Lord offers you a quest.
Lord: "As reward i can pay you 1000 Money".
Hero: "Sir i need well trained men who are willed to fight for me".
Lord: "I will ask in my garrison for experienced men who would follow you."
Of course this only fits for certain quests.
I would say the game has a lot of potential. Thats what i want to see in my Early Access.
Town managemend, Economy, War, Diplomacy, Sidequests. They all have the potential to get a lot bether.
Modding tools will also be released in the future. Im pretty sure i will play this game a lot more as...
I don't know.
-The Battle of the Catalaunian Plains was at 451AD between huns on one side and West rome, westgoths, saxons, ..., on the other side.
-Mongols appeared in Europe in the 12th century i believe.
-East rome (which is the inspiration for the Empire) started existing arround 395AD...
You can get a lot of complexity and depth just by tweaking whats already in the game.
For example if money gets a rarer ressource and more important because in future you might actually need it to develope your town, financial decission would get a lot more depth. If you had to choose what to...
I think i generall sidequests should try to be more than just a skillcheck. Of course quests like this can be implemented but usually they won't be a lot of fun in my experience. Also sidequests that involve a lot o fighting don't have the highest priority for me. You are constantly fighting...
He doesn't like your idear. The best thing that can happen for him is to provoke a heated personal discussion which leads to the thread being closed.
Ignore him if he doesn't make points that actually need to be discussed.
In generell people dislike to agree with somebody who is...
Where did i say any of that? In my entire post im constantly writing that the progression loss after a defeat shouldn't be less severe than it currently is. I just made an argument that M&B isn't really a challenging game that needs "smart" thinking. The problem is the player can always make...
I honestly would never say you need to be smart in M&B.
The point is M&B is in generall a very easy game, even on highest difficulty. Reason is that the game never forces you to overcome a difficult situation. You can always choose as a player what enemy you want to fight and I don't think you...
I think a battle can only be intense/fun if there actually is a chance of loosing it. Usually the battles i pick to level up my troops, are against inferior foes, so i can minimise the risk of loosing to many men. I would say currently only 10% of the battles i fight are fun. The rest is just...
sorry had a typo that i corrected. So your quote doesn't match my post anymore.
So far i haven't seen anybody who likes leveling troops. So im not happy with the current system.
But a suggestion that wants to make troop leveling more realistic is not contrary to my suggestion at all.
Yeah the entire troop upgrade mechanism is kinda unrealistic. I doubt that in reality lords where running for weeks arround their territory, hunting bandits so they can give their soldiers a little bit money, so they suddenly have a complete set of armour.
Of course from time to time it might...
Hideouts just aren't fun. Running throug the same level gets boring very quickly.
I made this suggestion a while back:
It got pinned and i actually have small hopes it might get implemented in some way.