I think it's fine for what it is. As with many of the systems in Bannerlord, I would prefer a little more depth but suspect TW have their reasons for making things as they have. There's a lot of overlap between Mount and Blade fans and Crusader Kings fans and I think a lot of us were hoping that Bannerlord would be more of a hybrid of the two. That said, not everyone is into CK2 and Mount and Blade has always been a fairly accessible series. I think from a design perspective there's a bit of a balancing act being done to create systems that allude to a more dynastic focus where families and court politics feel important without complicating the gameplay with Paradox level complexity. That's not necessarily an easy balance to find. Just look at all of the different iterations of Total War games over the years and how they've struggled to make families and court politics seem meaningful and interesting without complicating them and stealing focus from the actual warfare. While my personal preference would be more complicated systems, I think Tale Worlds have done an adequate job of taking steps in the direction of gameplay that brings an element of feudal dynasties while keeping things simple enough that the game is still focused on battles and accessible to players who just want to build an army and drink from skulls. There's more I think TW can do to make clans more interesting of course, but I'm ok with the system in general and hopeful that there will be mods to bring the level of depth many of us are looking for.