Adults, not sure of birthday but I'm a grandparent now; they show level 30 & 34.Interesting, thanks for sharing.
Just some questions:
Put them in your party and tell them to hold fire while you hunt down small parties. I doubt you can get them to 300, but 200s are doable if you focus on it. Also, tournaments.I am finding really tiresome to leveling up melee combat skills for my kids.
It's possible, but I'd want to make it adjustable with a config. My idea is just to get a couple skill levels at the end of life; if the multiplier is too high, all your companions tend to be slightly "too good" after a long campaign.Your mod is wonderful. Would consider making it adjustable to 0.1 or 0.5?
Yeah, "You hear much praise for the wisdom of the rulers who have achieved this prosperity." yadda yaddaQuick tangent on this subject, does this game have flavor text for high prosperity fiefs and towns? I've never seen the game describe any as better than "average wealth"
I'm a big Leave On Click guy, but if TW were to add this, 100% as is, I would still want a checkbox to enable it.I'm back to necro this and point out how out of touch this forum can be. The mod that does this very feature has... oh.... about 25,000 subscribers.
Humbly, I am thankful that it is *possible* to mod this in, however... not so humbly, take you're extra click to exit the town and, well, shove it.
Well, the crash doesn't hit the crash reporter, it just freezes in the narrow case where the Kingdom had a Peace Offer.Hey, i have forwarded the issue to the QA team for further inspection. Meanwhile, if you can share your save file and your crash ıd with me that would speed up the inspection process. Thank you for your time and sorry for the inconvenience.
Ahh, this may be the issue. I was elected ruler of an existing kingdom. It might mean there is a bug in the code which doubles up the Revenue count for player-created kingdoms.when I had just formed the kingdom, the income due to the policy was around 300K gold per day
It's really f****ing annoying to join a battle with 5 villagers and have all my horse archer companions in the wrong groups, and tactics muscle memory rendered useless.my complaint is not about absence of pre-deployment screen, its about captains being scattered without it.
Save yourself some headache: the consoles will never get a Beta, so once 1.2 is out in the main release branch, it will be pushed to consoles very soon after.When will this update come to console?
This is unrelated to the current fix, although it would be good if you would point me to the tech support ticket related to that issue.
I tried to make a mod which would give a random plus/minus to all parties, based on Tactics skill, every 6 hours but I gave up on it.i find map chasing one of the most tiresome aspects of this game as characters with matching speeds chase each other from coast to coast, speed it up and it looks just like pac-man.