I'm having issues with fire arms. I've added the custom sound to the animations, but I am now running into a few issues.
1. Knowledge based - How do I get the sounds to sound muted with distance or add reverb?
2. Limitations - After a certain number of firearms go off in large battles, eventually all of the firearms sounds muted. Any ideas?
Taleworlds needs to give full mod support for sound and music events. We were able to do this without any problems in the old versions, but unfortunately, we were unable to do such things in the recent updates. I hope they take a constructive step in this regard, because I think the new sounds will be good for the mods and the mods will be reflected better.
I replaced some combat sounds to make my game more immersive and realistic, I used the fmod bank tool to export the combat assets BANK file, then replaced some wavs and rebuilt but I am getting a fatal error. The files have the same names they had before, what did I miss?
How to replace them...
the only reason I still play the game sometimes are the mods, the vanilla game sucks and it is boring, mods keep this game alive, I need more, please taleworlds, support your modders, we the players need the mods
I don't have a problem with bannerlord combat, if you want to make warband in bannerlord that will be a downgrade, I find bannerlord animations and combat better than warband (except for the ballerina 360 swings), my only problem with bannerlord is the game modes, no custom servers and the dumb class system
I played some Warband last night and had a good time on a Battle server and then some Deathmatch.
Just in that clip alone, there's a world of difference. You can hear cavalry coming consistently. The camera doesn't take a second to swivel around. The polearm isn't clunky and sluggish. Turning around isn't pointlessly encumbered. The horse gets reared reliably, and it allows me to follow up with a decent attack. The chamber system actually works efficiently. The jump is functional and un-floaty. The whole thing feels responsive and fluid, easy to understand and unfettered by good-for-nothing details in the combat mechanics.
There's also much more personality in the equipment selection. You can tell more reliably who the newer players are (even from a distance) by their chosen armour, so there's more chance of better players going easy on them (as I do), rather than facing everyone as if they could potentially be the best player in the game. I literally saw someone write in the chat: "Dont kill nestor, he's a new player xD." He was easy to recognise, and I protected him from getting backstabbed. TW really aren't looking out for the little guy (by making everyone look the same) with Bannerlord's class system.