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  • Users: cimo
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  1. [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    Thanks for nice work cmpxchg8b.
    Could you add operation that changes walking/running speed of an agent like athletics skill does?
  2. Modding Q&A [For Quick Questions and Answers]

    Thanks for reply about save compatibility :smile:
    I'll try to avoid those things.
    If you are making an UI makeover, release it in a major patch/version, together with other significant mod changes
    Yeah I would like to.
    Thanks for advice.
  3. Modding Q&A [For Quick Questions and Answers]

    Hello, I'm making a little mod such as improving UI(modding gamemenus, presentations, dialogs and sometime scripts) for other author's mod.
    I want keep the savegame compatibly, but I don't know the cause of breaking compatibly.
    Could anyone tell me major causes?
  4. Modding Q&A [For Quick Questions and Answers]

    I'm testing store_enemy_count and store_friend_count but these command returns wrong value.
    Here is using script.
    Code:
    #for mission_templates
    	#debug
        (0, 0, 1, [(key_clicked, key_p)], 
    	[
    	(store_enemy_count,":enemy"),
    	(assign, reg0, ":enemy"),
    	(store_ally_count,":ally"),
    	(assign, reg1, ":ally"),
    	(store_friend_count,":friend"),
    	(assign, reg2, ":friend"),
    	(display_message, "@debug- enemy-{reg0} ally-{reg1} friend-{reg2}"),
    	]),
    When click P, message shows contrary value. (reg0 shows friend count and reg2 shows enemy count.)
    These command are buggy or I'm wrong?
    Sorry for my bad English but please help me!
  5. Modding Q&A [For Quick Questions and Answers]

    Hello.
    I have two questions.

    1. Is there a way to put particle system on arrow/bow when agent readies bow/crossbow?
    I put script that using "ti_on_init_item" or "ti_on_weapon_attack" trigger to last of itm_arrow but no effect.
    Like this.
    ["arrows","Arrows", [("arrow",0),("flying_arrow",ixmesh_flying_ammo),("quiver", ixmesh_carry)], itp_type_arrows|itp_merchandise|itp_default_ammo, itcf_carry_quiver_back, 72,weight(3)|abundance(160)|weapon_length(95)|thrust_damage(1,pierce)|max_ammo(36),imodbits_missile,
    (ti_on_init_item, [
    (set_position_delta,0,0,20),
    (particle_system_add_new, "psys_torch_fire"),
    (particle_system_add_new, "psys_torch_smoke"),
    (set_current_color,150, 130, 70),
    (add_point_light, 10, 30),
    ])],

    2. How can I limit number of ally agent in mission like ambushing bandit lair?

    Thanks for answer.
  6. OSP Kit Combat Battlefield Tactics kit. Multiple formations per team+command revamp!

    WOW! Thanks for update motomataru! :grin:
    Now AI's knights are works perfectly!
    You're genius! :shock:
  7. OSP Kit Campaign Sea Battles Mk. II & Misc Scenes

    Thanks for nice tut.
    But where is the terrain code for misc scenes?
  8. SP Native Native Mod Compilation - NMC 1.153 beta2 released

    Thanks for reply.
    I thought there is a problem with other mod.
  9. SP Native Native Mod Compilation - NMC 1.153 beta2 released

    Hi,thanks for great mod Bismarck.
    But why did you disable CC's mystic merchant?
  10. Deal damage to rider when his horse die - need help!

    Is there operation that get current speed of agent?
  11. Deal damage to rider when his horse die - need help!

    Thank you for reply.
    Now I can get it to work!
    Thanks a lot!
  12. Deal damage to rider when his horse die - need help!

    Hi, I'm testing my first script but I cant get it to work... Please tell me what wrong. I put this to module_mission_templates. Sorry for my bad English  :| I'm Asian. -edited o sorry forgot constants. slot_agent_horse = 0 slot_agent_got_damage = 0 Put these to module_constants
  13. OSP Kit Combat Battlefield Tactics kit. Multiple formations per team+command revamp!

    -- AI: add switch to turn off AI for non-kingdom teams (e.g. bandits)
    Wow!
    Thanks for adding this tweak!
  14. OSP Code SP [WB] Order: Weapon Type Switch

    Great script.
    It's very very useful!
  15. OSP Kit Combat Battlefield Tactics kit. Multiple formations per team+command revamp!

    Hi thank you for epic mod Motomataru.
    Im trying merging your mod and own mod.
    But I have a question.
    Can I set ModAI does not apply to bandits?

    Sorry for my bad English :sad:
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