Congratulations, you triggered an entire page of spam by playing backseat moderator. Unless his single post contained an advertisement, copy-pasta, or other irrelevant content, then it isn't considered spam.So no, with asking a question that was answered just 5 posts before, you're not within "your rights", but instead violating the forum rules.
I learned the core concepts of OOP in C++ in an elective class, in an American public high school, in 2006, when my only prior programming experience was one class of Visual Basic in the previous semester, at the ripe old age of 15. There are tons more free, high quality resources to learn from on the internet now compared to then, in different formats (audio, video, written, real-time interactive), and C# is objectively easier to learn than C++. Plus, the Visual Studio IDE is available now for free. I didn't even have the benefit of a robust error/warning report in the C++ compiler we used in high school, but VS has great debugging tools for C#. It's not a daunting task to learn, and it is easier now than ever before.A lie, but ok, we have Mr Wonderful 2.
C# is perhaps the easiest of the C language family to learn, and there are tons of free, high-quality resources one can learn from. The only requirement is willingness to do so. Implying that this isn't properly done isn't fair, and I would point you to other games which have incorporated C# in their modding ability or even their gameplay (like Space Engineers). I would estimate that progression from the most basic "hello world" console application to an entry-level modding project in BL for the average person, with zero programming experience, could be as little as three months. From the list that Duh gave which you're referring to, I'd say that these would be feasible for that first project:The thing is, if the game was designed properly and all the data in Databases, a single passionate modder could add all these features within a day !
Unfortunately modders need to deal with complex "C sharp" and OOP. This means only the smartest and most experienced Programmers , with a passion for BL, can add any of these features. Their numbers are very small. Most gamers don't have these skills.
The only real skill necessary to develop those projects would be the ability to read and understand existing code, and once you can do that then you do what every single professional programmer has and will continue to do: copy, paste, and modify. Object-oriented programming is also not difficult to grasp conceptually, especially in an established code base full of examples.companion variety, ... settlement projects
I meant the guy who responded just before me with two videos about cheaters in other multiplayer games.Yes, for anyone trying to play a Skirmish game without having to go through a dedicated Unofficial discord, or wanting to get some of the in-game accomplishment badges, this is definitely the biggest problem with BL MP. Captain mode actually has some Custom Servers that are regularly filled, but the Custom Skirmish Servers are always empty.
I didn't have a question, but I get your point. Part of our policy for moderation here is to consider verbal intervention before issuing warnings through the warning system. We've seen many times in the past that low-intensity spats can usually be resolved without any lasting consequences being dished out, and it doesn't hurt to try. I'm brusque sometimes, but I'm a proponent of that policy.To answer your question Orion, the above quote is most likely an example of what Flesson was referring to. Yes, there was more to the quote and I get it, but the perceived tone isn't a good look. I personally don't have a problem with the moderator team here, however, sometimes you do seem to come across as a bit power hungry.
We can't be everywhere, but you can always get our attention with a report. There's a button for it on the bottom-left of every post, and we check for them regularly. You also only have 14 posts, so I went and checked. Maybe I missed something, but I didn't see any hostility in responses you've received to any of your posts. Did you have something specific in mind?My other rub with the moderator team right now is how people (like myself in an earlier comment) are trying to defend TW a little bit and immediately getting called TW shills and the like, but then the moderator team doesn't come into the picture and warn the people who are trashing us regulars who are asking for a little patience.
Hi.If you do it then you get the TW lovers blasting you, or a certain moderator (starts with an O) that will swear and threaten to ban you, so why waste the time.
I mowed my back lawn yesterday, does that count? Can't mow the front, I landscaped it all with stones, shrubs, and flowers years ago when it became clear my neighbors weren't going to do anything about the weeds in their yard. Forget touching grass, go pull some weeds.166 days online? On THIS FORUM?? Step outside, touch some grass dude.
I know, right? It works out to something like 30 minutes a day. I admit, though, that I make the mistake of coming to a forum to read, so it takes a little more of my time.You do realize he joined in the year 2005 right? Not to mention he's a Global Moderator. I guess something as simple as logic or common sense doesn't exist in your vocabulary.
It's not my game, though, and I don't have any personal stake in defending it. All of the moderators here are volunteers from the community. There's a plethora of valid reasons to criticize the game and TW's track record of developing it, but the live vs. beta version thing isn't one of 'em, and this isn't the appropriate thread for that kind of feedback.A distinct sign that your predominantly single-player game with PvP modes is doing well: Comparing it to MMO's/live service games to justify a multi-decade of development hell.
Your qualifier makes the entire exercise pointless. What you define as "respectable" surely won't match my definition, and I'm sure the reason would vary depending on any example I could give. You've already dismissed GaaS, and so you would likely dismiss any and all MMOs which are the most obvious examples of games with two public-facing, concurrently updated versions (one "live," and the other for testing). I won't be pulled into a bad-faith argument.Name one respectable game
Is this the only game you've played in the last decade? Simultaneous live and test versions are a common practice across the industry. Find something real to be upset about, and post in a different thread about it. If you come back with more of this nonsense, it will be the last time for a while.keep on living on your parallel universe of "official releases" and "beta versions"