It's random. Do you know what random means?Queen Pinky said:But the Huscarls are a higher level than marksmen IIRC. Are they one of the exceptions? I expected them to be one of the strongest units
I too, agree with you.Vornne said:Salganos: you seem to be speaking of having a sweet spot along the length of the weapon, whereas I'm pretty sure Jack_Merchantson was speaking of a sweet area in the swing arc. Plagurizing Crazed Rabbit in order to make things clear, this is the type you are speaking of:
And this is the type he was speaking of, that he suggested was relevant to the current thread:
I also think the second type is important to the success of the game, by restricting the effectiveness of players with a good system and connection hitting at the very start of the animation before their opponent has any chance to react; whereas the first type you were speaking of would be a nice realism enhancing feature, though not quite as critical for the game mechanics.
It hasn't been implemented in any way yet from what I can tell; I tested on the combat dummies in 0.701 and hitting at any part of the swing still does the same damage, even if the sword is practically already touching the dummy before starting, or the sword just nicks it at the very end of the swing. On the other hand stab sweet spots were fixed recently, from up too close or too far away little damage is dealt.
My opinion as well.Sir Pwn-A-Lot said:Agree with OP, though I think 2h axe-like versions of berdiches should be completery replaced with polearm long ones. Coz as I know historically they were used as poleaxes, right? Leave the stats as they are, well, as a last resort cut damage to 2-3 points.
Completely agree. It would be a win-win decision.A_Mustang said:Personally, i think that SP and MP should have kinda different combat mechanics. Nothing incredibly different, but they are two different beasts, and as such should has the combat system of each type more tailored to what it was meant to be. Because in it's current state changes affect both MP and SP, it will be hard for both modes to feel "right" via balancing.
As 1h, I guess.Iberon said:What would 1h/2h weapons count as?
Is the limit connected to variation or to number of itm_ entries?FrisianDude said:I've had that tonnes of times. Removing a few weapons from the longest troop tuple tended to fix it. It seems there's a limit to the variation one troop type can carry.