Well i think what happened is quite clear. Taleworld was in bad financial shape because they took too long to develop Bannerlord and were too amateurish to build it properly in the first place (maybe too much ambition for a studio of this size, too). So they had to build part of the game from scratch several times, and now we actually play a not finished game. Not just "nearly finished". But not finished at all. As said before -and I agree - it lacks two years before the game is complete.
What is most lacking ?
- Culture identity. Exactly. Maybe - i don't know - Sturgia should lure armies in the snow so they can wait and loose you and burn their village so you can't loot them until you have attrition and loose your soldier from cold and hunger (oh, attrition, what a good idea, btw, it could also help poor Sturgia from being crushed everytime). Or Battania should try guerrilla tactics (if troops had to actually sleep during the night maybe guerilla tacticts could exist ? then small troops could sacrifice themselves and inflict big damage to unprepared troops, using their knowledge of forest/mountain/whatever). Or anything ! For now as said, playing one faction or another doesn't make a big difference, because you can mix them as you want. Maybe you should have morale penalty for mixing cultures ? And what about "minor factions" ? Very good idea ! But for now it's useless. You don't feel their identity. The game should reward you for being focused on small cultures and fighting on your homeland and crush your morale as soon as you mix too much on the long run or be to far from your lands.
- Real Events. Real world. You don't feel you are part of the world, too, because nothing happens in it. You don't feel that "XXX has taken YYY". It's just a note displayed on your screen, but you actually don't care. The land should burn when you loot a village, and should see it burning from far away, and understand what "war" really is. Quests should also have a lot more variety and complexity, more than "bring me 20 cows please thanks". And your companion...well let's not talk about this.
- Some good ideas but unexploited. Lack of fun. Smithing is probably the best example. It was a very, very good idea to bring it to the game. But it lacks everything. For now it's just spamming a button to smelt, buying wood, smelting again, until you raise your level. Perks are also a very good idea, but mostly they don't change anything. You don't feel that the choices you made change anything to the way you play.
- I'm a fan of MB since 2009. I have played it a lot. A lot. How can it be that i feel bored to play it now ? Why am I not playing it right now and instead posting this ? The game lacks a purpose. You are here with your army in the middle of the land and you just don't care anymore.
The frame is here, but you don't feel the rush. I don't feel anything. There is nothing to discover, no secret island full of raging naked barbarians, no dangerous cave with ancient artefacts, no retired sacred place where you can convert to an old random cult, no secret hatred and revenge between two families i could relate to.
Well, you could say "hey, man, there is nothing of this sort in WB, many of the thing you say were already true in WB". It's true. Well in some mods there was more, and some were really goob. But ok, it's true.
And so ? This is a sequel, why should I have "less than" or "as bad as" in the first game ? I want more, i want better, not less. I mean, look at Warcraft 3 vs Warcraft 2 or Crusader Kings 2 vs Crusader Kings 1. It's the same genre, but is it just "the same game with better graphics" ? After 10 years we shouldn't just expect this.
For now, it's just the same Warband, and nice graphics, and empty frames.
Sorry for being too long, sorry for my english, too.