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  • 用户:guiskj
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  1. guiskj

    You know the game is dead when the adult mods take over...

    Whether you like that type of content or not, it is a good measure that the community has moved on from a game when its modding scene is taken by adult content...
  2. guiskj

    BL Coding Dialog/Quest workflow best practices?

    I appreciate the response. I am less looking for how to do it and more talking about how does TW or other mods handle dialoga at scale.

    This system, where strings are how you stich dialoga together has proven a big headache for me when trying to implement lots of branching logic.

    It is very error prone as there is no way to verify that your intended dialog tree is valid at compile time.

    To be honest, once I got spent some time with this system it became clear to me why Bannerlord is so bare of interesting dialog. It's just awful to work with.
  3. guiskj

    BL Coding Dialog/Quest workflow best practices?

    During Beta, I tried adding some quests to my mostly tweaks mod and I was seriously disheartened by how difficult the system was to use. Adding a few lines of dialog was easy enough, but the whole thing didn't seem to lend itself to helping authors manage a narrative. Has anyone found a...
  4. guiskj

    The Lost Relic

    Lost Ezerai Scroll. Me: I would like you to write a side quest, including possible player dialog options. This side quest is set in the world of Calradia, from the game Mount & Blade: Bannerlord. Sure, here's a possible side quest set in the world of Calradia: Title: The Missing Relic...
  5. guiskj

    Few questions please, if you don't mind

    Mod mod mod, moddy mod mod, mod mod.
  6. guiskj

    Patch Notes v1.1.2

    Kind of refreshing how quiet it is around here nowadays
    The silence is deafening.
  7. guiskj

    F5 to Dismount Cavalry breaks group designations.

    I believe this was intended to help when cav is dismounted because their mount died. Instead of trying to follow the rest of the cav on foot, the unit would join the nearest melee/archer group.

    The problem imo is that this does not distinguish why a cav got dismounted. We need a way the AI can discern being forcibly dismounted to being told to do so.
  8. guiskj

    I have concerns over the Mid and Late Game in v1.1.0 Beta and feel the gameplay has been degraded from previous versions.

    There is but it's not campaign AI, it's combat AI and I don't even think it does anything. Like does the AI fight even worse if you turn it down? I don't know but I can't imagine what they would do to be worse.
    If I remember correctly from when I was toying with modding this very thing WAY BACK during EA, a unit's skills affect its combat AI rating.
    This difficulty setting changes how much skill affects it, so that One Handed value of 100 can either be a imbecile or decent.

    Funny thing is that, again based in how it used to be, the best unit AI possible is with a skill at 350, making it so that you never experience it. Kind stupid, imo.
  9. guiskj

    What new features will be added in the future?

    If you see the gameplay as a great Demo of what the platform is capable, it makes you a lot less mad.

    I've started looking at Bannerlord as an awesome spiritual successor to RPGMaker. It has done wonders for my blood pressure.
  10. guiskj

    About updates and mods and blablabla

    In a dream I had, TW would focus all efforts on stabilizing the game, being honest with themselves that their main canpaign is mostly a proof-of-concept for their platform, and work directly with modders to help foster multiple different total conversion mods, both for single and multi player.

    I could see a very successful marketing strategy of "This game costs U$50 and you can access unlimited different interpretations of it! From a recreation of Middle Ages British Isle, to recreations of well-beloved fantasy realms!".

    It would remind me of NWN1, in a sense.
  11. guiskj

    So many abandoned modifications

    I'll give you my two cents.

    When EA started, I was super excited for the game and started a small mod with some tweaks that I hoped would grow to eventually be a big Vanila+ kind of mod.

    But after fighting with many breaking patches and,.most importantly, the time investment it took to decompile DLLs and parse through TW code to reverse engineer their stuff and then have to manually test my changes... It just became too much. Something like 60 to 70 percent of my steam game time was just debugging stuff and it burned me out.

    e1.5 was the nail on the coffin for me. I got disillusioned with the game's progress and decided I'll come back to the game when it comes off of EA.

    Now EA is, I guess technically, over but the vanilla game has still left a bad taste.

    I want to wait another year or so to see what TW does with this game and see if it is worth coming back.

    Having said all that, I genuinely thank the existing modders for creating some quite deep mods. Whenever I do decide to come back, it will be so much easier, to drink from their fountain, and hit the ground running.
  12. guiskj

    So many abandoned modifications

    @JabdiMelborn , thank you! I was not aware of this thread.

    I was basing by opinion on the fact that many newer mods on Nexus no longer link their source code.

    Faith renewed, though.
  13. guiskj

    So many abandoned modifications

    Honestly, the biggest thing that I miss from mods are a link to their source code repo.

    When Beta started, it was common for modders to link their source code, so that we could all learn from each other.

    Now, I don't see this anymore and it is a shame.
  14. guiskj

    Patch Notes v1.0.3

    Onto 1.0.4 ...
  15. guiskj

    Patch Notes v1.2.3 ...?

    Even if that was split in two patches that would be great. Something like this would show this game actually has a future.
  16. guiskj

    Thanks for this long journey!

    That 30 min video just breaks my heart. WTF happened? Did a dev get fired and completely nuked the source code?
    How can we have LESS features after 6 years!

    In many ways the UI is a lot better, but what happened to all that gameplay?
  17. guiskj

    Mount & Blade 2: Bannerlord Video Review by IGN

    IGN - "It is a good thing that combat is so good because everything else is shallow"

    I know so many here have been saying this over and over, but I can't help but be vindicated a little.

    If only Talewords had been made aware of this over TWO YEARS AGO... :rolleyes:

    https://forums.taleworlds.com/index.php?threads/designing-bannerlord.428570/
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