And when will they add the maps by region?With the next patch, we'll be adding these changes to the prison break mission which should address some of your concerns:
- The ability to tell the prisoner to stay or follow.
- The removal of polearms from the prison guards.
Well, if you know all the old ones by heart then walking around and visiting villages one by one is probably the best time waster . You could compare the code in the settlements.xml (SandBox module) and/or custom_battle_scenes.xml (CustomBattle module for custom battles) between the old and the new version (via some online tool) to see which settlements on the campaign map had their scene file name changed and then visit them in-game.
Or you could have some CM noob check it out for you and paste the list below for 1.5.10 (1.6.0 didn't have any new ones). The new town and castle scenes were already specified in the patch notes.
P.S. in the future we'll try to add these to the patch notes as well.
- Lochana (empire_village_o)
- Epinosa (empire_village_m)
- Syratos (empire_village_k)
- Masangara (empire_village_z)
- Crios (empire_village_t)
- Nortanisa (empire_village_v)
- Elvania (empire_village_u)
- Gamardan (empire_village_s)
- Carphenion (empire_village_l)
- Leblenion (empire_village_y)
- Canoros (empire_village_r)
- Glavstrom (sturgia_village_d)
- Alebat (sturgia_village_c)
- Deir Hawa (aserai_village_d)
- Uqba (aserai_village_k)
- Abba (aserai_village_m)
- Hunab (aserai_village_g)
- Arromanc (vlandia_village_j)
- Ebereth (battania_village_m)
- Bog Beth (battania_village_g)
- Khimli (khuzait_village_e)
- Dinar (khuzait_village_d)
- Nutyuk (khuzait_village_f)
Are we already judging only with the content we see? This man spent 11 months developing the SOLO mod, making it overnight Bannerlord's most played mod, not to mention the future features that were announced on Discord of the mod. I'm not saying this guy is a saint, just maybe the mod is the best online that we'll have for Bannerlord. I wouldn't be surprised if some stupid people throw **** just out of jealousy at someone who has created a revolutionary product like this mod.Bueno, por lo que he escuchado ...
El autor de la modificación es el mismo que usó activos robados en una de sus modificaciones (relacionado con Juego de tronos)
30.50 $ Por una "¡Espada única y un caballo!" en Patreon.
No quiero hablar mal de los modders rusos, pero ya sé hacia dónde se dirige todo este "Bannerlord Online".
Completely agreeGiven that this project would require many dozens of maps; each much larger then existing battle maps it has probably been in development for quite a long time. I wouldn't be surprised if this is part of the reason people have felt there has been a new content draught lately.
The scale of this update is actually mind boggling... effectively they have just created a whole new game world and added it into the game.
I'd also like to point out that DLSS is actually an amazing update that is highly underrated. Not many games have this functionality yet; I'm very surprised but overjoyed that Bannerlord got it so quickly.
I think debating that will not change if the update is released more or less close to this date. Personally, I think it is a good idea that TW didn't say anything about a certain development, because let's face it, in this community, if they announce something, there will always be negative comments from many people. Also, we know how they work in TW, if they announce something very big, like the region map system, we know perfectly well that it is not a job of a couple of weeks, so it would take time to make all the maps. And since they announced it until they finished it would take a long time and people would continue with their toxic comments. I am more of politics, of: "if they have something almost finished, show it"Yes, agreed. For sure.
The whole point of this thread was just me basically saying " Woah! where did this come from? I thought this was many months away ? Why didn't TW tell us the battle terrain system would be released soon?"
I thought that knowing this was coming a bit earlier might have helped the general morale of the community.
But having seen a lot of the stubborn negativity here in this thread... I think maybe I was wrong about that. Which is sad.
It's trueI completely disagree with this comment. Hand designed maps will always be better 1-to-1 then random ones. The reason procedural maps are better is only if the hand-designed ones are lacking in quantity. This does not appear to be the case with what Taleworlds are proposing.
Taleworlds have taken a very ambitious task of making enough maps that each area of the game world can have it's own map. In addition within these maps there will be multiple deployment points where battles can start. A map is not just a map in this case; it is a large area with multiple places a battle map can be placed. In effect what we are seeing is the entire Calradian map as a series of battle maps. Presumably you could put them all together; clean up the edges and in effects have the entire world as one scene (obviously not going to happen but just as as a theory).
This gives a player far more agency over picking terrain. Not only allowing a player to choose the terrain of their battle; but also allowing them to remember and utilise terrain features in the future. A player will be able to actually remember the in-game terrain around their castles and towns and where is best for them to tackle difficult enemies. It's an extremely interesting concept which Rome 1 (the superior rome total war) used to great effect.
Finally let us use an analogy. Which game has the better map; Skyrim or Redguard? Redguard had 1000x more map content because it was all procedurally generated - yet I don't imagine you will find many who would have preferred that over the stunning creation we all played through. It just seems strange to me that this forum complains about Taleworlds not adding enough content; then TW announce a huge content patch and people disregard it as being too much work....