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  1. Patch Notes v1.1.3

    Also, I found two new troops in game encyclopedia, Assassin and Master Assassin, did you plan for something like ambushed in cities or hire a killer to kill someone?
  2. Patch Notes v1.1.3

    did the seige simulation got fixed?many people report bug which make attackers count as defenders and receive city wall's defence buff for several monthes.
  3. Patch Notes v1.1.1

    anything about autoslove?it become strange after 1.1.0.
  4. Improvements to fief management

    I thought a village management system is a good idea, like set priority to villages to make them focus on generate more tax, troops or more goods
  5. Missplaced ”CanPenetrateShield“ for corssbow and bolts

    there are two crossbows for vlandia has a weapon flag called “CanPenetrateShield="true"”in weapon.xml but seems like it didn't function at all, today someone told me this flag is missplaced, because wether the bolt can penetrate a shield is depend on bolt, not crossbow, so I moved this flag...
  6. [v 1.1.0 BETA] Have you guys noticed how shields look now?

    We are aware of this bug. The work is still in progress for this issue.
    please make worn-out and clean version of shields coexist, just like color variants for clothes and armors.
  7. In Progress Missplaced ”CanPenetrateShield“ for corssbow and bolts

    Summary: when I search the weapon.xml in sandboxcore, I noticed there are two crossbow has a weapon flag called “CanPenetrateShield="true"”but seems like it didn't function at all, today a player told me this flag is missplaced, because wether the bolt can penetrate a shield is depend on bolt...
  8. What kind of new faction(s) would you like to see added to the game in the future?

    Darshi, they are a important faction in the game lore, a culture based on Sassanian Persia, which is the one of the biggest rival of the roman empire before the rise of the arbian empire in history. the empire in bannerlord is a combination of the 3th century roman empire and 11th eastern roman empire,so I think sassanid based darshi will be fine. also the game wiki told us the khzauit territory has many former darshi cities who subdue to their conquest. even Rhagaea is a daughter of a darshi Padishah in the early version of the game setting. with so many "darshi" in the game but we couldn't see anything except a horse and a mercenary minor faction who are actually created by an empire noble (in early version setting) /just normal mercenary based on real life ghulam. we could have more.
  9. I think defender's advantage on siege battle got deleted.

    We're investigating the issue and will follow up if any further info is needed.
    also, can you investigate the veteran militia? haven't see them respawn since 1.9
  10. In Progress Disappeared Veteran Militia

    Summary: since 1.9.0 I have notice something weired about militia:the veteran militia seems didn't respawn at all, I run a campaign and visited many settlements, including those belong to west empire which is a faction with the policy that increase the proportion of the veteran militia from the...
  11. Could the you fix the bow models?

    So the info system about mistakes made in the xml is made by TW themselves? It saved me countless of hours of my life for lots of times (I quite often change xml files), and I did not know wether it's vanilla or from a mod. :mrgreen:

    To the bows, have to be changed. I did not notice till now, maybe because I play without reticle and have to aim in first person?
    yes,after1.8 or 1.9 update. the game will automatically pinpoint the mistake in xmls. also a life savior for me. because I made and maintain a mod with only xml and xslt.
  12. Beta Patch Notes v1.1.0

    just found a new expression “heavy hit”in several weapon perks like in Hammer bolt perk for crossbow, could you explain what is a “heavy hit”?
  13. Could the you fix the bow models?

    Used to be a mod which restrung all the bows, stopped working ~1.7 iirc
    If you mean a mod called Better bows https://www.nexusmods.com/mountandblade2bannerlord/mods/2889?tab=description then I have a way to fix this mod, you can open the moduledata folder and find items.xml (or items_replace.xml / items_rbm.xml, according to your choice) , open it with a note pad, then change every "item_modifier_group" into "modifier_group"

    don't know why TW change those things in xmls constantly, it's useless and bad for us modders, can't imagine what will happen without their auto xml fault pinpoint system.
  14. Resolved Another Possible bug in partytemplate and spculture xmls

    Summary:
    Last time, I found the villager's party template has some problem and report it as a bug, (https://forums.taleworlds.com/index...g-in-partytemplate-and-spculture-xmls.449384/), you fix them, now they works fine, but this time I encountered the same problem when I try to modify the party templates for bandits like sea raiders/ mountain banits etc, can you fix it? (the looters's template works fine, but sea raiders and other "special" bandits didn't). for the detail of what I encountered, you can consult the link I post above, I do the same thing and meet the same problem, the only difference is last time I found villager's template didn't work as it intend, this time the bandits.

    ps: this time please make it quick, I don't want to wait for another six monthes.

    How to Reproduce:
    Have you used cheats and if so which:
    Scene Name (if related):
    Media (Screenshots & Video):
    Computer Specs:
    OS:
    GPU:
    GPU Driver Version:
    CPU:
    RAM:
    Motherboard:
    Storage Device (HDD/SSD):
    problem sloved, I forgot to turn off some mod, sorry everyone. please delete this thread.
  15. Please fix the bandit party templates

    problem sloved, I forgot to turn off some mod, sorry everyone.
  16. Resolved Another Possible bug in partytemplate and spculture xmls

    Summary: Last time, I found the villager's party template has some problem and report it as a bug, (https://forums.taleworlds.com/index...g-in-partytemplate-and-spculture-xmls.449384/), you fix them, now they works fine, but this time I encountered the same problem when I try to modify the party...
  17. Please fix the bandit party templates

    Last time, I found the villager's party template has some problem and report it as a bug, (https://forums.taleworlds.com/index.php?threads/possible-bug-in-partytemplate-and-spculture-xmls.449384/), you fix them, now they works fine, but this time I encountered the same problem when I try to...
  18. Official Release

    Hi 3D modeling devs. Will you ever look into "inconsistencies" with several bows in game? I dont want to depend on this mod forever.


    As author states:
    Many of the bows are strung backwards, and most have no string nocks and are strung in an impossible way.

    And me, being real life traditional horsebow archer (old hungarian types) would appreciate it greatly. Thanks 🖖
    I have a way to fix this mod, you can open the moduledata and find items.xml (or items_replace.xml / items_rbm.xml, according to your choice) , open it with a note pad, then change every "item_modifier_group" into "modifier_group"
  19. Could the you fix the bow models?

    dear developers, some of the bow models are wrong, the hunting bow and the mountain hunting bow's string are wrongly strung backwards, that's ridiculous, please fix it. here is a mod try to fix it but didn't receive update and stop function anymore. you can consult the images the modder posted...
  20. ✖ 本主题已失效 | 此篇帖子已過時 | This Thread is no longer Valid.

    能否修改一下“猎弓”和“山地猎弓”的物品模型,这两把弓的弦似乎装反了,正确的样子可以参考n站Better Bows这个mod里面的截图(第四张)

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