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  1. somaholiday

    [1.1.0 Beta] Low skill xp gain is too high now

    You mean in terms of the weighting? Yeah, I was just looking at it in absolute terms, but I think most people don't realize how much the weighting factor actually affects it, they see 0 to 50 and by it going up fast, they think it's out of control.
  2. somaholiday

    [1.1.0 Beta] Low skill xp gain is too high now

    While it does appear quite fast in the beginning, it does slow down when you hit the 100s, which is actually the midpoint, so I honestly feel that it's in a good spot right now.
  3. somaholiday

    Finished My First Playthrough, Here's the Rundown After 140 Hours

    Great write-up, been wondering about a lot of these things. Nice to see them explained, looking forward to your next playthrough :smile:
  4. somaholiday

    My suggestion to make hideouts more fun.

    My biggest issue with hideouts is if you leave any bandits outside, they'll just make another one in a day or two, and the amount of time wasted to chase down 8 mini-groups of bandits is a colossal waste of time. Second biggest issue is that the player is literally the only agent in the game...
  5. somaholiday

    Why doesn't food spoil in the game? (also weapons/armor degrade and soldiers not aging/retiring)

    People keep mentioning food, food for armies, food for horses, food spoiling, but they are forgetting a simple fact that the AI, at present, can't even handle non-spoiling food without starving, these mechanics, unless the AI is significantly revamped, will only make the game far worse at...
  6. somaholiday

    I can not choose my Mods

    Yes. But there is a beta path you can opt into if you wish on Steam.
  7. somaholiday

    Easy Money Sink Idea

    It should also be applied to AI. The biggest issue I see with this, is that the AI needs to be fine tuned to act less dumb before this is implemented. We shouldn't have 0 stack Lords running around going bankrupt with ransoms because they are behaving dumb and getting captured by looters and...
  8. somaholiday

    I can not choose my Mods

    You don't have to download mods, they are optional, but if you want to download them, you have to go to nexusmods. I would recommend installing the 'vortex' mod manager, then you can download your mods into that. I would first try to just play the game before you install mods.
  9. somaholiday

    Easy Money Sink Idea

    Set ransoms for companions, clan members, vassals, and yourself as a proportion of your total net worth. Early on, given you don't have much, this will just be a nuisance, similar to how it already is, but as time goes on, and you amass more wealth, you set the ransoms much, much higher. Given...
  10. somaholiday

    I can not choose my Mods

    Going to need more information than this...how did you install the mods? In the launcher, you select the 'mods' tab next to 'news' and you see nothing/can't select anything? What mods did you install? Did you remember to elevate the files?
  11. somaholiday

    Beta Branch e1.1.0

    Right click Bannerlord in Steam Library - > Properties - > Betas tab -> Drop down menu to e1.1 beta. If you want to opt out after you do it, you do the same thing but select 'opt out of betas'.
  12. somaholiday

    A different perspective on XP gain.

    I voted for the generational playthroughs, but I think experience gain should be left up to the player with a slider.
  13. somaholiday

    Beta Branch e1.1.0

    I rather like the skill gain, it actually makes sense considering you are hiring companions with 3x the skill points as you for 1000 denars, while you are basically dead weight. When you couple this with the supposed generational mechanic when that becomes available/working, this should make...
  14. somaholiday

    Beta Branch e1.1.0

    This is because skill gain is also retroactively applied, and this shows you how broken the previous skill system was. It's fine if you start a new playthrough, but if you reload old saves it gets weird.
  15. somaholiday

    Simulated battle exp

    Frankly, I'm a bit baffled why they are 'balancing' these things now. This sounds like ready-to-release fine tuning kinds of changes. It would also take into account the many other changes that are incorporated from now until then and then balanced accordingly. Changing this now may mean they...
  16. somaholiday

    Simulated battle exp

    DOOMED. Could also bank them with a companion party, but this is risky. I'm not proposing solutions here, I'm simply presenting options to the player at the present state of affairs.
  17. somaholiday

    Simulated battle exp

    Will probably need to train up troops and bank them in a garrison to have a steady supply of high tiers. Also, this will probably be expensive too.
  18. somaholiday

    Voting For Who Gets What

    While the system is somewhat mystified and needs to be explained, another issue is that there is no politicking with fellow vassals, it would be quite fun to engage in some mild intrigue to undermine other ambitious vassals and ensure you might get a better slot in the running in the future, but...
  19. somaholiday

    Infinite income issue and solutions

    Or just add sinks to that money, make it so you have more money going out the door. Castle improvements? Garrison fees for upgrading troops? Peasant fees for increased production of goods? Increased security patrols around settlements and castles to clean up looters and bandits? Rivalries and...