Cav is actually underpowered in comparison to history, no need to nerf them further. One good charge to flank or rear should win most of the battles, instead it just does some damage and causes chaos.
Underpowered??? In RBM heavy cavalry usually just charges head-on with zero ****s given and WINS.
Real cavalry charges looked different than popular culture and videogames depict. Apart from occasional rear and flank charges, no sane person would actually charge a fully prepared and aware infantry formation. Warhorses were EXPENSIVE, it took years to breed and train them and they were priced like modern luxury boats and supercars. Only the wealthiest knights could afford an immediate replacement for a wounded/slain warhorse.
Something tells me that a charging warhorse (with a rider) is a frightening sight, so cavalry success mostly relied on psychological attrition:
1. Cavalry is charging (flank or rear charges were not always available, medieval commanders were much smarter than Total War AI)
2. Infantry starting to waiver, soldiers fail to keep formation, intervals increase, some people may even flee, leaving gaps in the formation.
3. Charging cavalry tries to break INTO GAPS, plowing the way for other knights, mostly by just pushing infantry aside. Lances were useful, of course, - to kill the first footman in line, the others in the back won't have time or free space to react.
4. Infantry is scattered and running for their lives. Cavalry starts pursuing the fleeing footmen. This is the stage when most casualties happened.
If cavalry failed to frighten footmen before the impact, they just slowed down, turned away and tried again (maybe in other place).
BL has too many horse armors, RBM makes them excessively protective. 250-350HP high tier horses are almost invincible. In reality, even late medieval full plate barding always leaved horse's belly and legs unprotected. Most iconic "anti-knight" weapons (bill, halberd, glaive etc.) were primarily an anti-horse weapons, because dismounted knights were pretty much always ****ed and posed a relatively low threat.
In BL dismounted knights continue to wreck havoc amid enemy infantry like nothing happened.
I understand that BL engine has lots of limitations and I don't want to NERF heavy cav, I want in to be realistic and reasonably fair.
I made an account just to reply.
Ever got hit by a horse? Because I have, multiple times even. And they weren't galloping, they were just prancing, or walking their normal speed.
If cav would be realistic in this game, the charge damage should have like 50% change to insta K.O., since Vlandians charge with full horse armor, weighing something like 45 kg, on top of the horse weighting 500-800 kg and don't forget a beast of a man riding the damn thing.
So a full charge of heavy cav is something you win a battle with.
Cav should be much more expensive, not nerfed, but without changing what's already in the mod I do believe cav to be in a good spot balance wise.
Okay. And how exactly is it related to my original post?