The strange thing is that TW has not yet done what, perhaps, any reasonable video game developer would have done right away - they have not rolled back emergency failed code that make their product unplayable.
Indeed, in 1.7.2 there are no good innovations that could raise doubts about the lack of alternatives to an immediate "rollback" of the patch with a critical error in the rating system and a bunch of other terrible changes: lags, crashes, stuttering, gameplay clipping (depriving the ability to climb rocks, an invisible "leash" for the captain), a returned imbalance (the power of the rabble with their "kevlar robes", the weakness of the aserai against the sturgis, cavalry inefficiency, etc.), etc.
I do not believe that everyone in TW suddenly went crazy and threw away the results of their many years of work in order to facilitate the porting of the game to the console. Rather, the reason for such a reaction (inaction) may lie in the infection of the TW team with covid.
@Duh_TaleWorlds got sick the other day, and
@Callum is still in the process of fighting this infection.
@Dejan also disappeared somewhere.
If the cause of our suffering is your covid, then we will pray for your speedy recovery and look forward to the resumption of your creativity.
Well, if you cheated on yourself and, for the sake of "easy console money", decided to turn your complex, deep, detailed, atmospheric game into a casual trinket, then take courage and let us know - at least it will be honest.
But actually in this case: "A wise man can change his mind; a fool - never." Immanuel Kant
