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  1. Question

    Why when the game crashes does it always say "UNKNOWN module"? Surely Taleworlds could manage a way to identify mods, and thereby inform players which mod is responsible for the given crash... Is this due to: Spaghetti code and a lack of oversight? Is it due to pure disdain for modders...
  2. Beta Patch Notes v1.2.0-v1.2.6

    cant you just unsubscribe to the beta branch? stay on stable?
    Well I guess I should now, since I have to restart my campaign if I ever play the game again :ROFLMAO:
    The beta branch is provided for early adopters that would like to support the development as well as to give modders an opportunity to see what is coming before the majority of players will default to it. Not releasing hotfixes to beta would defeat its very purpose.

    Naturally, you can also opt into the beta simply to play with new features - but you do so at your own risk. If you want a more stable environment, the live branch would be the appropriate choice.
    Yes we know, but when there are better features added after so much time and people update their mods.... Honestly how long is it gonna take a whole studio of people to iron out a few bugs - it's been months already...........

    Yes, live versions are generally more stable than beta versions. Especially in the context of mods - as each update receives its own branch on steam for players to continue their current campaign on.
    :roll:
  3. So how is version 1.2?

    Yeah I was using this one in the past: https://www.nexusmods.com/mountandblade2bannerlord/mods/4920/


    Yes agents block much more effectively, my only issue is when you start out as a Level 1 Goober this make it extremely difficult to land hits in Practice Matches. I'm not sure how much concern there should be for new players at this point, but if I had no Mount & Blade experience could be really frustrating.Though I'm still doing okay in Tournaments with a bit of combat skill now. Overall I think the bigger emphasis on blocking has improved mass combat a lot. Having superior numbers matters a lot more now, since even Recruits won't just let themselves get hit freely. No more losing 10-15 Recruits to a few Looters.

    Formation targeting is nice, though a little clunky, but better than not having it. Means I can probably consider playing without RTS Camera for once.


    Yes it will be a slight improvement over the Weather Mod, since it applies to the map as well. Though strangely 1-2 times it's been "raining" the ground is just wet and there's no actual rain in the scene. They need to add Dust Storms, and I hope I see some Blizzard and Heavy Rain conditions too.


    Yeah something like Crusader Kings 3 does the game stage scaling pretty well.

    Honestly Bannerlord's endgame as King/Emperor needs to be less about leading endless sieges, and more about directing your armies and keeping your vassals in line. IMO Bannerlord's endgame needs these 3 features:

    1. Actual Diplomacy: This means truces, non-aggression pacts, and the ability to form alliances. Would go a long way to make forming a Kingdom a realistic goal; without abusing certain game mechanics so much. This whole War On/Off crap as "Diplomacy" needs to stop. Also if you take a fief you should be forced to declare a Kingdom.

    2. Kingdom Management: How about the ability to direct Armies to attack/defend certain targets at the cost of Influence? Decisions need to be more impactful too in terms of Clan Relations. There should be Factions within Kingdoms that sort of inherently form based on who gets what fiefs, etc. Policies should also play into the Faction element with certain Clans liking/disliking various Policies. Honestly most Policies should be redone since a lot don't work well or are garbage anyway. Maybe make them favored on Traits?

    3. Civil Wars: If a Kingdom is getting too big it should be very prone to splitting in two. This would have been a better way of dealing with snowballing, rather then explicitly making A.I. "dumb" when they are doing too well. It also seems odd that a game that features a Civil War between the Empire, has no such mechanics built-in if say the Aserai, Vlandians, or Khuzaits borders expand a great deal.

    IMO conquering the entire map should be a nigh impossible task. Forming a relatively independent & stable Kingdom should be the true goal of the game.


    Also would like to see Retreating/Surrendering be more viable options. The whole "fight to the death!" really isn't in-keeping with how most Medieval combat played out from what little I know. Losing an entire Warband/Army should only happen as result of a major F'ck Up.
    Please sir, stop speaking sense.
  4. 🎉 "Another Day, Another Dollar NOT Spent on Bannerlord DLCs!" 🎉

    So, I was just rummaging through my couch cushions, looking for some spare change to throw at yet another "essential" DLC for one of those other games. You know, the ones that release a half-finished game and then expect us to pay extra for the "complete" experience? But then I remembered - oh...
  5. Hope and self improvement are the foundations of mount and blade 2

    I think I bought the game when it was initially released a few years ago, for like 40 bucks or so, i don't remember the precise amount.

    But I would unironically spend hundreds or thousands of dollars on this game. This is one of the best financial investments I've made. A game bought for 40 bucks, played for thousands of hours across entire years, more than 3 years.

    What makes this game truly unique isn't anything but the fact that this game keeps getting changed and improved. Unlike all other cashcow atrocities of game developers, this game has started out as a relatively humble gesture but has grown to be a vivid game, lifted by modders and ensured in strength by the developers.

    If the devs abandon this game or stop updating and adding things then the game drops from its unique position in the gaming market, to another choice between many other games. But if they keep adding features, functionality, battle logic, content, listening to the community and assisting modders, if they do this, then they are probably boasting the best game I know of in terms of hope and a promising future.

    Heed not the people who keep complaining about a game I doubt they haven't played for hundreds of hours, but the people who encourage the developers to continue the successful attitude of listening to consumers and modders and thriving as a result. But on a personal note, I appreciate the developers' attitude. This is what really makes this game stand out between video games of a million genres.
    Hey there! So, you've probably heard of "Mount & Blade II: Bannerlord" and its developer, TaleWorlds Entertainment, right? Let me tell you why they stand out in the vast sea of gaming companies and titles.

    First and foremost, in an era where many game developers are churning out titles with the primary goal of maximizing profits, TaleWorlds has consistently shown a genuine passion for their craft. They're not just out to make a quick buck; they're dedicated to creating a game that offers depth, immersion, and a true sense of accomplishment.

    Remember the days when games were made with heart, where developers listened to their community and made changes based on feedback? That's TaleWorlds for you. They've been actively engaging with their player base, taking feedback from forums, and implementing changes that the community desires. It's a two-way street with them, and it's evident in the way they've nurtured "Bannerlord" over the years.

    Now, let's talk about the game itself. "Bannerlord" isn't just another medieval combat game. It's a rich tapestry of politics, strategy, and personal relationships. The depth of the game mechanics, from trading to combat to diplomacy, is astounding. It's clear that a lot of thought and effort went into ensuring that every aspect of the game feels authentic and engaging.

    Moreover, while many game companies are notorious for releasing half-baked games filled with bugs and then selling additional content through DLCs, TaleWorlds took their time with "Bannerlord." They released it in early access, continually refined it based on player feedback, and have been transparent about their development process. It's a breath of fresh air in an industry that often feels like it's nickel-and-diming its player base.

    Lastly, the modding community. TaleWorlds has always been supportive of modders, providing them with the tools and freedom to modify and enhance the game. This not only extends the game's lifespan but also fosters a vibrant community that adds value to the base game.

    In a nutshell, while many game developers these days seem to prioritize profits over player experience, TaleWorlds and "Bannerlord" are shining examples of what happens when passion, dedication, and a genuine love for gaming come together. They're a beacon of hope in an industry that, at times, feels overrun by cash grabs and soulless titles.
  6. Hope and self improvement are the foundations of mount and blade 2

    I think I bought the game when it was initially released a few years ago, for like 40 bucks or so, i don't remember the precise amount.

    But I would unironically spend hundreds or thousands of dollars on this game. This is one of the best financial investments I've made. A game bought for 40 bucks, played for thousands of hours across entire years, more than 3 years.

    What makes this game truly unique isn't anything but the fact that this game keeps getting changed and improved. Unlike all other cashcow atrocities of game developers, this game has started out as a relatively humble gesture but has grown to be a vivid game, lifted by modders and ensured in strength by the developers.

    If the devs abandon this game or stop updating and adding things then the game drops from its unique position in the gaming market, to another choice between many other games. But if they keep adding features, functionality, battle logic, content, listening to the community and assisting modders, if they do this, then they are probably boasting the best game I know of in terms of hope and a promising future.

    Heed not the people who keep complaining about a game I doubt they haven't played for hundreds of hours, but the people who encourage the developers to continue the successful attitude of listening to consumers and modders and thriving as a result. But on a personal note, I appreciate the developers' attitude. This is what really makes this game stand out between video games of a million genres.
    ChatGPT strikes again :poop:
  7. About a Future TW game.

    You mean awesome, right?


    Yes, space. There was a Star Wars mod for Warband that was great. I think the Mount & Blade concept in space would be very good.
    You are a poor excuse for a troll.
    I guess it could work hopping between planets but just play Starfield in that case I guess.
    Yes.
  8. About a Future TW game.

    After Bannerlord, anyone who even thinks of buying another TW product is a complete and total fool.
    This.

    Will never purchase another game from TaleWorlds. Purely out of principle.

    It's clear at this point, that no matter what they promise (and show in gameplay videos), it's just bait to scam money out of their unwitting victims.
  9. Beta Patch Notes v1.2.0-v1.2.6

    We are still working on that issue.
    FOR THE LOVE OF GOD, JUST PUSH THIS PATCH TO MAIN VERSION AND STOP RELEASING PETTY UPDATES THAT BREAK ALL THE MODS.

    Once again we are unable to play the game because of an update no one wanted or needed - AND WE CAN'T EVEN ROLL IT BACK TO THE PREVIOUS VERSION! :roll:

    I'm sure you are aware that this game is tedious, monotonous, repetitious, and unplayable without mods.

    If you guys insist on constantly breaking the game, PLEASE at least give us the option of choosing to roll back if we wish.
  10. Need More Info kicks me out when I want to lead the battle

    Hey, can you please share a video of the issue, or describe it with screenshots? You can send the files me via Ticket. To send us a ticket, please visit the www.taleworlds.com site and login to your forum account from the top right. Click to "My Account" and then click to "My Open Tickets". You can create a ticket there and include the file and as well as the forum link of this thread. You can find more info about how to upload files to us with the new ticketing system here. Thanks for reporting and sorry for any inconvenience!
    Just a guess, but I assume he's referring to besieging a castle. You spend time setting up, bombarding (losing men) and then someone else in the faction comes along and you lose command of the siege. Pretty annoying feature TBH.
  11. Idea for Bannerlord

    So basically
    You know how in Warband if your force is stronger then the garrison of a city or castle you could convince them to leave?
    Why not add that aspect to Bannerlord, I mean what's a garrison of a few hundred men going to do against massive armies that could be over 1000 strong.
    Modders have already done that job for Taleworlds - here & here. If you're on console then RIP.
  12. Beta Patch Notes v1.2.0-v1.2.6

    I don't find this and the other reply helpful. I suspect it is an unintended consequence of other game changes. And I actually like most of the other changes. Feedback on the test branch is the goal of the branch. I was also curious if others had seen it. I think this thread may not be the right place for this feedback?

    Perhaps I should submit it as a "bug"?

    ... even though as a (retired, non-game) developer, I would not call this a "bug".
    🥱 Maybe (in all your wisdom) you should consult the patch notes for changes to the medicine skill tree?

    Spoiler: They did some stuff.
  13. Beta Patch Notes v1.2.0-v1.2.6

    Anyone else notice on the test branch that early game medicine levels much slower than before?

    I don't think it is a bug, it does level. I suspect that AI being more defensive means the troops get less injured. So, you get less medicine experience. This is in the vs bandits and very small party stage. Then you get to sieges, and the siege weapons now outright kill, one shot, so again .. less medicine experience. It just feels more annoying to level that skill with a new character on test than on live.
    Working as intended. The T in Taleworlds stands for Tedium.
  14. Roadmap? Features in the future? Anything?

    Lol.

    Dejan noped tf out of this one. The Whack-a-community manager method didn't work guys :/
    He must be trolling? Surely...
  15. Roadmap? Features in the future? Anything?

    Hoping for Japan DLC :smile:
    Just stop. For the love of god. Stop.
  16. Dear developers the engine looks outdated.

    What you guys are not seeing for some reason is that instead of arguing that "there are things that need to be fixed/added with more urgency", we could just add this to the list of things the Devs will never fix because anything the community asks for will be instantly added to a blacklist of "DO NOT DO"
    Exactly. By Taleworlds' logic, if the community ask for something, then it almost certainly isn't worth doing (unless of course, there is a mod that has done it already and they can easily adapt it and call it their own - and even that is highly unlikely).
  17. Slowly losing interest

    Unfortunately I’m on console :/
    🤣
  18. Any news on beta 1.2 being connected se to done yet?

    As the title says....?
    I'm not quite sure what the title says 🤔

    It's somewhat incomprehensible unfortunately.
  19. Beta Patch Notes v1.2.0-v1.2.6

    For communication, TW wanted to be honest in the past and took it even more seriously, because some features more complex than expected had to be canceled or postponed. Henceforth the community has the communication that it itself caused, only certainties.
    Ahhh, you speak for Taleworlds. Good to know you are their new community rep!

    BTW, speaking on others' behalf (as if you are that entity - even when you have nothing to do with them), is in its own way, 'grotesque'.
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