The wares they have is totally random, this is unchanged from native. There champion horses are rarer than spirited ones and these are rarer than heavy.DuncanIdaho said:another phenomenon is somewhat irritating: The Weapon Smith, Horse Mearchant and Armourer in this mod do have rather imbalanced stuff: either it´s crap, or goes straight the "heavy line". Things like "Hardened Light Leather" armour for example I never got to see in quite some hours of playing - but loads of battered tunics or heavy lamelled(?) or elaborate armour, a spirited steppe horse turned up once, but heavy/Champion Warhorses/Chargers in dozens. The Bows sometime go straight from "bent huntingbow" to Warbows and their like, swords and polearms the same. Is that meant this way?
Sorry, for now it is not possible to order the upgrade of settlements other than your own.DuncanIdaho said:Appoint a Lord: Had a Steward for my homebase, and a Lord for the new one - but had expected to be able to build up the new one like my homebase. No chance for that?!? What is the benefit, if I can´t create my next e2/m2-settlement to keep all those bandits, swadians aso down?
The number of arrows in a quiver can be changed in the file item_kinds1.txt with whatever text editor you want. Search for the item, the number of arrows ist the third last number (marked bold below)CommonUsername said:I know this may not be a good place, but i have to ask if i can tweak something to add more arrows in my quiver, i would use some mod or program, but I currently have no internet. Which is why I am currently on a tablet
There are also tools to do this.itm_arrows Arrows Arrows 3 arrow 0 flying_missile 2305843009213693952 quiver 3458764513820540928 65541 2147483648 72 4398046511112 3.000000 160 0 0 0 0 0 0 0 95 30 257 0
itm_khergit_arrows Khergit_Arrows Khergit_Arrows 3 arrow_b 0 flying_missile 2305843009213693952 quiver_b 3458764513820540928 65541 1610612736 410 4398046511112 3.500000 30 0 0 0 0 0 0 0 95 30 259 0
itm_barbed_arrows Barbed_Arrows Barbed_Arrows 3 barbed_arrow 0 flying_missile 2305843009213693952 quiver_d 3458764513820540928 65541 1610612736 124 4398046511112 3.000000 70 0 0 0 0 0 0 0 95 30 258 0
itm_bodkin_arrows Bodkin_Arrows Bodkin_Arrows 3 piercing_arrow 0 flying_missile 2305843009213693952 quiver_c 3458764513820540928 65541 1610612736 350 4398046511112 3.000000 50 0 0 0 0 0 0 0 91 29 259 0
kick_left_leg 256 50331681 1
0.700000 kick_rightleg 12 33 2 0 0.0 0.0 0.0 0.0
No crafting, you can trade with them and sometimes you get to deliver wheat or bear or so but that's it.Cantafford said:A'igh thanks by the way what are iron, wheat, salt, wine, etc for? Can I actually create, craft items from them or what? I've never used them but for a quest in which I was to deliver some wheat to some dude.
Did you use M&B version 0.960?luckylancer said:ı downloaded and ınstalled mod but ı cant play. it said 'unable to open file:CommonRes/human_anim.brf' when loading game.
How the king determines who to give a fief is a bit complex, the exact mathematics (and how to change it are described here.Cantafford said:A'igh thanks one more question. I've taken a city and request it to be given to me as a thief but the king said I already have enough stuff on his realm. I've got a castle and two villages. So my question is: what's the minimum ammount I must give away so I can own a city? Can I own a castle a village and a city? Or only a castle and a city? Or am I able to hold a city as long as I have a castle? Please name which is correct
Wenn du dir den Anfang der Datei anschaust findest du eine (manchmal nicht sehr hilfreiche) FeldbeschreibungVikinger1977 said:In den Ordner hatte ich schon reingeschaut und er kam mir auch soweit logisch vor das er das sein könnte. Problem ist hier ein Beispiel das es nicht wohl ein XY koordinate wie in Morghs Editor ist vielleicht auch doch. Nur kann ich die Zahlen nicht zuordnen was für was steht. Die Roten Zahlen sind wohl die Werte die man verändern kann.
("town_1","Sargoth", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-17.6, 79.7),, 170),
Für was steht denn jeder dieser Werte also die Bedeutung?
Perhaps by using the link one and two posts above yours?Austin_Warren said:where is this mod i cant find it anywhere
See aboveмихаель said:I have a problem with start a fashion. in the beginning everything is normal, the menu opened, game started. After the video when there is the first loading stops on, INI file Processing, after jumps out a mistake, Unable to open failes: CommomRes/ani_walk_sideways.brf, what to do??
Kazzan said:It's not for Warband, it's for the original M&B.
The tweak only works before the script was activated (when you rebelled), after that the name is saved in the save game file.celestialdebut said:block of text
Was the download complete?sprintingwolf76 said:Already looked into it, and from what I can tell, the download itself is busted. Numerous download attempts and still cannot find an extractor that treats it like the archive file the forums says it is. I even downloaded and installed the extractor the moderator recommended in his forums.