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  1. Resolved Swings alternate without mouse moving.

    It was most annoying "mechanic" that i've notice during first hours of playing. This, broken chambers and strange throwing mechanic. To the rest stuff like delays for example i think i can get use to after hundreds of hours xD and even i feel that there are some chances i will like it more than in warband eventually
  2. Dev Blog 01/08/19

    Duchess_Lyceria 说:
    Mr_apple 说:
    Guys in my opinion projectile tracers are only some kind of option (btw i don't like it even in that way), beacause when Callum died and was spectacing someone else there was no more stupid tracers.
    So you would not like to let someone else have a choice?
    Perhaps I would like to play with tracers sometimes and sometimes not. As we have no information on this, TaleWorlds might be implementing it without any option and might be always turned on. What then?

    I get your point but I'm worried that if it will be a option that can be turned on / off most players will end up with turning it on anyway, even when they don't like it. It's quite easy to judge that it makes shooting easier - mainly in making some corrections of your shooting. So when you will be playing (especially some ranking games/ clan battles etc.) even when you will not like it because it makes the game more arcadish with big losses in immersion you will be forced anyway to play with turned in on, not to give your opponents any advantage.
  3. Dev Blog 01/08/19

    Guys in my opinion projectile tracers are only some kind of option (btw i don't like it even in that way), beacause when Callum died and was spectacing someone else there was no more stupid tracers.
  4. Dev Blog 13/09/18

    gypsydevil 说:
    fist time i've seen capes and pommel strikes(if that's truly what they where.. looked like it).

    True, it looks like pommel strike, moreover, i'm not sure but it seems to me that the second guy chambered it with his left attack?
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