Thing is there is nothing to do in the game besides fighting. Quests are clearly targeted at early game to help the player explore the game. Whenever the player moves on to a kingdom and is at peace there's nothing to do and it could benefit from other CK3ish-like featuresThat would be utter crap. I and the majority of steam review users are happy with the way the developers are taking Bannerlord. In that it will be a combat-oriented game, not a diplomacy simulator. Of course, there are features that are still needed in the game, and it is not yet finished.
Like feasts, proper dismemberment, assassinations, being able to make your companions into new lords with their own clans, and some other juicy things.
Imagine being forced to sit through a bunch heavy weight diplomacy just to get to the fight already.
I have played Stellaris, and its biggest downfall is that there is too much build up/diplomacy and so few wars. Who would want that except for a noisy forum minority?
Praise be to getting to the action quickly. Heck, the game is slow enough with all the world map traveling already.
Thoughts? Feelings? No drama, only war.
not really. There's an unexplainable gap between 15k bows and slightly better 262k bows, while top tier bows also cost 200ish thousand denarsBows seem to be priced in line with their effectiveness.
Welcome to the club!Do you think it is normal for a player to retreat an infinite number of times while defending a castle?
I simulated a situation where I with 100 archers pushed back 1.5k army, just shooting while they approached the walls, and then retreated and did it again and again until victory! From my point is total abuse and it making dead the defence gameplay.
the complicated part is probably how they manage their thing, instead of simple programming. It was made clear throughout early access there's no cohesive line of thought. They pump archers up, then nerf then, then pump them up again. They tune cavalry behavior, then decide that's not how they want it. Make a whole patch fixing formations, then decide to make adjustments that break the whole thing. Tune some armor values, then change it again.FYI: This is not a critique, take it as an honest question
Are TW bad at programming? I feel like many answers to suggestions etc., are not "we wont do this", but rather "it is too complicated" or something similar. Meanwhile modders are doing it in a couple of weeks. It's really the first time ive heard a game studio often answering that something is too complicated.
All in all, it just feels weird and a bit suspicious that a small team of modders can implemented stuff in a matter of days/weeks, meanwhile TW takes months to implement it, if they even do it.
I'm not a programmer myself, i literally know nothing about it, but how hard can it be to implemented manhunters, feasts, more life to taverns like drunks, civil wars etc.?
again, NOT a critique, just an honest question if there is something i dont know.
No one said anything about hype except you. I bought Cyberpunk because I really enjoyed the Witcher 3 and expected Cdpr would deliver something just similar with Cyberpunk, which was naive of me perhaps in hindsight.
As long as they fix sieges before release and provide proper mod support+custom servers I will be content with Bannerlord. It wont be a great game as is but, it will be a decent enough battle simulater that modders can build upon and inject their own interesting diplomacy, rpg and campaign ideas onto, something that Taleworlds themselves have failed, refused or simply cannot implement in time for a release anyways.
No. They built that hype, then sold us what they had as "early access" while they could.This is a genuine question for all those who loved the Mount and Blade series. Yesterday i was going through the interwebs and found that in either 2014 or 2016, Paradox Interactive made the decision to allow their subsidiary companies to split. I think at first glance this wouldn't seem like such a big deal. Looking back now i can say that i think this was a terrible move by Paradox. While Paradox has some of the worst DLC policies in the industry they actively talk with the community and engage with people on forums (HOI4, CK3, City Skylines).
We were also given an amazing demo by TW in 2018 during gamescom that showed a siege actually going correct with ai using all the right pathfinding. Immeditaely my expectation for this game went through the roof as I was saying "if the game looks like this then 2020 must be better". And then you have youtubers like Resonant who during the initial release of dev blogs and staged gameplay hyped this game up for thousands of people only for it to fail at launch.
All in all our expectation for this game following the 2018 gamescom demo were extremely high. From the release of weekly dev blogs, to vides made by TW that showed gameplay and talked about upcoming features (some that never happened because they were too complex) and youtubers hyping the game up for simply views and subscribers aka Resonant.