In my case what happened was that I tried to convince a lord to marry my female character, but failed the second conversation (you need 2 or 3 succesful conversations iirc, been a while). After talking to them again a few days later I still got the same "sorry, but I don't think this is going to work" line, and instead of going for another lord I just kinda forgot about it for a few ingame seasons, maybe a year. I tried again after that and was surprised to see I could initiate another romance attempt.Are you sure?
How long did you wait between attempts? Which clan was it? Were you the ruler, in the same kingdom as the first failure? I want more details!
I have always gotten the reply, "you have already tried to convince me" every time I have attempted the same lord more than once. This is both lords with and without the "critical fail" occurring during the first attempt, both while being a vassal and while being the king myself (different playthroughs), both fiefed and unfiefed (I was only ever able to convince a fiefed lord to join me while my character was the king, and I only attempted that during war so they would bring the fief with them ).
Not once have I been allowed to even try to convince any clan leader a second time. I thought, maybe if the leader dies and the clan has a new leader... but I am not patient enough for that. I have yet to play long enough to have my first character die
You can already do that. There's no need to savescum.With the latest patch savescumming nets me different results now (for choosing the same options after multiple loads). This is... a change... anyways. I consider it neither an improvement nor a step backwards
I suggest a bigger change to get rid of my desire to save-scum for this entirely. I do not think it should be a one-shot chance. That is silly. Let me try to convince the same clan leader again later, after a month (or year?) in-game time. I personally do not like save-scumming, and this current mechanic just screams for that.
I gave up on my no-traitors playthrough. I will attempt it again in the future I'm sure, but I was also trying several other things at the same time, most of which turned out to not be very fun (leveling tactics, anyone?).
Nah, really the main problem with that playthrough was that I was peacefully purchasing every city/castle instead of besieging them. It was... too slow to earn the $$$ for that. It is very doable, but being a pacifist expansionist was tediously boring to me. Maybe if I used a mod to make towns have more than 100k at a time in their markets... Or maybe if I tried to make super valuable swords and throw those into the trade window? I never did get favorable results trying to trade valuable items with other lords... What, you don't want this shiny sword for your daughter?
Also: I just like starting over a lot (in all the games I play, not just Mount and Blade).
Also Also: I am a bit impatient. I have yet to play a character long enough to die of old age. I have only seen grown children in one playthrough so far, and that guy took over the whole map... before factions could get eliminated
While there should be a little more incentive for kingdoms to not immediately go to war right after having finished one, I don't think peacetime should be something that most lords are happy about. Citizens and such, merchants, yeah sure, but most vassals in the game want to go to war because going to war is how most of them became more powerful, and most kings are on a personal quest to conquer other nations because they just don't like the fact they exist as they do.peacetime should matter. Rebuilding the kingdom after the war, I think this element would stop other nations from constantly declaring war.
peacetime should lead to closer relationships with lords and npcs and things like that.
TW doesn't own or have the rights needed to use these programs for their games, and to be honest I think it's overkill. Mount and Blade has always had rpg elements but it has never been a D&D style game and I don't see why it should be.For futures patches TW has to add more lines of text and more now with the help of IA programs, they should include it in the game, there was a mod that did it and the characters and NPCs could have long conversations and give a strong push to diplomacy.
I imagine the idea behind that is that there was a 5% chance for that option to be determined as a failure, prior to initiating the conversation. As someone else said, if you let some time pass for about a second, the conversation results change again, so they are probably rerolled every second using those odds. If you were to, instead of saving and reloading without letting time pass, save and reload and let some time pass before initiating the conversation, you'll find that those odds are more accurate.You're talking about the base value being affected before the conversation takes place.
That may well be the case... but that doesn't detract from the system that has absolutely no bearing on what choices you're making during the conversation.
The highlighting of Honor/Generosity etc... in either red or green is completely null. The percentages associated with the responses, are equally null.
When you have a 5% critical failure chance at step three, and critically fail 37 times in a row with save-scumming and repeating the exact same interaction sequence - that is not a 5% chance. That's like falling out of an aeroplane without having a parachute and having a winning lottery ticket break your fall and leaving you completely unscathed save for a paper cut.
Why not bothAppreciate the talent in the Bannerlord community, but would love to see more in-depth updates and insights about the game's progress. Let's balance community content with game development news!
When did the Bannerlord community management turn into an elementary school art showcase? I miss the days when we got real updates and not just recycled fan art.
I like that idea. Maybe instead of one overall template, the player can create multiple custom templates of what they'd want a member to level up as, and then when going to a character's stat screen there's an option to select an auto allocate option using template x.This would work out if as other mention before we had better partyroles. Or call them careers.
When you hire a wanderer one choose a career, like caravanleader or captain. Same when a child is born. A spouse would already have a role from their clan.
Most are now a jack of all trades.