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  1. Alvian

    Official 3D art thread - Warband

    Jarvisimo said:
    Alvian said:
    Jarvisimo said:
    Alvian said:
    im sorry but how ?  :sad:
    Well, you need to get the images on photobucket, right click on them, and click 'copy image url'.
    Then just paste it with
    Code:
    [IMG]PASTE IT HERE :D[/IMG]
    :smile:

    fixed now
    thanks again man
    you are really helped :grin:

    My pleasure!
    Did you model those yourself?

    yes 
    im using native meshes face gen
    look bad ?? :sad:
  2. Alvian

    Official 3D art thread - Warband

    Jarvisimo said:
    Alvian said:
    im sorry but how ?  :sad:
    Well, you need to get the images on photobucket, right click on them, and click 'copy image url'.
    Then just paste it with
    Code:
    [IMG]PASTE IT HERE :D[/IMG]
    :smile:

    fixed now
    thanks again man
    you are really helped :grin:
  3. Alvian

    Official 3D art thread - Warband

    im sorry but how ?  :sad:
  4. Alvian

    Official 3D art thread - Warband

    maybe a little bit ugly
    but
    never mind  :oops:

    5ds4lw.jpg



    saus7l.jpg

  5. Alvian

    Official 3D art thread - Warband

    Jarvisimo said:
    Alvian said:
    someone can tell me how i can take a screenshot from OpenBRF ?
    Use the Print Screen button on your keyboard, and that saves the image to your clipboard.
    Simply paste the image into Paint, or Photoshop, or whatever, and save the picture.
    Hey presto!

    thanks pal :smile:
    may I show my work here?
  6. Alvian

    Official 3D art thread - Warband

    someone can tell me how i can take a screenshot from OpenBRF ?
  7. Alvian

    Official 3D art thread - Warband

    SomeRandomTiger said:
    Docm30 said:
    You know this place seems kind of empty without some Shakoes. Only one way to solve that...

    preobshako.jpg

    This one belongs to the Russian Preobrajenskii guard regiment.

    Not many more to go now.

    I'm in love

    thats great 
    you should teach me :grin:
  8. Alvian

    PYTHON SCRIPT/SCHEME EXCHANGE

    Lumos said:
    Here's a little piece of useless crap code for anyone interested.
    I am a weird person, and I mostly want my items' codes to fit on one line. But long
    Code:
    [color=navy]head_armor(0)|body_armor(26)|leg_armor(14)[/color]
    definitions ruin everything. That's why I used by pathetic Python skills to make myself a custom function that shortens it up. Here it is.
    To use, dump this near the top of module_items (or header_items, but I won't recommend that) around the imodbits_* definitions. This is the real function.
    Code:
    def hbl_armor(x, y, z):
    	return head_armor(x)|body_armor(y)|leg_armor(z)
    Now, everytime you want to use a shorter protection definition, you just use
    Code:
    [color=navy]hbl_armor(x, y, z)[/color]
    , where x, y and z are the values for head armour, body armour and leg armour respectively.
    And here's a working example from my own ModSys:
    module_items.py said:
    Code:
       ["sirath_lht_armor", "Sirathean Light Armour", [("heraldic_armor_new_b",0)], itp_sell|itp_armor|itp_covers_legs, 0, 1100, weight(12)|abundance(100)|[color=navy]hbl_armor(0,26,14)[/color]|difficulty(4), imod_lht_armor,[(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_heraldic_armor_b", ":agent_no", ":troop_no")])]],
    Yeah, I allow for heraldic placeholder-meshed items to occupy two lines of screen space. But no other exceptions!

    Enjoy and have fun. If you even read/use this, which I doubt you will. The former you may do, but the latter? I wouldn't count on it.

    P.S.: If, by any chance, you notice that there are
    Code:
    itp_sell
    and
    Code:
    itp_armor
    in the above code, that's because I defined them to be equal to itp_merchandise and itp_type_body_armor respectively. They were too long.

    im sorry Lumos, im still don't understand how this code working  :sad:
  9. Alvian

    OSP Code "Ethnic Troops" mini-mod

    Dawg of War said:
    CutContent said:
    Sarranids, black faces? Not all of Saladin's men where black. Sultan Saladin was not black himself and he lived in the deserts like the Sarranids

    Yea he just used those as a placeholder to make them look unique from the others, with Iboltax's faces there are middle eastern faces in that pack, I used those instead..regenerated proper face codes using those faces.  Looks much better now, there are pics of it in my thread just click my sig to find them.

    EDIT:

    Here  -
    sarr_2.jpg
             
    sarr_5.jpg

    the man in the left look perfect  :grin:
  10. Alvian

    backround editor?

    Lumos said:
    If you mean the main menu and other special screens like that, you just have to edit their corersponding textures, main_menu_nord.dds for an example.

    well, can i change the conversation window with face editing window?
  11. Alvian

    Editing conversation window

    Somebody said:
    Tried modifying the following?
    Code:
    #Conversation_window
    conv_bo_board_position_x = 0.3
    conv_bo_board_position_y = 0.32
    conv_bo_board_size_x = 0.7
    conv_bo_board_size_y = 0.43
    
    conv_t_partner_position_x = 0.05
    conv_t_partner_position_y = 0.05
    conv_t_partner_size_x = 0.6
    conv_t_partner_size_y = 0.3
    conv_t_partner_text_flags = 0x111
    conv_t_partner_text_color = 0xFF331100

    i do, first i think that related with the left box but it just change the teks position
    usìng a potraìt as a background ìs excellent idea
    but after im edìt the conversatìon window mesh,a black blank screen appear
    can i do something?
  12. Alvian

    Editing conversation window

    well, im trying to rezise the dialog window a bit larger with photoshop, but when the conversation start i just get a blank transparant windows.
    so in other word the dialog windows is locked/ can't be mod?  :cry:
  13. Alvian

    Editing conversation window

    can someone tell me how i can edit dialog window? and move the text dialog a bit sorry for my bad english
  14. Alvian

    SP Tutorial Module System Creating a faction.

    Ritter Dummbatz said:
    and what about the lady?
    they still didn't wear anything

    If you come up with errors of some sort, you would probably need to go through every module file and search for a kingdom (like fac_kingdom_1) and duplicate/modify it so you have a fac_kingdom_7 with the same code. That may take time, but that way you know it will work, at least I'm pretty sure it will...

    ^
    ||


    This.

    Make sure your faction runs 'initialize_aristocracy' so the script 'add_lady_items' can be processed. You should have looked at the code instead watching all the naked ones and you would have solved this issue on your own already.  :cool:

    thanks Ritter Dummbatz
    i will try and will ask again if still wrong :grin:
  15. Alvian

    SP Tutorial Module System Creating a faction.

    Nord Champion said:
    Das Knecht said:
    "Now you need to activate them!
    Go to module_scripts."


    Yeah, where in there? I searched an hour and i couldn't find the freaking lines.  :lol:

    I can't tell you the exact line (I've edited my module_scripts) but just hit Ctrl+F and search for

    "          (faction_slot_eq, ":faction_no", slot_faction_culture, "fac_culture_6"),"


    Alvian said:
    the tutorial work, but when i'm creating kingdom lady they appear but they don't wear anything. is something wrong?
    i'm just copy paste lady from  faction 1 without editing their equipment
    and how to add a banner for my new kingdom?
    i mean totally new, not grab from other kingdom

    Hmm, make sure you have the correct parentheses, commas, etc. correctly placed. Also you would need a program called gimp with a dds plugin. Go to your game directory, Textures, banners_kingdoms.dds is the one you need to edit.

    Swadian-Zombie said:
    :grin: thanx a bunch!!!! Youve saved my yet unborn mod btw i can repeat this process as many times as i want and get many different factions right?

    Yep you can!

    If you have questions before these up I've posted here, please post them again and I'll answer this time :wink:

    ||
    \/


    Oh and this is a bit outdated and I didn't put everything you need to do, unfortunately. If you come up with errors of some sort, you would probably need to go through every module file and search for a kingdom (like fac_kingdom_1) and duplicate/modify it so you have a fac_kingdom_7 with the same code. That may take time, but that way you know it will work, at least I'm pretty sure it will...

    and what about the lady?
    they still didn't wear anything
  16. Alvian

    1945: Merdeka Atau Mati MOD

    13exa said:
    Alvian said:
    a little suggestion for your mod  :idea:, maybe you can give the indonesian faction leader a batik cloth and blangkon when they are in city  :smile:
    they will look so cool and more indonesian
    Alan had give them  :grin:

    really??  :grin:
    let me to look the screenshoot
  17. Alvian

    Creating New Towns

    Lord Dimitri said:
    Alvian said:
    hi, im newbie, i'm try to create a new town, castle and village
    I've done all the things mentioned above, but I do not see any buildings in my city, what's wrong?
    and people just walking on the grass like when we start a battle
    :cry:

    You need to create the scenes, enter to you city (whit the editor enabled)  :mrgreen:

    I'm a Mexican  :grin: :grin: :grin: :grin:

    copy that, but now i have a new problem,
    now a building in my new city look flying :cry:
  18. Alvian

    1945: Merdeka Atau Mati MOD

    a little suggestion for your mod  :idea:, maybe you can give the indonesian faction leader a batik cloth and blangkon when they are in city  :smile:
    they will look so cool and more indonesian
  19. Alvian

    1945: Merdeka Atau Mati MOD

    Alan De Soison said:
    Alvian said:
    Alan De Soison said:
    Alvian said:
    Alan De Soison said:
    Watching Football Match Indonesia vs Palestine noww..awsomeeee , Indonesia Win 4-1 hehehehehe  :cool:

    Yup,....
    maybe that will become your spirit  :grin:
    about python script i'm learn a bit
    maybe u can give me a bit tutorial about import and export using wings 3D
    i'm totally confused about that
    :grin:
    You can import any file of 3ds, obj, lwo, which is available on the import option.
    but you have exported it into obj format because Open BRF can only read the obj format.
    you can search all tutorial in here http://forums.taleworlds.com/index.php/board,171.0.html
    or in here http://forums.taleworlds.com/index.php/board,22.0.html

    udah tak coba bro, tapi setelah aku edit kemudian aku impor kembali ke brf edit, bone nya jadi hilang. trus gimana caranya aku bisa gerakin ?
    You must rigging animation the body mesh

    rigged pke open brf bisa ga bro?
    kasih gampangnya gmana gtu
    :grin:
  20. Alvian

    1945: Merdeka Atau Mati MOD

    Alan De Soison said:
    Alvian said:
    Alan De Soison said:
    Watching Football Match Indonesia vs Palestine noww..awsomeeee , Indonesia Win 4-1 hehehehehe  :cool:

    Yup,....
    maybe that will become your spirit  :grin:
    about python script i'm learn a bit
    maybe u can give me a bit tutorial about import and export using wings 3D
    i'm totally confused about that
    :grin:
    You can import any file of 3ds, obj, lwo, which is available on the import option.
    but you have exported it into obj format because Open BRF can only read the obj format.
    you can search all tutorial in here http://forums.taleworlds.com/index.php/board,171.0.html
    or in here http://forums.taleworlds.com/index.php/board,22.0.html

    udah tak coba bro, tapi setelah aku edit kemudian aku impor kembali ke brf edit, bone nya jadi hilang. trus gimana caranya aku bisa gerakin ?
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