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  1. Genava

    e1.6.0-v1.2.0 Modding Adjustments & Access Modifiers Changes

    Good news, I am more optimistic now. Well done.
  2. Genava

    Summary of the news in the TC Modders Open Letter thread

    The big question is, how is it TW hires members of a TC modding team, yet somehow do not understand how they are making TCs difficult to make? This BS has made me lose faith in the future of this game and I have started actively telling people to hold off buying it until this clears up.
    Base Bannerlord, like M&B is not a good game. its a great FOUNDATION to mod off of, like Fallout, The Sims, ARK, Conan Exiles. But unlike those games, this one becomes great via Total Conversions.
    I think TW struggles with its development and it has issues in the quality of its staff and of the work made. They had constraints, maybe to keep the code inline. I think the internal issues in the development overcomes their wish to have a game better for modding.
  3. Genava

    Summary of the news in the TC Modders Open Letter thread

    Echoing many TW defenders on Steam and Reddit, one forum user repeatedly tried to get the devs' attention by asking whether the devs WERE actually restricting modders contrary to what Duh said but had a really good reason: copyright law.
    I never said that. I was asking if they have considered the issue.

    I know you are a political zealot but you should calm down this side from your personality because you are jumping to conclusions and making things up from nothing.
  4. Genava

    An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    The demand comes from the Modding Community in general, the developers of KoA merely voiced it.

    And as I have said before, this is going off-topic of this thread original topic. If you want to continue this discussion, open up a new thread. Any continuation of it here will now only result in a deletion of the posts.
    Ok, I won't bring the topic again. I just want bonerstorm to calm down in opening threads everywhere on the forum and on reddit telling I was suggesting the devs were aware of it and doing it on purpose.
  5. Genava

    POLL: Would you be OK with TW intentionally restricting modders?

    Only one guy brought it up in the open letter thread
    You misinterpreted my messages and my intents.
  6. Genava

    An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    This is the source of your confusion, improved modability can not be construed as a conspiracy against IP holders, that's just your great random idea.
    To be more clear, what I think is an issue is responding to the demand of a particular group that could be in copyright infringement. Typically, a SW mod asking for a few changes or documentation to do their overhaul mod and TW devs responding to it while knowing what the modders are doing and why they are asking something.

    I am not saying TW should block modding in any sort. Bonerstorm seems to misinterpret my intents and he is suggesting everywhere I am supporting this. I am simply asking if the devs have considered this issue before going to the option of removing internal on a case-by-case basis.
  7. Genava

    An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    Devs have not suggested that they're intentionally restricting mod development. Duh specifically said the opposite.
    At which point I have suggested this?
    You're not really accomplishing anything by claiming that Duh isn't telling the truth
    At which point I have suggested this?
    especially not if your intention is to provide reasonable explanations for the access modifier impasse.
    If it happens that this is really an issue, Hanlon's razor would provide a better explanation. Seriously, it is TW.
  8. Genava

    An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    (Edit: incidentally I have worked on a LOTR mod for Mount and Blade and we had an external forum because Taleworlds didn't want to risk legal trouble for HOSTING The Last Days mod on the forums)
    So hosting the forum of a mod could cause legal trouble but not directly helping them through direct support and direct modification?

    Allowing a more moddable game is not any kind of legal risk to the developers. Please read this again aloud.
    This is not allowing a more moddable game the issue. Please read my previous messages again. Aloud or not.

    I am pointing out the potential issue about the way chosen by TW to reach this goal. By interaction, answering to demands and support. Directly between the devs and the modders.

    What is mentioned here: https://forums.taleworlds.com/index...-conversion-mod-community.440886/post-9704835

    (If they choose instead to drop the internal modifiers, then there is no issue.)
  9. Genava

    An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    It is off topic, and there are already multiple threads where that topic has been thoroughly discussed.

    If you want a legitimate answer to that question, I recommend talking to a lawyer instead of asking a bunch of random people online.
    My question is directly related to the proposal from TW expressed in this thread. This proposal of a kind of support for internal modifiers could cause legal issues I think thats why I am asking.

    Honestly, this approach is inefficient and time-consuming, so I am suspecting they have even forgotten to check this potential issue.
  10. Genava

    An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    This goes also off-topic from the thread topic here, so if you want to discuss something in that direction, open up a new thread for it.
    Right. Although my question to the devs is legitimate I think and not off-topic.
  11. Genava

    An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    Yeah that's not a thing and hasn't been a thing for any mods, with extremely rare exceptions. Even if copyright claims could be made, the entire industry outside of TW plus a few others realizes that antagonizing modders is a great way to turn lifelong fans into lifelong enemies. It'd be like throwing copyright strikes at fanfics. People who gladly spend their free time paying homage to your content or enjoying said homage are also people who will spend a substantial portion of their disposable income on your franchise.
    Lotr mods in Skyrim had issues :

    There is also the tacite rule of no LOTR-mod in warhammer total war due to the implication of GameWorkshops. There is the recurring removal of mods in steam workshop due to copyright violation.

    So I wouldn't say it is not a thing.
  12. Genava

    An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    You mean violation of copyright as possible trouble? The devs would have no connection to that whatsoever, only the modders are exposed. Are the devs giving Star Wars models to the modders? No.
    Their changes would actually suit overhaul mods in general and not just those with copyright problems, so that's their defense.
    But providing a direct support to someone using your game for a violation of copyright through modding, it could be a situation problematic for TW. The naive defense of "I don't have control about what they did with our game" could not hold. The workaround is that someone else ask for the change and that the dev never answer to the demands from people doing mods with copyright violation.

    I am really waiting an answer from the devs.
  13. Genava

    An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    A question for the devs:

    The idea of asking directly to the dev for any change about the internal modifiers, could it cause legal issues? I mean, if someone wants to do a LOTR, SW or Warhammer based overhaul mods and ask you something and you provide it, aren't you in trouble? This is a direct involvement so I think I have the answer, but ask it anyway.
  14. Genava

    An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    Actually replacing (or even just disabling) those systems is nearly impossible because of the nested/hard-coded dependencies, which is critical for total-overhaul mods.
    That's exactly my biggest fear, I have seen a dozen modders saying they do not want to start an overhaul project without the guarantee that it would be feasible.
  15. Genava

    An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    The reason people are complaining about Taleworlds is that they are a company of some 100 people with the second best selling game of 2020 after Cyperpunk 2077. They have literally thousands of times more resources, manpower and expertise than I do. The fact that their game is not thousands (or even on par with) some one-person games is worth complaining about.
    Indeed. And the game has been in early access for a year. I think people are way too flexible and take anything. Development is rather slow for the resources they have acquired.
    The letter makes valid points, but all of you are missing main goal. The game is still in EA and their primary focus is "releasing" the game. So they don't care about this at the moment. This doesn't mean that they don't care about mods - this means, as a primary objective, they don't care about the mods and/or side effects of their updates to those mods.
    The problem is that people have the feelings that modders are providing things much efficiently.
  16. Genava

    A 2H axe is not a baseball bat (Animation video test)

    I think what is bothering me the most is that the native animation doesn't have a sliding strike. I mean a sliding of the hand position from wide to tight at the moment of the impact. As an environmental scientist having done quite a lot of field works, I can confirm this is really an important thing to get when you are using axes or sledgehammers regularly. This is also something you see in staff martial arts.
  17. Genava

    where do the Vlandians come from?

    The plaaic as the lore seens to make them something like the Etrurians..
    I see very often this hypothesis but I don't see what arguments for.
    Battania = mix of England and German tribes
    Battania is mainly a mix between Picts, Welsh, Scots, Irish Gaels and Gallowglasses. The names for the troops and the towns/villages are obviously Celtic. Notable the Fian is a reference to https://en.wikipedia.org/wiki/Fianna

    But indeed there are some addition from other cultures like the Thraco-Dacian falx, the throwing axes from Germans etc.
  18. Genava

    where do the Vlandians come from?

    The Battanians seem to be descendants of the original inhabitants of central Calradia, when the empire started to expand they slowly pushed the Battanians and other tribes like the Palaic away or forcefully integrated their peoples in the republic later turned empire so they are the equivalent of Celtic tribes.
    I am not sure the Palaic are Celtic
  19. Genava

    MP Antiquity Caesar's Rome: Multiplayer Battle Mod

    Looks fantastic Will you have the Manipular legion formation ? (I cannot remember when they switched over)

    Love to see 390 BCE Roman Hoplites V Gauls battles :grin:

    That's complicate topic. Cohorts are the most common tactical units reported during the Gallic Wars but the maniples are mentionned a few times in very particular circumstances. Notably against the Eburones (a Celtic tribe) using guerrilla tactics in the forests, Caesar dispatched his men in maniples. But on the battlefield, it doesn't seem to have been the case, at least not clearly.

    If you are more interested, I suggest you these articles:
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