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  1. Melast

    Need More Info [Campaign Map] Desert Canyon Pathfinding

    Hi, The pathfinding for canyons in the desert is wrong. Here's a screenshot for the canyon behind Medeni Castle. As you can see by the tracks, my party favored the cliff face over the canyon floor. Moreover, the canyon floor itself is inaccessible on this part, from what my mouse cursor told...
  2. Melast

    Need More Info Siege Map Exploit - Get around the wall

    Hi, On some imperial siege maps (namely Rhesos Castle and Diathma), I am able to get around the wall and into the castle/city by jumping on some rocks on its right side. I didn't try to get my troops through there, as I haven't led a siege in these maps yet. Here are some screenshots : the...
  3. Melast

    SP Native Pre-Battle Orders & Deployment (v0.96.3 for Warband 1143+WSE)-patch for 115x

    I got the same OPCODE error as English_Knight and Andrei Haiducul, namely
    English_Knight 说:
    SCRIPT ERROR ON OPCODE -2147483088: Invalid troop ID: 1131120; Line NO: 602: At script [556] npc_decision_checklist_faction_ai_alt.
    but with a different Troop ID. I use the Warband Enhanced mod for M&B 1.143, which also includes Diplomacy and Freelancer, and the error occured independantly of the AI Formation choice. Here's the rgl_log, if it's of any use:
    插入代码块:
    Starting new log file.
     Version:  1.143 
     
    -- OS: Microsoft  (build 9200), 64-bit
    -- RAM: Available physical RAM: 4095MB/4096MB
    -- CPU: AMD Phenom(tm) II X4 850 Processor (AuthenticAMD)
     - L1 cache size: 64K
     - L2 cache size: 512K
     - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt 
     - Number of CPUs: 4 ( Speed: ~3322MHz / ~3322MHz / ~3322MHz / ~3322MHz )
    
    -- GPU:
     - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 560 
     - Texture Memory: 4045 ( Available Texture Memory: 4006 )
    
     
     Processing Ini File {
     Module_name =  Calradia 
     Num Hints =  12 
     Setting Map Min X =  -180.000000 
     Setting Map Max X =  180.000000 
     Setting Map Min Y =  -145.000000 
     Setting Map Max Y =  145.000000 
     Setting Time Multiplier =  0.250000 
     Setting Seeing Range Multiplier =  6.500000 
     Setting Track Spotting Multiplier =  0.800000 
     Setting player_wounded_treshold =  5.000000 
     Setting hero_wounded_treshold =  15.000000 
     Setting Skill Prisoner Management Bonus =  5 
     Setting Skill Leadership Bonus =  3 
     Setting Base Companion Limit =  20 
     Setting player_xp_multiplier =  2.000000 
     Setting hero_xp_multiplier =  2.000000 
     Setting regulars_xp_multiplier =  3.000000 
     Setting damage_interrupt_attack_treshold =  3.000000 
     Setting damage_interrupt_attack_treshold_mp =  1.000000 
     Setting armor_soak_factor_against_cut =  0.800000 
     Setting armor_soak_factor_against_pierce =  0.650000 
     Setting armor_soak_factor_against_blunt =  0.500000 
     Setting armor_reduction_factor_against_cut =  1.000000 
     Setting armor_reduction_factor_against_pierce =  0.500000 
     Setting armor_reduction_factor_against_blunt =  0.750000 
     Setting horse_charge_damage_multiplier =  1.000000 
     Setting couched_lance_damage_multiplier =  0.650000 
     Setting fall_damage_multiplier =  1.000000 
     Setting shield_penetration_offset =  30.000000 
     Setting shield_penetration_factor =  3.000000 
     Setting missile_damage_speed_power =  1.900000 
     Setting melee_damage_speed_power =  2.000000 
     Setting multiplayer_walk_enabled =  0 
     Setting mission_object_prune_time =  180 
     Scan Module Textures =  1 
     Scan Module Sounds =  1 
     Loading Resource  test 
     Loading Resource  textures_face_gen 
     Loading Resource  shaders 
     Loading Resource  textures 
     Loading Resource  materials 
     Loading Resource  materials_face_gen 
     Loading Resource  uimeshes 
     Loading Resource  meshes_face_gen 
     Loading Resource  helpers 
     Loading Resource  map_tree_meshes 
     Loading Resource  map_icon_meshes 
     Loading Resource  particle_meshes 
     Loading Resource  skeletons 
     Loading Resource  tree_meshes 
     Loading Resource  xtree_meshes 
     Loading Module Resource  grass_meshes 
     Loading Resource  plant_meshes 
     Loading Resource  body_meshes 
     Loading Resource  object_meshes 
     Loading Resource  object_bodies 
     Loading Resource  goods_meshes 
     Loading Resource  item_meshes1 
     Loading Resource  horse_a 
     Loading Resource  arabian_horses 
     Loading Resource  arabian_castle 
     Loading Resource  food 
     Loading Resource  beards 
     Loading Resource  armors_b 
     Loading Resource  armors_c 
     Loading Resource  armors_d 
     Loading Resource  armors_e 
     Loading Resource  armors_f 
     Loading Resource  armors_g 
     Loading Resource  armors_h 
     Loading Resource  armors_i 
     Loading Resource  boots_b 
     Loading Resource  boots_c 
     Loading Resource  helmets 
     Loading Resource  helmets_b 
     Loading Resource  village_houses 
     Loading Resource  village_houses_a 
     Loading Resource  village_houses_b 
     Loading Resource  hair 
     Loading Resource  deneme 
     Loading Resource  interiors_a 
     Loading Resource  interiors_b 
     Loading Resource  interiors_c 
     Loading Resource  arena 
     Loading Resource  map_icons_b 
     Loading Resource  castle_a 
     Loading Resource  dungeon 
     Loading Resource  stone_houses 
     Loading Resource  snowy_houses 
     Loading Resource  snowy_castle 
     Loading Resource  helmets_d 
     Loading Resource  helmets_e 
     Loading Resource  helmets_f 
     Loading Resource  castle_b 
     Loading Resource  square_keep 
     Loading Resource  anim_b 
     Loading Resource  shields 
     Loading Resource  shields_b 
     Loading Resource  weapon_meshes_c 
     Loading Resource  xtree_meshes_b 
     Loading Resource  map_icons_c 
     Loading Resource  pictures 
     Loading Resource  user_interface_b 
     Loading Resource  user_interface_c 
     Loading Resource  scene_encounter_spot 
     Loading Resource  interior_thirsty_lion 
     Loading Resource  scene_small_tavern 
     Loading Resource  weapon_meshes1 
     Loading Resource  weapon_meshes_b 
     Loading Resource  houses1 
     Loading Resource  wall_meshes1 
     Loading Resource  town_houses 
     Loading Resource  doors 
     Loading Resource  churches 
     Loading Resource  town_houses_b 
     Loading Resource  castle_c 
     Loading Resource  castle_d 
     Loading Resource  castle_e 
     Loading Resource  castle_f 
     Loading Resource  castle_g 
     Loading Resource  castle_h 
     Loading Resource  castle_i 
     Loading Resource  gatehouse 
     Loading Resource  viking_houses 
     Loading Resource  fake_houses 
     Loading Resource  town_houses_c 
     Loading Resource  particles_2 
     Loading Resource  prisons 
     Loading Resource  prisons_b 
     Loading Resource  interiors_d 
     Loading Resource  costumes_b 
     Loading Resource  costumes_c 
     Loading Resource  arena_costumes 
     Loading Resource  boots_a 
     Loading Resource  terrain_borders 
     Loading Resource  terrain_borders_b 
     Loading Resource  skyboxes 
     Loading Resource  object_b 
     Loading Resource  tree_e_meshes 
     Loading Resource  destroy 
     Loading Resource  xtree_meshes_c 
     Loading Module Resource  grass_meshes_b 
     Loading Resource  interiors_steppe 
     Loading Resource  grooming_horse 
     Loading Resource  town_houses_d 
     Loading Resource  horses_b 
     Loading Resource  ani_horse_mounted 
     Loading Resource  deneme2 
     Loading Resource  horse_skeleton 
     Loading Resource  steppe_fake_houses 
     Loading Resource  weapon_meshes_d 
     Loading Resource  tableau_shields 
     Loading Resource  heraldic_armors 
     Loading Resource  spear 
     Loading Resource  weapons_e 
     Loading Resource  weapons_f 
     Loading Resource  instruments 
     Loading Resource  sarranid_armors 
     Loading Resource  custom_banner 
     Loading Resource  simple_primitives 
     Loading Resource  ani_man_walk 
     Loading Resource  ani_twohanded 
     Loading Resource  ani_onehanded 
     Loading Resource  ani_death 
     Loading Resource  ani_stand_guardsman 
     Loading Resource  ani_human_mounted 
     Loading Resource  ani_lady_stand 
     Loading Resource  ani_poses 
     Loading Resource  ani_stand_shopkeeper 
     Loading Resource  ani_man_cheer 
     Loading Resource  ani_stand_onhorse 
     Loading Resource  ani_throw_stone 
     Loading Resource  ani_strikes 
     Loading Resource  ani_equip_arms 
     Loading Resource  ani_run_p 
     Loading Resource  ani_run_forward_left_right 
     Loading Resource  uni_strikes3 
     Loading Resource  ani_walk_sideways 
     Loading Resource  ani_run_sideways 
     Loading Resource  ani_stand 
     Loading Resource  ani_crouch_down 
     Loading Resource  ani_low_walk 
     Loading Resource  ani_turn_man 
     Loading Resource  ani_attacks_single 
     Loading Resource  ani_lancer 
     Loading Resource  ani_attacks 
     Loading Resource  ani_kicks 
     Loading Resource  ani_parry_attack 
     Loading Resource  ani_walk_backward 
     Loading Resource  ani_run_lookingsides 
     Loading Resource  ani_defends 
     Loading Resource  ani_walk_lookingsides 
     Loading Resource  ani_jump 
     Loading Resource  ani_wedding 
     Loading Resource  arabian_props 
     Loading Resource  uni_jump 
     Loading Resource  uni_stances 
     Loading Resource  uni_equip 
     Loading Resource  uni_strike 
     Loading Resource  uni_throws 
     Loading Resource  uni_fistswing 
     Loading Resource  uni_lord_stand 
     Loading Resource  uni_defence 
     Loading Resource  uni_sideways 
     Loading Resource  dart 
     Loading Resource  armors_new_a 
     Loading Resource  armors_new_b 
     Loading Resource  armors_new_heraldic 
     Loading Resource  armors_new_arena 
     Loading Resource  crossbows 
     Loading Resource  arabian_armors 
     Loading Resource  rock 
     Loading Resource  costumes_d 
     Loading Resource  nordic_helmets 
     Loading Resource  sarranid_helmets 
     Loading Resource  sarranid_armor 
     Loading Resource  raw_materials 
     Loading Resource  khergit_lady_dress 
     Loading Resource  vaegir_helmets 
     Loading Resource  gauntlets_new 
     Loading Resource  sarranid_lady_dress 
     Loading Resource  sarranid_boots 
     Loading Resource  bride_dress 
     Loading Resource  full_plate_armor 
     Loading Resource  weapon_meshes_e 
     Loading Resource  fur_armors_a 
     Loading Resource  ui_server_filter 
     Loading Resource  warhorse_new 
     Loading Resource  ship 
     Loading Resource  arabian_houses 
     Loading Resource  object_c 
     Loading Resource  tree_f 
     Loading Resource  interiors_arabian 
     Loading Resource  arabian_village 
     Loading Resource  valleyProps 
     Loading Resource  workshops 
     Loading Resource  barrier_primitives 
     Loading Resource  town_houses_e 
     Loading Module Resource  Papas_Community_Animations 
     Loading Module Resource  pbod_resources 
     Loading Module Resource  std_banners 
     Loading Module Resource  std_banners_default 
     Loading Module Resource  std_flags_vertical 
     Loading Module Resource  custom_missiles 
     Loading Module Resource  pics_freelancer 
     Unrecognized Module_info directive =  network_compatible . Skipping.
     Unrecognized Module_info directive =  hide_other_mod_servers . Skipping.
     Unrecognized Module_info directive =  ground_weapon_collision . Skipping.
     Unrecognized Module_info directive =  use_missile_damage_type . Skipping.
     Unrecognized Module_info directive =  allow_unset_script_params . Skipping.
     
    } //Processing Ini File Finished
     Loading Music...
     Loading Textures...
     Finished Loading Textures...
     L8 Format is  supported
     WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
     WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
     Loading Module...
     Loading item kinds...
     Loading dialogs...
     Loading mission templates...
     Loading party templates...
     loading time:  27784 
     Finished All...
     Loading tracks
     load_map_data complete.
     Init_map complete.
     init_meta_mission complete.
     map mesh built.
     get_ideal_sun_color.
     get_ideal_fog_color.
     610 parties added.
     launch complete.
     SCRIPT ERROR ON OPCODE -2147483088: Invalid Troop ID: 1908274619; LINE NO: 602: 
     At Script [556] npc_decision_checklist_faction_ai_alt. 
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Frame# : 2896 
    Saving options...  OK!
     Exiting network manager...  OK!
     Deleting resources...  OK!
     Exiting physics manager...  OK!
     
     num rt_material : <c: r  2 > / <c: y 4 >
     
     Render Target Format Usages:
     A8 :  3 ( 1 1 1  )
     A16B16G16R16 :  7 ( 1 1 1 1 1 1 1  )
     D24X8 :  1 ( 0  )
     D16 :  1 ( 1  )
     R16F :  2 ( 1 0  )
     G16R16F :  5 ( 1 1 1 1 1  )
     A16B16G16R16F :  3 ( 0 0 0  )
     
    Dumping resource usage information: 
     #Full textures:  22 
     #RT textures:  22 
     #RT materials:  4 
     #RT Memory usage:  76335 
     Exiting graphics manager...  OK!
     
    Current Config { 
    	first_time : 0 
    	texture_detail : 75 
    	render_buffer_size : 15 
    	max_framerate : 120 
    	start_windowed : 0 
    	use_pixel_shaders : 1 
    	use_vertex_shaders : 1 
    	fake_reflections : 1 
    	show_framerate : 1 
    	use_ondemand_textures : 1 
    	use_ondemand_textures_mt : 1 
    	disable_music : 0 
    	disable_sound : 0 
    	disable_frequency_variation : 0 
    	cheat_mode : 0 
    	enable_blood : 1 
    	enable_edit_mode : 0 
    	force_single_threading : 0 
    	debug_mode : 0 
    	display_width : 1920 
    	display_height : 1080 
    	display_bits : 32 
    	antialiasing : 4 
    	sample_quality : 0 
    	alpha2coverage : 1 
    	force_vsync : 1 
    	shadowmap_quality : 1 
    	shader_quality : 2 
    	postfx_dof : 1 
    	postfx_hdr : 2 
    	postfx_autoexp : 1 
    	flora_degrade_distance : 125.490196 
    	flora_lod_detail : 0 
    	use_instancing : 1 
    	use_secure_connection : 0 
    	max_number_of_connections : 16 
    	look_for_server_on_this_machine : 0 
    	music_volume : 0.400000 
    	sound_volume : 1.000000 
    	mouse_sensitivity : 0.168100 
    	invert_mouse : 0 
    	enable_lighting : 1 
    	enable_particles : 1 
    	enable_blood : 1 
    	enable_character_shadows : 1 
    	enable_accurate_shadows : 1 
    	number_of_corpses : 5 
    	grass_density : 75 
    	combat_speed : 2 
    	friend_combat_difficulty : 1 
    	adapter_format : 0 
    	reduce_combat_ai : 1 
    	reduce_campaign_ai : 1 
    	combat_difficulty : 2 
    	display_labels : 1 
    	display_targeting_reticule : 1 
    	display_attack_direction : 0 
    	turn_camera_with_horse_in_first_person : 2 
    	verbose_damage : 1 
    	verbose_shot_difficulty : 0 
    	battle_size : 2.250000 
    	attack_direction_control : 2 
    	defend_direction_control : 0 
    	lance_control : 1 
    	anisotropic_filtering : 1 
    	enable_environment_shadows : 1 
    	verbose_casualties : 1 
    	verbose_experience : 0 
    	realistic_shadows_on_plants : 2 
    	number_of_ragdolls : 5 
    	gamma : 2.500000 
    	character_detail : 0.675800 
    	character_shadow_detail : 0.675800 
    	control_mouse_movement_y_scale : 1.500000 
    	blood_stains : 2 
    	use_winmm_audio : 0 
    	auto_gfx_quality : 0 
    }
     
    Closing log file... 
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