic

    Depends of marchal's character (I think so).
    Marchals prefer to protect their own fiefs and his family fiefs from raids. Like to raid fiefs of his sworn enemy lords...
    But firstly its depends on enemy's castles and towns garrisons.
    If game difficulty set to "hard" they will be very large. Marchal calculate summary army of his supporters and take decision...
    There is lots of factors.
    Is enemy factions sucessfully storming castles and towns ?
  6. Perisno Q&A + FAQ

    Thanks for answers :smile: Waiting for next release.
  7. Perisno Q&A + FAQ

    Thanx for answers.
    And one more question :
    Michadr, you mean NPC-companions, which promoted to lords ?
    Anyway, nice to hear that.
    But firstly i mean
    TehGanker said:
    Will player followers lords use player faction troops ?
    lords, which joined to my kingdom from other faction, for example - tolranian lord joined to my kingdom and what troops will spawn in their party ? my culture troops or still he get tolranian soldiers ?

  8. Perisno Q&A + FAQ

    +1 @ previous post.

    Will there be a player faction troops ?

    Also, with possible equip customisation ?

    Will player followers lords use player faction troops ?
  9. General Questions

    AkuArmoton said:
    I know this is the wrong place to ask, but noone at the forge has answered..
    How do I change companion lord behavior in text file?

    I dislike only three types of lords - debauched, quarrelsome(bad tempered) and sadistic. They make more discords and intrigues then others. Any troubles with pitiless lords ?... Hm, i prefer to have one pitiless lord then pare "calculating"
  10. General Questions

    It is different types of recruits planned ? Like minor(or lesser)nobles, for example. I offered alternate variant @ Assembla :oops:
    Also, is possible to rework or add more/others bonuses to training skill ? Pare percent of reduced recruiting cost make this skill a bit not attractable.
    And one more question - it is possible to return back troop trees(training)?
    Surely, not Native type of training, wich allow you raise pack of knights in pare weeks, but adapted for Silverstag, allows you raise your peasant recruits to maximal peasant tier troop. Upgrading the troops should be done in centers with training grounds, once per week(and ofc before payment day :grin:).
    And as a result, significantly reduce the experience gained by this skill.
  11. Faction Wishlist - Rhodoks

    Huillam said:
    Rhodoks live in the mountains. Not exactly the best place for a cavalry.

    Agreed. Partially. Rhodoks have many flat valleys.
    Also i can add that M&B balance more looks like rock-paper-scissors, some races counters other, but there is not overpowered and universal "roller" in game, surely when you play with full damage on your troops lol. Swadian knights rule over plains, but can be massacred in woods or rugged terrain.
    Hope to see the units, maximally close to classic M&B backlore.
    Rhodoks must have hard armored infantry(pikemens,sergeants), in which the cavalry gets stuck, and precision deadly crossbowmen who do most of the work.
    Others types of troops should be low-tiered, but have some abilites, wich make it usefull. I like almost all troops offered by ruralvirginian.
  12. Can archers/crossbowmen shoot while infantry/cavalry stand in front of them?

    Same, always line-up my shooters on any height behind all troops, they curved fire effective for some time, especially against low armored targets like any bandits :smile: Also before battle order all - use any weapon - fire at will (0-F3-F2)
  13. Faction Wishlist - Swadia

    Lord Michlo said:
    We've steered away from naming any troops "noble", though as this would confuse with actual nobles

    I assume that the under term "nobles" means common soldiers, adoubemented to knights; landless knights, his sons, also third, fourth sons of more wealthy and significant local nobles, not lords surely.
    And of course, this means that number of nobles must be (much) lesser then veterans, nobles can be hired as highest (6-7)tier troops
  14. Faction Wishlist - Swadia

    Always welcome  :grin:

    [size=8pt]Name: Swadian Sheriff(Hauptmann)
    Faction: Swadia
    Purpose: Leaders of militia patrols and (possible) in-caravan escorts, veterans(nobles?) at police and military service, army oficcers.
    Tier: 6
    Resources: Veteran(noble?), mount
    Armor Tier: 4.5 Heavy mail, light armored (T3) horses
    Melee Tier: 8. Longswords, maces, kite shields
    Ranged Tier: N/A
    Abilities: Inspiring
    Prerequisites: Ally, Affiliate

    These minor nobles taking care of his soldiers, have a certain acceptance among them.
  15. Faction Wishlist - Swadia

    Name: Swadian poacher
    Faction: Swadia
    Purpose: Light archers, very usefull during long campaign.
    Tier: 3
    Resources: Peasant
    Armor Tier: 2. Light leather, cloth partially
    Melee Tier: 1. Weak 2H axes, possible shortened spears
    Ranged Tier: 4. Long bow + pare stacks of arrows.
    Abilities: Hunter
    Prerequisites: Affiliated, Dishonored

    Low skilled and unprofessional, may be it be only one archers troops type of Swadia, it is traditionally used crossbows to support the infantry, which is followed by heavy cavalry.

    Lyric excursus : Swadian Poachers are former forest bandits, wich went to military service for amnesty from local feudal lords.
  16. What's your choice? One-handed blade, axe or mace?

    I use morningstar + shield. Only this arms at battlefields. + crossbow on siege. Morningstar - OP, really better hand-to-hand weapon in Native.
  17. Bigger battlefields?

    Probably TweakMB must work. Simply can increase x2 the area of the randomly generated battle map.
    Can be found here: http://forums.taleworlds.com/index.php/topic,101731.0.html
  18. General Questions

    Hello. Sorry if this question was asked before...
    What should i do with peasants and peasant womens, which i rescued(and hired then) from bandits ? Is there is a way to raise them to higher teer troops ?
  19. SP Native Native Mod Compilation - NMC 1.153 beta2 released

    Lords of my kingdom use their own culture troops. @ Party they get 1st reinforcement as troops of my culture (Player Faction), and all others reinforcements they get as another culture troops. Well, garrisons of castles and towns they fill of my culture troops.
  20. SP Native Native Mod Compilation - NMC 1.153 beta2 released

    Any news about new version release ?  :smile:
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