Thanks, I did find it in another Brf file. But including that Brf file in my module.ini doesn't seem to apply the textures to the helmets compared to my importing them via OpenBrf. How do I fix this, in turn, since some of the texture filenames are different from the mesh filenames.
I found the textures separate in another BRF file, and added them, but the textures in-game are still not coming up. I checked in OpenBrf and the Mesh BRF is properly reading the material/textures from the other BRFs, but it's still not displaying in-game.
NM AGAIN I figured it out. I have to load the Textures before the Materials file. Thanks again