two lives? **** no, i want meaningful deaths, to the player and to the campaign, i wanna see lucon falls conquering his final battle to unify the empire, i want to see my wife or one of my brothers in arms die in front of me, two lives sucks, rise up the death probability to 3% or even 4%A situation where the death probability is higher for the player-involved battle and player-related characters(companions and clans) can have two "lives", in their first death it is prompted to the player that the character is deeply wounded and have some sort of debuff (and then dying, if the character dies while deeply wounded". I believe some of our players also had a similar suggestion.
Thank you for your feedback.
purge them, **** xenos,Sometimes when a Kingdom is dead, I see a message saying the remaining lords have joined another Kingdom, then that Kingdom is gone.
How does that happen?
I've been fighting Vlandia for a long time and they're completely dead. 0 fiefs, 1 clan (king), yet they don't go away. I don't want to have to execute everyone and you can't recruit kings, so how do I eliminate them?
any news about the elephant? they cant hide him from us!
since the last update(im still on main branch) the game stutter a lot in battles, and yes loading time feels longer than beforeWhy are loading times actually so slow? Trying to load a campaign is taking like ten minutes at least, when the campaign was new it took a few seconds.
+1000That was awesome.
I saw some dude in a Discord channel I'm in suggest that you should make cut-scenes like this when you speak to the lords about the battle of Penderac, each revealing their side of the story. I think that would be absolutely awesome, and would really stitch the story together as I found myself confused and forgetting what had happened with the current dialogue.
I just hope it wasn't too expensive too create, but even much shorter cinematics could be great and would really cement the 'story mode' aspect.