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  1. killyouready

    b站视频分享:还有骑马与砍杀引擎做不出来的游戏?!

    您好,尊敬的 killyouready,欢迎您回到 TaleWorlds 的官方社区。

    我们非常荣幸看到您在此分享您的精彩作品。与此同时,我也希望借此机会介绍给大家我们论坛新增的功能——Bilibili 视频内嵌播放。

    Code:
    [MEDIA=bilibili]BV1wz4y1s7tj[/MEDIA]


    各位中文玩家只需按照上述代码块的格式,即可将 Bilibili 的视频直接嵌入到主题中。经过多次测试,我们发现这种内嵌播放方式相对于直接复制链接分享,更有助于提高视频的播放量和分享效果。(提升视频数据荐权,对于 UP 主很有帮助)

    感谢您的分享。

    好的,我原本以为只支持YouTube
  2. killyouready

    b站视频分享:还有骑马与砍杀引擎做不出来的游戏?!

    https://www.bilibili.com/video/BV1wz4y1s7tj?t=5.1
  3. killyouready

    B Modern Fantasy [WB]Dragonball Z BUT Mount&blade Warband

    @K700, hi friend, i haven't use wse2 before till recent days for a try. but Why my this mod cannot run by your wse2, it will crash soon when entering every scene by wse2 lanucher.

    Does it mean if the mod delete many original native code and redo, WSE2 will have no work with such mods.
  4. killyouready

    someone at youtube make a video introduce all my mod trials,that‘s good

  5. killyouready

    有个老外油管视频评测了下我的一系列mod,挺感动的,国内冷门,但还好可以推到国外

    有个老外油管视频评测了下我的一系列mod,挺感动的,国内冷门,但还好可以推到国外
  6. killyouready

    Best mod base in 2023?

    https://forums.taleworlds.com/index...d-mod-introduction、download-and-notes.452900/

    How do you feel these mods by me?
    Those may be not good mods,but i try to make something new you all never see in warband before
  7. killyouready

    [战团国内] 我的各mod合集情况汇总:涉及moba即时战略类、空战类、武侠类、体育竞技球类、2d类

    你好,我们很高兴在官网再次看到您。考虑到您的主题内容充足,因此精华区更适合该主题。

    这个主题所包含的模组我也已经转发给了官网的 Modding Team;这些模组的内容丰富、娱乐性十足,突破性的脑洞和创意,让人感叹道“没想到骑砍还可以这么玩。”
    我认为,随着现在骑砍系列游戏的热度影响力逐渐降低,像这样充满娱乐和讨论性的,可以破圈的模组是被现在圈子所需要的,是多多益善的。

    为您的创意点赞。
    谢谢,希望能让战团再次续命,让骑砍再次伟大
  8. killyouready

    [战团国内] 我的各mod合集情况汇总:涉及moba即时战略类、空战类、武侠类、体育竞技球类、2d类

    首先如下均为本人的战团模组,涉及moba即时战略类(魔兽红警争霸)、空战类(七龙珠)、武侠类(刺客伍六七)、体育竞技球类(暴力篮球足球网球台球)、2d游戏类(拳皇刘华强模组)各种不正常的mod类型,分散各贴,自概念版开始更新,现在差不多概念完,开始准备深化剧情,所以汇总下目前的情况。并且我的mod有一些我mod内通用区别于其他模组的操作机制,集中本贴叙述下,顺便放置一下我的各平台地址即国内网盘和外网创意工坊和moddb的下载地址汇总:...
  9. killyouready

    Is someone interested in this formation function,if many one like i will share the code with english comment

    Are they made to intelligently spread out? Like if you have 50 do they try to fill the space and not bunch up too much?
    i have some data can be modified to control formation for the distance between each soldiers and the lookout scale of the whole formation. This deponds on players their own feelings to adjust. But another the decisive factor is the collision of the model that i called as “formation template”. The thickness of the lines of the formation template collision will affect the soldiers‘ crowding degree on its lines. So the first step to make this formation system is to make a suitable model and create its collision.

    IF you mean let soldiers to fill the formation after mission start , my mod is not following the original soldiers' spawn pattern,I redesign the soldiers' spawn pattern that let enough soldiers to follow a certain scale and distance between each soldiers to fill a certain formation. you can choose you be the one to create formation and the opponents to challenge fighting your formation or opponents be the one to create formation and YOU to challenge fighting with opponents’ formation. if you choose you to create formation,you can choose many kinds of formation before soldiers spawn. if you choose your opponents to create formation,the formations will be random in 30 different kinds of formation temple and you need to challenge fighting with opponents’ formation.
  10. killyouready

    Is someone interested in this formation function,if many one like i will share the code with english comment

    I am obsessed with this. I have been for years, ever since you posted it with that Peppa Pig ages ago.
    I've never messed with custom formations.

    I'm also not sure how you determine the lines, do you use external program for image processing?
    not need external program,just using ms code is enough.
    the way is to turn a image into a special collision. use code to detect collision to get some positions for soldiers to follow then this formation can be similar to the image lookout.
    https://www.moddb.com/mods/diy-special-formation-system
    this is my published mod for this function.
    36020221026202115931.jpg


    this is the example model collision for producing formation .
  11. killyouready

    Is someone interested in this formation function,if many one like i will share the code with english comment

    Lol

    What is the performance like? And where does it store the coordinate data for formations, is it hardcoded onto the module system or does it read from files?
    only use mod system,formation can move.
    QQ20221209104528.gif
  12. killyouready

    SP Fantasy diy-special-formation-system

    moddb:https://www.moddb.com/mods/diy-special-formation-system Assigned address :https://bbs.mountblade.com.cn/thread-2094127-1-1.html 特地给中文站的阵 There are currently 15 formations to choose from (initially 7 at launch) : Goose, Peppa Pig, Big Wolf, Chicky You, Doraemon Tinkerbell Wave...
  13. killyouready

    SP Fantasy Warcraft III mod BUT Mount&blade warband

    moddb:https://www.moddb.com/mods/rts-calradia-command-conquerred-alert The assigned address https://bbs.mountblade.com.cn/thread-2094063-1-1.html Note that after version 1.930, an xls table file has been placed in a folder on the web disk to provide more clear and detailed...
  14. killyouready

    wonder if we should change the style and way of making warband mod and make warband great again

    Did you use M&B engine's leaked source code or some stolen assets to make your mods? Just curious.

    As for what you wrote, who needs Red Alert/ Warcraft/ sports mods in Warband when we can have much better stuff in the respective original games? Most mods are based on Native's open world sandbox system enabling parties to fight, I agree, but on the other hand, it is what Warband is the best at. I do not think its engine can meaningfully support some other out-of-place gamemodes.
    thanks for your reply.
    Just talk about the mod function to realize different game modes:
    just use operations and not need engine code. This is like that “engine B” need to use 100 or more codes to perform as “engine A”'s one code do. Take many thought into how to realize a function itself instead of thinking which engine provide directly and many fuction can be realized.
    As we known, warband is popular with its modding potential.Such as Warcraft and minecraft, these games is also popular with its modding potential after many years.Just due to mods, such game can live up to 10 years or more.
    warcraft III has making almost all game modes these years,minecraft is also. for example this year,minecraft game fans even has made a Spider-Man mod to Imitates the new spider-man steam game. Why other such game not think “we can have much better stuff in the respective original games so mod needn't realize some function like other game or a new game”and those game fans think this is amazing to make that.
    and ask that:how do you think this year's popular and potential Mountblade bannerlord mod "Age of Empires" made by bloc?
    I think i has earily make the same functions at warband as bloc's function at bannerlord. such as rts mode to use mouse control perform more similar to Age of Empires or war3 、build Construction、produce soldiers /making fly machine /climbing walls etc.
    Why people can accept bannerlord to do better and more than warband.

    -----------------------------------

    and next talk about MS itself:
    In fact ,if we do a war mod like warband mode, many MS function such as operation of prop /presentation can be seldom used.
    We know in 2015,warband 1.161 version add many prop /item/AI op and other ops seems lots of mod seldom use. Why to add these,because the magic mod and modern life mod such as World war I/II become more and they need. Offical add these engine to make them do such strange mod easier.but before that,moders still can find out other ways to realize such strange ideas. This prove that some new/old operation can even use several other old operation to make a similar effect.
    So sometimes mind is important than tools itself.
    common mods make most MS function use more often and skilled,but strange mods can make some obscure Ms function get more experiment, and study a suitable way to make more new mod fuction.
    And there is other reason that some MS operation seldom used. I think the warband‘s biggest problem is a 32-bit and Single-Threaded game so big mods or complex function will cause it running error.so little large true world war mod cannot be stable running for long time. For example,if we control many prop to animate or make complex behavior toghter with a large try for agent or sth ,the game flame will be affected a lot to lead to the camera shake and running error easiler.
    But we can make trials about some simple game mods just like a 3v3 fight、sports、car march or etc to make obscure Ms functions these we seldom to use in common mods,and let the system be fully utilized.
  15. killyouready

    wonder if we should change the style and way of making warband mod and make warband great again

    wonder if we should change the style and way of making warband mod and make warband great again: I often wonder if the mod for this game would continue to prolong its life, delay its obsoletion, and continue to attract players with a variety of gameplay, like Minecraft and Warcraft, if it did...
  16. killyouready

    Need your suggestions!!All six of my made mountblade warband mod introduction、download and notes

    This is the introduction of all the mods I made, but all the attention is relatively little, I hope you pay attention and make suggestions The following operations can be seen in the website post, or there is a instruction folder in the mod file with instructions 1. Warcraft 3 vs red alert3...
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