Yea but that would be just insane amount of laziness. If TW developers have to pass every issue through a "do we really want to maintain that feature we're lazy" pass then there's nothing that can save this game at all
Well if you scroll through this thread you'll see just how well loved that idea is
That's like saying that museum profit from the free labour of the painters who had donated their works to those museums
I understand, but I just can't come up with reasons why modders would rile up people to defend their mods being incorporated into the main game. Especially if given credit (whic is easy to do, just list the mods incorporated and their authors at the bottom of the credits page in the game). I mean, what are they losing beside not having to update their mods every time TaleWorlds releases a small patch (which is every few god damn days or weeks).
Console players don't have that choice!!
idk man given that as long as mods stay just mods they are gonna be used by very few people, probably in single digit percentage of the total player base, i dont think it's fair to the rest of the community to lock them like that
given that they couldnt even bother to add more than like 10 procedural quests i think there's no way they're ever adding 50 hand crafted ones, i dont even think they have anyone on the staff to do the writing and game design necessary for that
This, or also give aus an option to refine everything except for locked items!
So just credit them in the credits or something. I'd think of devs taking on my idea and reliving me from the need to constantly follow their updates to update my mod as both an honour and a good thing
Well I called it unpopular because i know in many other communities implementing mods into main game at least without hiring the mods' devs has been looked down for a while. just look at Ck2 where pdx just ended up hiring the guy who made ck2 plus since that mod was so popular it was eventually seen as a must have improvement for the game