The most interesting ones are in Viking Conquest due to the dozens scripted siege events. Very interesting, realistic and entertaining.Sieges in Warband are more uniqe, because the location of castles matter more, they are more different. There are castles where we cannot use siege towers, so the setup is different. Sieges in Warband are harder. Not so much in WFAS, but still.
Great work.Ryantheskinny said:Screenshots of Map (map is WIP):
South Ireland (feels Very over populated)
Middle England and Wales
Northumbria and Alba
Frisia and East Anglia now The Danelaw
The port of Dorestad
More random pics
Standard travel showing FPS
Fast travel showing FPS
Overall Ireland is over populated using the vanilla layout, while England and the Norse kingdoms feel okay
Thanks again Tingyun for letting me use your Post. The map will probably be the longest part of getting the mod to a playable state.
It's true that they were present at last in TYW and ECW, but there is absolutely no evidence of their documented use during the Deluge era (or earlier during this century) in Eastern Europe. The armies by 1650s tended to incline for some uniformity, so those things like swordsmen were very unlikely to be present in any armies of the fighting sides in Eastern Europe. It was also logical from military point of view as they were completely defenceless against cavalry, which was essential part of warfare in the region. Considering very small size of the armies in game (just 150-400 men per commander) even one guy in a stack representing considerable group of men. I hope you would agree: Csatádi added so many new historical units (Vlachs, Hungarians, missing types of infantry and cavalry for Russia and Tatars etc) that removing some of the vanilla ones (which were somewhat anachronistic for this conflict) is quite logical decision in order not to end with way too eclectic AI armies.YourStepDad said:While I do realize they were very anachronistic and most certainly not used by Sweden, especially in full plate armor during the 17th century, instances of them were not unheard of earlier in the century by Venetians, Austrians and other German states during earlier periods of the 30 years war. They were quite possibly the coolest unit I've seen in any game, period. It'd be nice if you had kept them as bodyguards or represented them in some extremely small or insignificant way.
The Scots bringing their (two handed) claymores over though, while it likely didn't happen much, isn't entirely infeasible or out of place. I think they're a cool flavour unit that deserves to be represented in some way.
Would be great indeedYourStepDad said:Hey Csatadi, I read about the changelog and the minor additions such as western bodyguard for a specific Polish nobleman, and it reminded me of something.
I don't remember if I asked this before, but what do you think of the idea of giving city and court guards who have halberds the animation to hold them like this?
This is from Nova Aetas, but an alternative animation that would very much be appropriate exists in jacobhinds animation osp pack for Warband. What do you think of this idea? Would it be possible and not too difficult to implement?
So, any chance to solve this?Zeqe said:FYI -- It seems to be the problem is caused by missing materials files. Without the missing materials we can't fix the white texture issue. Hope that helps anyone else trying to solve this problem.
It is not. During Sienkiewicz' time Poland was striped all of its former status, constitution, autonomy, self-government, currency, separate army etc etc - basically everything during the first decade after the January Uprising. There was no even such thing officially as "Poland" any more but "Privislinsky kray". In the Russian part of Poland after 1860s it was extremely problematic to get proper education in Polish language.itruvor said:That's it.
The matter was in the ordinary tsarist censorship. That there was no growth of nationalism in the new territories of the Russian Empire. And this was commonplace throughout the Russian Empire.
Actually, the territory of Poland, like Finland, had a certain status in the Russian Empire.
I really doubt they had many cuirasses across their ranks. Chain armour is way better for them.I think Panzerni should keep their mail.
They had it sometimes, especially officers. But generally in the PLC (and generally all across Europe) until the late 17th century dragoons were quite poor quality troops (but still proved to be very effective with time).Dragoons will remain with uniforms, no buff coats.
Hope the karacena would be first.I planned a black hussar armor set long ago for the player. Maybe one day I make it.
Will post the fragment a bit later today.Vercynogetorix said:dont recall this one; been there and perhaps seen it, but dont remember.
Here you have drawing of Radziwiłł at a head of dragoons meeting with Cossacks; that one is original and of period.
Note two types of dragoon uniforms present, western and polish; Radziwiłł also is in a "dragoonlike" uniform
Well, the colours could differ as they were not unified until early 18th century. Sky blue was pretty popular through the 17th century, so why not to use it for the dragoons? It could be red too.Yes the "big reform" uniforms were as you describe, but there was smaller reforms before (actually two or three small changes). The sky blue type is of 1694 to 1712 dragoon; later they went "full germanic"
Knowing the other works of this author he is very reliable in general. He is historian, re-enactor and also makes some his drawings himself.Possibly; this form started to get dominant around 1668; but was present earlier as well.
The tapestry is based and almost identical to the original drawing of Abraham van Westerveld, court painter of Janusz Radziwill and participant of the battle. The collection of the originals and copies of his drawings of Janusz Radziwill's Cossack campaigns are now in the Muzeum Wojska Polskiego in Warsaw.Vercynogetorix said:Ther image here presented is based on frequently reproduced and at the same time innacurate images based on this gobelin (battle of łojów 1649-1651); the problem with it, is that everyone assumed that this is an era representation. Gobelin was created more than 70 years later and depicts Dragoons of the time, AFTER saxon king August II Strong have decided to revamp them into cavalry based on western model
this is the Gobelin:
I liked regimental system in Twilight of The Sun King mod. Having at last some musician, officer and flag-bearer is nice idea for an "army".Csatádi said:It's better not to start yet, I'm curious what others think about this. More eyes see more.
And I almost forgot, patrol troops also need officers when they're generated.
A very simplified division on fancy rich Husaria Companion (towarzysz) armed with lances and simpler Husaria Retinue (pocztowy) armed with firearms. Considering game mechanics this is the only way to make them more or less accurate game-wise, as in other case the AI would mess with weapons choice a lot. Proposed this year ago.Csatádi said:Hussars with pistols are on my list. What name would you give them? In English, of course.
Well, one needs first to know how to do stuff and learning defiantly isn't the most fun part of modding.Csatádi said:If you check the latest posts you can find what I'm doing.
Anyway here you are a save game compatible quick graphic fix: http://www.mediafire.com/file/idy37h7vsuh9uus/csatadi_mod_fix_to_1.4.zip
Your worries are causeless, there aren't people who want to mod wfas. There is noone to fix quest bugs although these are more important than a few new items for example. New scenes would be neccessary but noone makes new scenes. Don't get me wrong this isn't whining just facts. If you would and could add new content welcome aboard.
The Hungarian hussars should be there in 1.3 version - just check some more taverns, they are a bit rare sometimes.Dangerdude said:Been testing yesterday and sadly I couldn't find any Hungarian mercenaries and all the stuff