Loot can be only acquired in Taleworlds official servers. Vast majority of playerbase don't play in official servers for obvious reasons.
Why on earth would you force players to get loot in order to get access to this?
Do they actually have any rules? Please share if you know. Considering that there's not even any monetisation policy, I doubt there's any actual rules you need to follow.
I really don't want defend Crpg, but balancing is already better than in native and it is definitely carrying the MP right now and probably will keep doing so until there are more mods available. Native was dead on release and will never come back unless there's a complete rework, which will never happen.
Are MP achievements tied to matchmaking system or can you unlock them in custom servers?
Hopefully they will, because for many, grinding and having fun is subjective.
I personally have done that and liked the mod a lot, considering how awful the perk system is in native. But playing as a below lvl10 character and having fun is subjective.
You still seem to be missing the whole point and you are acting like you've seen a unicorn and you are trying to convince everybody that it looked magnificent. Meanwhile no one is trying to argue against you, that you saw a unicorn and that it looked magnificent.
Okay scrap that then. MP is gonna crash as much then.
Prime Matter to publish Mount & Blade II: Bannerlord for consoles, PC