You have said the same line back in March and this bug is still in the game at this moment. I am not accusing you of lying, but please at least give us an explanation that we deserve as ones who paid for the game.
I tried to. I did, but then I accidentally press "U" instead of "O" (to borrow arrows), and another time I accidentally used warcry by pressing God-knows-what. Ever since I felt like cheating the game and lost interest, and finally deleted the whole save file itself. Cheating a game always makes me lose interest in continuing.
Ah, the savior of my love life and plastic surgeon of my wife's. Please tell me how to integrate female faces from Perisno mod to ACOK without changing the male head mesh. I'm not so confident in dabbling with those brf and py files myself
I have the exact problem with this mod downloaded from moddb, version 5.3 as well, and also lags everytime entering world map and sometimes click on world map icons such as characters/inventory causes game to freeze for 2-3 seconds. This much lagging renders the game unplayable for me. Is this also a corrupted download or a mod problem?
Theoretically, if I only expand the area north of Ravenstern, east of Larian forest, south of D'Shar desert and adding some island west of Fierdsvain coast while leaving the existing area untouched, will there be the same problems?
Thank you, I tried mixing lines in mission_templates between Perisno and Perisno New Beginning (which is exactly my goal for Perisno in term of combat abilities) with NotePad++, but it has not worked so far. The way this game loads battle instances is more complicated than I thought.
Yes, I have the willpower to disable them, and I'm eager to learn the steps to do so. If you don't mind giving me a bit of directions, sir, which software do I need to open the files containing combat abilities? And also, which one is that file? Is it the "change_troop_health -1" line in the script.txt file?
1) Oh I tried searching the Q&A but could not find the answer. Sorry that I forgot posting in that thread, though.