I just got off the phone with the lead camera designer. He told me that the camera team has been looking into solutions, but no promises can be made.Bumping this back up to the top, I still literally just might as well die everytime I back up to a wall. I actively have to avoid areas that I know will **** with my camera.
So that's it then, @Callum? Just ignore my and everyone else's followup questions, I guess. No need to have a real conversation about this when you can just post a generic "this isn't happening" message, right?
I know you tend to reply to angry messages with nothing more than snarky comments ("What would you like to discuss" jumps to mind, right?), but for the love of god, I've been trying to have polite conversations with you guys about this since August 2019, and every single time you just post some generic comments that explain jack ****, and act like that's the end of that, if you even deign to respond at all. Talk about your plans. Engage in conversations. Your complete inability to do this has alienated 95% of your dedicated community.
You know what would have prevented all this nonsense? An actual roadmap. So to add to those questions:
3. Why are you guys so averse to the idea of creating a roadmap? And no, the "this is what we're working on right now" posts are not a roadmap. For once: Define. Your. Scope. Of. Multiplayer.
I am honestly so absolutely fed up with this bull**** excuse of "community management". You guys have been dead set on creating a ridiculous excuse of a multiplayer since before the alpha, and completely ignore your own playerbase, unless it comes to the details that don't change jack **** about multiplayer as a whole.
Start acting like a community manager: the bridge between your developers and your community. Not a one-way street do funnel your company's will down the throat of your community.
Taleworlds can't share their roadmap because they likely don't have one themselves, at least for multiplayer. Even if they did, I think everyone here is aware that they sure as **** wouldn't be able to follow it consistently.Maybe take a look at this:
Updates, events, and news from the developers of Hell Let Loose.store.steampowered.com
Why no do it like that? Weekly updates, but not in form of a forum thread one has to go through in order to get information + roadmap of what's coming in near future and what's coming some time later. Every change is also accompanied by developer's comment containing reasoning behind it, so that the community can clearly know what was the intention even if it failed.
Right now, as just another player interested in your game and particularly in multiplayer modding area I have literally no clue if I should even invest time in it.
I see. I wasn't aware of AVRC's second comment when I posted mine. That's my bad.Sorry, just to clarify: You will unlock skins by playing the game and levelling up. We don't have any plans right now to sell skins.
We don't have any plans to sell skins right now. It is far too soon to even be thinking about that discussion considering how much work MP has left to do on it.
You're out of your mind if you think TW will ever be so open and forthright about anything. Especially where multiplayer is concerned.I worry TW eventually says something like this:
"You know guys, sorry we got your hopes up, but we came to realization that it's not like we can make Bannerlord into both a popular esport game and this sandboxy heaven you had there in Warband. As much as we share the sentiment for potential brilliant mods the community could make, at the same time we fantasize about Bannerlord being a game like Rainbow Six Siege, with all the cool yet simple, easily distinguishable classes, robust ranked system, youtubers opening lootboxes, thousands of dollars made of paid skins, official esport tournaments, you know the deal right? It's 2020, we have to get real, the whole world believes in one god now and it's $$$."
Bannerlord has been well past the point of embarassing for a while now.Good times. The lack of something as fundamental for MP as custom servers at this point, with modding tools released, and after so much time, is nearly embarassing.
This isn't a powergamer vs reasonable gamer thing.Hunting will definitely be an excellent addition to the game...same for jousts. It has everything to do with the time period, it's a nice way to improve(or decrease!) relations, a small reward and a break between wars.
Alas, powergamers will never understand our joy
I disagree. I'm of the extremely firm belief that real depth comes from tightly focused design, not from throwing dozens of individually inconsequential ideas into the equation.@Noudelle I get where you're coming from, but keep in mind, that every little activity adds debth to the game, which there is a big lack of in Bannerlord right now. Hunting in VC was quite plaine and useless, so were wood hacking, mining, building ships, hiring bards etc. But it gave you the sensation, that there is more in the world of Calradia than just wars and politics. Just compare VC to Warband and you will see, how much of a difference these little, useless things already made.
Lords you have a good relationship with, could invite you to hunt together, which could increase relationship if successfull, it could also be used to increase certain skills and get special material, which could be used for crafting or as a quest item and so on. Even if it wouldn't tie to another system at all, like it did in VC, its still fun and you get some useful meat.
Not to sound disagreable or dismissive, but none of these things sound interesting to me for Bannerlord.What systems does Bannerlord have that could tie into hunting in an interesting way?
1. It's a sandbox game where you start out as almost a wanderer so you don't start doing only war related activities
2. what relationship with the peasants ? hunting was also a noble activity at the time
3. you say that it is not necessary or that it has its place in Bannerlord but yet it had its place in Viking Conquest no ?
4. If hunting, which is an element that is also in many Warband mods is not necessary, while it would give a fresh touch to the gaming experience in Bannerlod by avoiding redundant activities (personally that's how I see it) ? what did you propose?
don't take this question as a provocation i'm asking it seriously
Speaking very broadly, RDR2 as a game is largely about simulating the American cowboy lifestyle. Hunting is a natural mechanic to include to the game. Especially considering that all the of game's systems connected to animals would exist without any sort of hunting mechanic anyway, since the game is set in the wild American West.Wasn't there a insane amount of resources put into animal mechanics for Red Dead Redemption? Primarily to simulate hunting?
I'm not the guy you were responding to, but for a lot of us it's just force of habit. I think we all have the faintest glimmer of hope that some day, Bannerlord might become a game worth playing. Until then, I'm just visiting this forum out of habit from one year of beta.You don't think you're going to enjoy the game, so you hang around the official forums?
I think you're insinuating that Taleworlds have cynically released a product only to take the money and run? I won't bother explaining why that's blatantly untrue, since I don't believe you've said what you did in good faith.imagine this. before you even take classes, study and do your test. you already got 85% and a scholarship.
would you then go study? or would you just go **** off and play games? go on vacations and make up lies about deadlines?
now imagine, before you even make a product, you already got the money for sales...