But donating troops isn't really an accessible option. I need troops in my party, so it's full all the time. If I don't have a feif I can't store my troops anywhere, and if I have a feif it's garrison should already be pretty full so again places to put high tier soldiers is limited.
This whole "feature" is a joke. The punishment for failure is so incredibly significant. Why would anyone ever do this without save scumming?
How is this idea even supposed to be a fun gameplay conceit with interesting results?
Negative influence makes some sense, instead of people owing you favors you owe them favors.
But in gameplay it's real dumb.
I understand that influence inflation needed to be addressed, really badly. However TW's reaction was to go and gut two major sources of influence. Leaving the player in...
I think the problem you've identified is due to the way territory often changes hands back and forth, over and over. Or it trades between multiple settlements.
So a successful siege doesn't get you much. Because your new castle/city starts off with 50 defenders and every ai party on the map...
It seems like TW intends campaigns to last multiple generations. However I really don't see any game systems that support this and I don't see any progress towards actually making this worth doing for the player.
As it stands now if you start a campaign from scratch with a new character, by the...
This is a fine idea.
However I would also like it if TaleWorlds simply took the Training Field mod and just put it directly in the game.
Whatever they do, it needs to be significantly less time investment required to train up soldiers.
As it is right now the difficulty of training soldiers...
Why should we make it even harder to build good armies?
Right now the game really suffers from how annoying it is to level a soldier all the way.
The game actively discourages the player from taking part in even numbers fights, or really taking and risks. Because the punishments for losing...
+1 to basically all of this.
Tactics as a skill right now is really only useful at all for my companions. AI auto calcs all their battles so it helps them.
I'm not stupid enough to actually risk my hard won troops on an auto calc battle so I'll never benefit from the skill personally.
1.4.1 is terrible.
The new Diplomacy stuff is so half baked and had no business being implemented in a game they expected people to play and enjoy.
They also added in a second broken attack speed perk.