hey,
as i allready said in my other thread. the map isnt that big. also i said there that i allready deleted some cannons but the video material was older
and the defenders loose cannons from the walls destroyed since they vanish if. the attackers cannons cant hit good into the city itself only the mortars a bit better. so if fight comes into the city their mass shouldnt do problems to gameplay. still there are maps where forts have more cannons than mine and also where artillery trains spawn with cannons so there are much more in the end.
the map is broad. thats true . but not big after all. but its good that ppl have to look where they must defend and have to go there or maybe near flag cauz attackers allready in the city. otherwise all defenders and attackers would fight at little place where all is just a big massacre instead of tactical defending.
in the end the attackers will come to the flag area if they in the city. and then its even if the map is a little broad.
i must admit i cant be fully sure of teams balance and so before we tested it with much players. thats why i also said in the other thread that i will still update it.
but u cant just say the map will not work because there are too much cannons or its to big before you played it. i am doing competition maps since doom1/Blitzkrieg. and before i do a map thats what i first of all care about. still it would be overstated to say a map is good balanced before i can see players playing it
even if the map would be really to big in the end i know how to rescale IT without doing all from the beginning. then i only had to delete and fix some things.
whatever its your choice to like or dislike big maps.
as allready said the both old maps from aldemar and friedrich will be coming up. so if there are not enough players for my map then we can still change to smaller ones
well lets see tomorrow i would say.
greeetz
kabs