the point is, that it's a ****ty feeling to see a looter having the same blocking behaviour like a sturgian heavy axeman. there is simply no difference between, as there should be.
while it is fair to discuss about how to approach the issue, i think it's quite missing the point if you just cheese it til you eat it and claim it's good like that.
of course if you do 180 chamber blocks to attack, backstab or outrange the enemy you wont see a problem, because that simply isn't the point.
this is true, but has nothing to do with blocking behaviour.
works great on a controller
that isn't related to the blocking behaviour
you can not crush through a weapon block
kick->attack is slower than the ai enemy returning to blocking. only works in multiplayer.
once again not the point. point is blocking behaviour is the same between tiers + low tier weapons able to block everything regardless anything. looters/low tiers with tools as weapons shouldn't block like they are exiled highly trained fighting units. it's not a good feel.