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  • 用户:Draky
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  1. Hugely unpopular idea: Taleworlds should just scan workshop/nexusmods for the popular mods and implement them in vanilla

    I doubt that's much of an issue: Settlement Icons and Quick Talk started as mods after all.

    I think the bigger issue is that TW staff have to maintain features the same way modders need to consistently go back and update their mods, so they might not want to take on that burden.
    Yea but that would be just insane amount of laziness. If TW developers have to pass every issue through a "do we really want to maintain that feature we're lazy" pass then there's nothing that can save this game at all

    I'd rather believe they are just that incompetent which is why their game is a brojken mess, but not that they are both incompetent and incredibly lazy
  2. Hugely unpopular idea: Taleworlds should just scan workshop/nexusmods for the popular mods and implement them in vanilla

    @Draky

    change the title of your thread to Huge Loved Popular Idea
    Well if you scroll through this thread you'll see just how well loved that idea is :grin:
  3. #1 Feature that would substantially improve Bannerlord for you?

    Either add a whole bunch of new quests both for low, middle and high level players (including kings/queens), or alternatively port a whole lot of mechanics from ck2 to make controlling the kingdom be actually fun AND challenging as opposed to the current puddle-level lack of anything to do and any challenges to face once you become a king.
  4. Hugely unpopular idea: Taleworlds should just scan workshop/nexusmods for the popular mods and implement them in vanilla

    Nobody likes people profiting from the free labour of others. And that's exactly what it would look like.
    That's like saying that museum profit from the free labour of the painters who had donated their works to those museums
  5. Hugely unpopular idea: Taleworlds should just scan workshop/nexusmods for the popular mods and implement them in vanilla

    I think they already do this

    But generally speaking they can't just wholesale copy mods, cause you're basically stealing other people's work at that point. Good way to way to end up on a bunch of game journalist's website front page and really turn folks against you, even your typical plucky streamer can't defend that.

    That said mods/modding exist in a pretty grey area. TW could probably pretty easily incorporate any existing mods and say it's justified since mods are developed off of their assets. (Just wanna say I'm not a lawyer, so take what I say with a dose of salt.) Also it's not real hard to change a few lines of code and make something look like it's yours anyways, why I've always shied away from anything coding/programming related. The village/town icons on the map are very reminiscent of an early 2020 mod for instance, but that could also be coincidence.
    I understand, but I just can't come up with reasons why modders would rile up people to defend their mods being incorporated into the main game. Especially if given credit (whic is easy to do, just list the mods incorporated and their authors at the bottom of the credits page in the game). I mean, what are they losing beside not having to update their mods every time TaleWorlds releases a small patch (which is every few god damn days or weeks).
  6. Hugely unpopular idea: Taleworlds should just scan workshop/nexusmods for the popular mods and implement them in vanilla

    Terrible idea. I would bet that more people play and prefer this game "vanilla". You have a choice and they deserve to have one too.
    Console players don't have that choice!!
  7. Hugely unpopular idea: Taleworlds should just scan workshop/nexusmods for the popular mods and implement them in vanilla

    First off I’m pretty sure they’d need to ask as they would be directly profiting off another’s hard work. I’m not just talking some small battle order mod - what would stop them from grabbing and packaging huge overhauls like Pendor?

    Though I’m not positive the legality of such a move I’m pretty sure they’d be violating some sort of intellectual material grab. I like my idea of them compensating modders either their competition and/or sub contracting / hiring

    Your welcome to donate but don’t try and speak for others work
    idk man given that as long as mods stay just mods they are gonna be used by very few people, probably in single digit percentage of the total player base, i dont think it's fair to the rest of the community to lock them like that

    if the mods are integrated into the main game, with due credit of course, they'll be used by 100% of the playerbase. Idk i think most modders would want them, sure, there might be a small minority of modders who'd wanna opt out but those people can always just delete their mods. Or better yet, have TW contact modders for permission before implementing their work into the game. If the modders promptly respond with a refusal - their work won't be added (and ideally TW would then make a forum post of all modders who'd refused to let all players enjoy their work)
  8. #1 Feature that would substantially improve Bannerlord for you?

    procedural systems are often bad - I wouldn't want that, it'd instead be better to have all procedurals we already have + the missing ones that we used to have in Warband + a significant number of hand tailored ones (something around 50 would do the trick for all stages of the game) - it would be dismissible (the hand crafting) if we had logical reactive procedurals instead, but that's long to explain so I'll leave it at that...
    given that they couldnt even bother to add more than like 10 procedural quests i think there's no way they're ever adding 50 hand crafted ones, i dont even think they have anyone on the staff to do the writing and game design necessary for that
  9. Resolved Textures missing in Dunglanys

    Summary: Purple error textures appear in the game, apparently only in the town called Dunglanys How to Reproduce: 1) Start the game 2) Visit Dunglanys Have you used cheats and if so which: no Scene Name (if related): Dunglanys Media (Screenshots & Video): Computer Specs: OS: win 10 GPU: 5700xt...
  10. bulk refining

    PLEASE impliment this either a new button or the ctrl or shift option will work to, this is painbull as hell.
    This, or also give aus an option to refine everything except for locked items!
  11. Hugely unpopular idea: Taleworlds should just scan workshop/nexusmods for the popular mods and implement them in vanilla

    I dont think modders would appreciate their hard work to be stolen like that
    So just credit them in the credits or something. I'd think of devs taking on my idea and reliving me from the need to constantly follow their updates to update my mod as both an honour and a good thing
  12. #1 Feature that would substantially improve Bannerlord for you?

    Not sure if it's fits into the "1 feature" mindset, but more procedurally generated quests with higher complexity. This game, developed by allegedly almost a hundred people, has like 10 quests most of which play similar, half of which are super boring and all of which are 1 step primitive adventures.
  13. Hugely unpopular idea: Taleworlds should just scan workshop/nexusmods for the popular mods and implement them in vanilla

    I'm not sure it's really unpopular, you know? I mean, at this point the game needs all the help it can get...
    Well I called it unpopular because i know in many other communities implementing mods into main game at least without hiring the mods' devs has been looked down for a while. just look at Ck2 where pdx just ended up hiring the guy who made ck2 plus since that mod was so popular it was eventually seen as a must have improvement for the game
  14. This game sucks

    They'll continue to be lazy as long as the consooomers are fine with it, and they sure thing are. the game has what, 200k reviews on steam? That must mean that it had solved at least a few millions copies. And what about those reviews? It's sitting at what, 88% approved on steam? come on
  15. Hugely unpopular idea: Taleworlds should just scan workshop/nexusmods for the popular mods and implement them in vanilla

    Seriously just scan both and if the mod is popular enough and has a high enough rating then implement it in vanilla. As on option where appropriate (e.g. the decapitation mod could become a toggle in the settings) and mandatory otherwise (e.g. your party characters' spawn on their civilian...
  16. an option for aging.

    I would actually strongly prefer an option to pause aging for all characters in the campaign settings, just make sure players would be able to unpayse it at any time
  17. There needs to be an option to inspect crafted weaponry and see their recipee

    Saying this as someone who has crafted the perfect sword for myself a year ago on an earlier patch and who now can't figure out the recipee that I had used
  18. Resolved If you take up a quest to occupy a castle but then get knocked out during the siege battle and autoresolve the keep battle the quest fails

    actually upon further testing the quest fails automatically after capturing the castle independent of whether u die in the battle or not
  19. Resolved If you take up a quest to occupy a castle but then get knocked out during the siege battle and autoresolve the keep battle the quest fails

    Summary: If you take up a quest to occupy a castle but then get knocked out during the siege battle and autoresolve the keep battle the quest fails because "you did not participate in the siege of the castle" How to Reproduce: 1) Take up one such quest. 2) get knocked out during the initial...
  20. Remove the option to visit scenes

    Alternative option: actually add stuff to the scenes to make them useful. Events, music, more quests, interesting things to see, perhaps festivities dependant on the in-game calendar.

    It's really baffling how they must have spent more dev time on building the scenes than anything else, but there's legitimately nothing to do there except for quests, which are few, extremely repetitive, terribly boring design-wise and not worth it reward-wise
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