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  1. sh1ny4

    Dear developers the engine looks outdated.

    I'd also like to point out that for the items that can be considered finished, 'good or bad' kinda depends on the taste.. it is subjective.
    but some items indeed have the need of some more work, on that I agree.
    I'm not talking taste, I'm talking quality
    battanian brigandine vs sturgian lamellar over hauberk ? don't tell me it's a matter of taste please
    same for the maps, look at this

    just improving the weather makes the game look so much better, TW just doesn't really try on this end
  2. sh1ny4

    Dear developers the engine looks outdated.

    What's the issue?
    compare the vanilla battle maps to modded ones, same with armours. Even within base game there are some massive differences in quality, like top tier sturgian vs battanian.
    they are in the same engine but one looks significantly better than the other. the game has no consistent art quality meaning we get some pretty ugly parts that could have been done better.
    There are plenty of good looking games without top of the line technology, and plenty of games with top of the line technology that look bad.
    The game lacks development in many parts but the graphics ? really at the bottom of the priority list
  3. sh1ny4

    Dear developers the engine looks outdated.

    The issue with the game's look is the art direction, not the technology. And graphics don't really matter for this type of game, it's like complaining about a 4X' not featuring Raytracing
  4. sh1ny4

    There should be few/no multiplayer-only achievements

    But when 0% of single-player achievements can be solved in MP, why should MP achievements be solveable in SP?

    Its a mixed game. To get your 100%, do both or live with it :smile:
    this, and I'm an SP main
  5. sh1ny4

    Why is everyone dumb and superman in the native combat mode?

    I'm not an expert on medieval warfare but I have watched a fair few programs about it and read a few books. The whole idea of using a horse as a living battering ram sounds like a good idea until you realize how much training goes into making a horse, which is prey animal, obey commands when combat is raging all around them. Medieval knights formed a bond with horses which makes sense because of how much time they spent together.
    While a horse certainly could be used to knock down an opponent they're still flesh and blood and eventually they're going to take an injury too. Would you want to risk the life of an animal you've spent 1000's of hours working with and training just to knock down a few soldiers in hopes you'll take them out more easily? Think about it another way, I own a 100lb American Bulldog I believe he would and could disarm a few guys who had knifes. If I were put in such a situation there's no way in hell I would just send it after them so I could have an easier time. He's my friend and just wasting his life is not something I'm willing to do. I imagine that it would be something like that for a knight, probably even more so because of all the training it takes. Just my 2 cents.
    without it being a strategy, if you make a cavalry charge and your horse die in the process it's still 500+ kg in movement. You can be sure it will cause damages
  6. sh1ny4

    Beta Patch Notes v1.2.0-v1.2.4

    Please change the color of the cloth on the spears to the color of the kingdom banner.
    +1
  7. sh1ny4

    I can't play my game keeps crashing...

    I don't know from which game version is that save but some changes have been made in the game, that means you want to load and save in every version of bannerlord you've missed
  8. sh1ny4

    Patch Notes v1.2.3 ...?

    What balance changes or fixes would you guys like to see in the next patch?
    How the AI determine strength and nobles surrendering would be the among the best balance changes I'd want atm.
    Cinematics being in fullscreen and being able to travel with caravans when alone or only with companions would also be great
  9. sh1ny4

    Beta Patch Notes v1.2.0-v1.2.4

    NICE JOKE... multiplayer doesn't even have soundtracks

    afaik the MP menu's soundtrack is unique
    and it's really good
  10. sh1ny4

    4 Must implementations

    2. More map features
    Temples, Shrines - could be razed or pillaged by enemy armies and (re-build by the faction), could provide unique troops
    trade posts - (maybe spawn in roads with tons of trafic)
    would love such a thing, except for the whole unique troops. I'd much rather have it just have some special NPC (like the retirement feature) with specific gameplay feature, like healing in shrines, or items from other cultures in trading spots
  11. sh1ny4

    Suggestion Scene Editor Release Scene edit data for completed scenes

    While I agree that maybe only a few hundred people really need them, however I don't understand the bottle neck with files sizes, why do they have to be included with the modtools?

    Upload them to one of the file distribution sites:
    1) NexusMods (Distributes official mod tools for a lot of games on the site)
    2) Taleworlds website
    3) DropBox
    4) GoogleDrive

    Put the link on Moddocs page, Done.

    The benefits for the community are huge with little effort from TW
    - Singleplayer mods adding more features, characters, stories, quests, missions etc to
    - Converting maps to multiplayer (100's of scenes available to convert)
    - More content for player base = player retention + people coming back to play with new content

    @Dejan
    or with the modding kit files ?
  12. sh1ny4

    Development Update #12: Weather System, Formation Targeting and Warehouses

    and dev butt kissing helps? There are so many dev butt kissers on these forums that if butt kissing worked the game would be perfect by now. I am being real and if idiots want to keep acting like the game is so great and the devs have fixed so many problems you keep right on going.
    There has been plenty of dev bashing in this forum, it seems we are not using the same one... the only times I have seen positive replies was for the 1.8 and 1.2 releases. It didn't change anything either, you're just making the place more toxic, as if it wasn't toxic enough
  13. sh1ny4

    Official Modding Tools

    Hey, how do you guys download the modding kit from Steam ? I tried looking for it following instructions, but it's 2023 and it seems I can't find the "tools" checkbox.
    in your library under home you can check if tools are enabled
    if they are go in the uncategorized category (you may need to disable the play button under home that filters only the softwares you have installed), you should see the modding kit among many other tools
  14. sh1ny4

    Development Update #12: Weather System, Formation Targeting and Warehouses

    right because they have done so much with the constructive messages. The AI is still incredibly stupid. In Tournaments archers will continue to shoot at people no where near them while a melee is attacking them, and that has been that way for 3 FING years. Stupidity. That you can't order your troops to attack specific troops in armies you are fighting is incredibly stupid. Was that constructive enough for you?
    So since being constructive didn't work being insulting will ? that's a peculiar mindset
  15. sh1ny4

    Development Update #12: Weather System, Formation Targeting and Warehouses

    You know, maybe instead of adding new crap you fix the garbage that is the base game first. Disgusting.
    how constructive of a message, it will clearly help with the development of the game and the communication from the devs
  16. sh1ny4

    BL Coding Where can I find which settlements the AI visit when recruiting ?

    one thing I would like to suggest is a recruiter for minor faction units if the relation is high enough. This together would make castles very interesting.
    the recruiter being in the castles ? I think a line of dialogue when talking to a Minor faction leader would be more logical, although it might become too easy to cheese recruits.
    Although tbh I don't really know how players like to interract with minor faction as I have long removed them from my game, since I think less troops is better than more
  17. sh1ny4

    Rebuild the recruit system

    In Village B where they raise horses they do
    in that village they still need a part of the population to produce food for the horses, unless it's a nomadic village (which doesn't exist in game)

    Well we see the smal village there. It´s like 15 buildnings for 2-400 people. So i assume there is more buildnings in the rural area and we see the village center. Back in the day the few lived in the center and the majority lived outside. I belive we must use our imagination there.
    For sure the recruitment act itself could be made with a say a cutscene. Seeing our hero standing at a table and saying we are looking for archers or foottroops. That would sure work in towns. Better then the village was specialiced in their expertice. The town offer the mixed. But in villages you do speak to the village elder.
    Ah. you was thinking like that. I think thats too big for the devs to be honest. Maybe in a dlc.
    But a castle is a soldiers home. It´s where the army usually stayed and trained. So the surrounding villages has more likely their families. More likely to be trained by a veteran father.
    Money is infact way too easy to come by. But if you look at upgrading with loot. It´s silly expencive. But for sure it needs balance.
    You, if you have a feif with a garrison you can boost up the first ranks from there. Who to say the ai don´t do that? Maybe the devs just havent had the time to code it yet. And that medicine is way too good. The ai don´t use partyroles. They should use wanderers the same as the player.
    • unfortunatly the main map doesn't reflect that, if it was akin to the pictures wwe have of the dell'arte della guerra mod sure
    • It would be great, although the cutscene might quickly get annoying imo. I can understand the argument for the villages being different but I think it should be something similar to towns
    • sadly it's too big for the vanilla game, agreed, but it would be a nice thing to have as a mod imo. It would give such unique flavors to cultures
    • The castle is their home, not the villages, which are most of the time regular villages that exist because the castle needs hands to be built. I modded what I think would be much more logical, as in the elite recruits are found within the castle.
    • Unfortunately balancing this game is really hard, I had the troop wage multiplied by 4 in a WIP mod and no lord could muster a party larger than 20, so the game couldn't evolve
    • I agree that AI could use many things the player use like wanderers but it wouldn't make the game harder imo, just take longer as the player still has the advantage since he can have a full stack of tier 6 troops, which is impossible for the AI, and the AI only go through simulated battle not mission battle. Also they get some cheats the player doesn't get, like respawning with troops or a random chance to gain gold
  18. sh1ny4

    BL Coding Where can I find which settlements the AI visit when recruiting ?

    i really like your mod.
    Even if you can't find a way to make ai recruit from castles, it is not a big problem in my opinion. Defeated nobles respawn with the party template. If the number of noble troop is to low, you might increase it there. But reducing the amount of noble troops would not be too bad for me.
    Thanks ! I agree it's not a big problem as I am perfectly good with the amount of elite recruits currently in my game with my mods (3 to 10 per party), but I would like for the system to be a bit more proper in the way it works.
    It's also good training for me, it could be useful for other mods later down the road to know how to change the AI
  19. sh1ny4

    Rebuild the recruit system

    It´s a start. A village that raises mounts should have youngsters that learn how to ride before they could walk. Most other villages uses what. Mules or work horses. Neither makes lodgic to spawn cavalry. But strong lads to swing an axe oh yes.
    Just because there is a lot of horses in a village doesn't mean everybody uses one, you still need quite the wealth to afford a horse
    which could also be used to explain why villages that don't produce horses can have recruits with horses, it can be just because the recruit in question comes from a wealthy family, or the local notable/lord granted them a horse

    Recruits spawn too quick or slow you mean?
    To build relation to gain higher tier troops well i do see lodgic in that. They are not mercs for hire.
    Well given mods there is almost too much. Don´t most players use bandits anyway?
    Well should not castles have better troops to offer then a tradesettlement?
    Well there is something not lodgical. But how would playing be if it cost 250 000 each time you upgrade 10 troops. Imagine that at tier 0 when your struggling to afford food to the troops.
    Now thats just so the game wont be too easy. It´s silly easy already.
    • Way too fast, a village with 200 habitants can't pull out new recruits everyday without losing in population
    • In all logic you would set up a recruitement spot and peoples would come to you to be recruited, or at worst you ask them personnaly, no need to go through the notables
    • didn't understand anything of what you mean, I meant some cultures could go through levy while other military service
    • the castle has no troops, the bound village has, and it has no reason to be any better than other villages
    • I do get your point about cost being too high but 10 gold, really ? make it at least 100
    • the game is too easy because the AI is bad, by no mean should this kind of cheat be used in a functioning game. And this doesn't make the game hard, it just lengthen it.
  20. sh1ny4

    Rebuild the recruit system

    Of all the issues with the recruitment system this is really what you complain about ? Just because a village doesn't produce mounts doesn't mean no one in the village has one.
    I don't know, you could have complained about
    • how fast recruits respawn
    • the logic behind having to be friend with notables to recruit
    • the lack of difference between cultures (think about levy for example)
    • the reason behind elite recruits being found in castle bound villages
    • why the recruitment costs are lower than any item a recruit uses
    • why enemy lords respawn with free troops (and why would this ever be linked to the creation of the party on a game start)
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