Yeah... but mods CAN'T be reliably developed for an unfinished game. Being unfinished means updates. Updates break mods.Toally agree Cybersbe. The Kingdoms mod is unable to do anything past a few basic tools. People don't want to play an unfinished game, hence why the Bannerlord playerbase is tanking. If mods are able to be developed, it will surge the game's population and size/scope.
He is confused because you claimed that Warband was finished and then you later said "The previous M&B games released unfinished to fund the rest of the development".
Lol. You think just because the official "Early Access" label didn't exist meant that devs couldn't release unfinished games and patch them later?(In theory, Warrider isn't the oldest version of Mount&Blade but this aside) Warrider has nothing to do with Early Access or whatsoever. EA wasn't even a thing back then. Also, comparing a game made in 2004 with three people to a game developed by 100+ people in 2021 makes no sense.
With OG mount and blade great mods were abandoned over years as the game evolved. When you attempt to mod an incomplete game or ask an incomplete game to be complete, this is a problem. Its unfortunate Bannerlord isnt more easily mod-able it may become so in some years. Can plan and prepare make models and textures and scenes. But maybe now is not the time for more in depth modding since game, engine and tools are not complete.
Mods are what make this game, it doesn't seem they were too reluctant as they supported mods quickly and focused mod tools over the base game. They need mods to make up for what they lack. It's a pretty common sentiment that TW isn't handling this well or coming off as very competent developers at the moment
That's probably the most realistic system. That said, I feel that when it comes to NPC Women, Warband effectively was just as unrealistic as Bannerlord, just in the other direction. (NPC women were marriage fodder or companions and THAT'S IT.) It should still be possible (if not easy) for Women to achieve power, with or without your help, even with the odds against them.Since Bannelord is based around the political crises of succession in the Roman Empire, you'd expect that women would have a growing role in these unstable circumstances. I'd imagine that the political infighting between the clans would actually bring them up the social ladder purely due chance or necessity (i.e. your husband died, or you're an important family scrambling to secure influence and status during political transitions).
I agree with the guy who suggested that the number of women involved should remain relatively high, but with sexism mechanics included, like in Warband. That would simulate a world where women from rich families have a chance to fight more actively in the interest of their clan, but still within a patriarchal world.
I did read the article. And considering how Mount and Blade works, I still consider it a valid argument in favor of women in battle being more realistic than some people think. (Oh, and here's an expansion pack: https://en.wikipedia.org/wiki/Women_in_the_Crusades)You should consider actually reading his article. I'll give you a hint: the vast, overwhelming majority of these women never fought, and are not claimed to have fought.
Some of them were heads of state during wartime (and "fought" the same way that Angela Merkel "fought in Iraq"), some of them had their castles besieged while they were inside of them. Some of them are believed by historians to be fictional characters. Some of them are listed as "warriors" because there were drawings of them riding horses and holding bows. One of them is listed as a "warrior" because she was buried with a knife.
The overwhelming majority of them were never even physically on a battlefield. This really should be obvious to you, even without reading this article at all.
Ok despite knowing better I'll pitch in on this: what I would like is to introduce non-warrior lords. These are lords that don't have a martial training and lack the courage required to partake in the hacking fests that battles are in this game. They can be of either sex. If they end up fighting for whatever circumstances, they tend to stay far from contact, and tend to flee if things get a bit rough.
I would like fewer but extremely talented female warrior characters, to reflect the fact that only the most talented can successfully go against the norms in a medieval society.
I would like a slightly different set up than above for non-warrior clan leaders: they are expected to and will lead armies, but tend to lead from the back and have a lower fleeing threshold then warrior clan leaders.
You are not understanding: North American Indians are relevant to the point.
Anthropological gender roles are consistent across 99% of human history. Patriarchal influence has nothing to do with gender discrimination, the vast majority of pre modern cultures were never gender role egalitarian. Again, I invite you to read about this. There is a reason why women fought little if ever, the tribe dies out without the next years birth cycle.
There's not a single culture in North American Indians that had women filling the role of the warrior, none. I suggest you do so more reading about cultural anthropology. This is not a patriarchal phenomenon, it's a product of natural selection.
"Medieval gender studies"
lol.. this "academia" just gets funnier every year.
Hollywood portrayals of Joan of Arc lead us to believe that she fought valiantly alongside the French soldiers, but Joan was actually just the person who held the banner as the soldiers fought. This is called history, you can get your masters in Medieval gender studies and it won't change that, although some would argue otherwise. 90% of this stuff is made up nonsense, modern sensibilities/ cultural Marxism. People did not view life as a quest for gender equality during the Middle Ages. This view is for people who do not read source material.
I played lots of woman characters in Warband never said "man, playing a woman is really hard!"
Not in that ages, and not commanding armies. This is a kind of game mainly played by men, they don't have to be so woke fo find new audiences.
It's a woke game, like Hollywood, and as we know Roman empire,Medieval kingdons, Mongol empire, and mainly the Muslim side had many women in command...
Women never led troops in combat in medieval Europe, there isn't actually any argument to be made for this other than "it's a videogame and we felt like it."