and you should apologise.
Nope. I stand by my statement you are or were posting like an obnoxious person.
And I said I could be wrong about Phantom but I have seen it done before. It's very easy to make another account and start posting.
for their posts.
OP just doesn't understand. Maybe time will show him.
We have all tried really hard to work with Taleworlds, It's just Taleworlds doesn't seem to want to provide what the collective community wants.
The biggest travesty is the "dumbing down" of features and controls. And delivering no requested features that were at least present in Warband.
Bannerlord feels like a combat simulator alone without any meaningful RPG features beyond the skill tree. Also it's a combat simulator that does not like you to manually control your troops by doing anything other than hit charge.
If you like to manually adjust formations, control when archers fire, even change direction to face oncoming threats from a respawning enemy (as enemies frequently spawn from a side of the map when enough numbers die and need to be replaced) good luck.
As the devs has responded in the past and make it sound like you should not be wanting to manually control because the AI will just do it for you.
If you manually control them it becomes "problematic" for their *excellent* AI.
This became very apparent when a thread suggested if we can bring back the old "0" hotkey for selection surrounding troops to the player and was shut down with the above response.
About how they saw no need for any reason why a player would want to control small portions of troops individually. Even after many of us provided examples of why we would indeed want to.
Sieges don't work, troops get stuck on the ladders or refuse to use more than one ladder on a 3 ladder siege tower.
They go to the top and die like you are watching lemmings in those old video games going down to their deaths one by one, apart from this is uphill.
Multiplayer has been neglected ^ read the above posts no need to repeat.
Many many more issues.
I personally stopped playing when they changed the hotkeys and when they finally spoke about WHY they changed them and if they planned to change them back the answer was not satisfactory to me personally.
They spoke about why they made the changes without discussing the shortfalls or the problems with using toggle on face direction etc.
Also after reading many other people's threads I began to notice the trend of "too complicated" or "that is not in our vision" (to things that were promoted in dev posts in the months/year before early access or E3 presentations).
And finally the lack of communication on what has gone wrong, taking none of the blame and holding their hands up. Or even the lack despite being asked over and over respectfully to provide any sort of meaningful roadmap beyond the very basics of bug fixes they plan to do and minor changes to the overall game simulation.
The only major features they have delivered in my memory is rebellions and prison breaks, and the rebellions has received negative feedback as many of the town simulations prosperity does not work currently. So I assume that one may get fixed over EA.
Prison breaks however are really quite poor imo, and should look back at Warbands version for inspiration.
Anyway I fully intend this to be my final post in this thread also. This post has indeed peaked. As by now myself and many others have tried to paint a picture to the OP on what they were missing. And the current feeling of the forum base.
And 10 pages of repeating the same cycle in circles is enough I would have thought.