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  • 用户:Molay
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  1. How to get Fian Champions to act as archers in siege defense?

    Much as I like hearing that it's not my fault, I'd still appreciate any advice on how to manage the situation^^ I'm quite enjoying 1.7 so far, although this could just break this campaign :S
  2. How to get Fian Champions to act as archers in siege defense?

    Hello, I'm currently defending a city I took against a big enemy army. My army consists mostly of Fians and Fian Champions, though there's some of the battanian melee units mixed in (all having throwing weapons too). Very solid troop lineup for siege defense in my mind. Anyway, once the siege...
  3. I spent 158 game days just being the biggest scumbag I could and in the end Tale Words trolls me good.

    Let me get it straight... So your expectation was that after getting this perk you could just run around and all bandits would happily join you for free even when they are stronger than you? Was that what you hoped for?
    It's what people would expect when they use the term "always". I.e. you got some serious credits in the underworld, every bandit wants to join you and share in your loot etc. Makes thematic sense, and the perk description is very clear by saying "always". Definitely a bug; whether gameplay or poorly worded perk description, not sure, but something is wrong.
  4. Resolved Companion HOLDING, not in any party

    Apparently the console command used to fix this in the past are no longer available either (campaign.teleport_hero_to_settlement). I'm at a loss :/
  5. Resolved Companion HOLDING, not in any party

    Hey, I just had this issue happen with "Overpriced Raw Materials at Ocs Hall" quest. Companion failed quest and is now "holding", not to be found anywhere. Any workaround to get the companion back? I can't assign him as a governor because I'm not a vassal or kingdom.
  6. Random hard shut down during game play

    Could indicate an inadequate PSU too.
  7. It's Early Access

    What do you want from me? I don't get the poll. Nor the thread, actually.
  8. Patch Notes e1.1.2 & Beta Hotfix

    If there is another hotfix I wish you could mark any unimplemented perks and bonuses as (unimplemented). Very frustrating to get a perk and find out it will never work

    Adding a [WIP] to unimplemented traits would be a nice addition!
  9. Caravans should be safe income source or not?

    I voted they should get destroyed.

    However I'd like to see it made much easier to start caravans back up.

    How about, a few days after your caravan is destroyed (time to heal and find you), your companion comes back to you and initiates a conversation. In that conversation you get an option to pay 18k to restart caravan as it was, or you can decline.

    That would be perfect for me.
  10. Basic features first, fancier ones and balancing later

    I don't see how money sinks like feasts would break the economy? It's about the economic model being reliable and working in a desirable manner first and foremost, which is what the changes so far seem to be targeting primarily. Smaller adjustments can be made over time if players end up too rich or poor. Big changes like caravan survivability and knock-on effects on trade prices, city wealth/prosperity etc are best done from the get go, as a stable foundation to work with. Unless you're referring the previously bugged workshops that produced thousands of gold? Those are minor tweaks that aren't time consuming, and it would be foolish to leave easy to fix issues in there wouldn't it?
  11. Basic features first, fancier ones and balancing later

    While I'm sure there are plenty of people working on different things, it does seem somewhat counter productive to balance something before adding things that will change the balance once again. For example, it shouldn't matter that people are making gold too easy. That's a good thing in many cases because it lets people quickly do things like lead armies and kindgoms that stress the system and help test for bugs that need to be ironed out long before anybody worries about 'balance'. So while it's fine to tweak a little bit, grand sweeping changes to balance are pointless when they will need to happen once everything is in place once again. It's like adjusting the thermostat in the house you're building before you put the windows in.

    I'd rather think that the economy is more akin to the foundation of the game. Everything is impacted by the economy. Unless it's in a valid state, what's the point of adding things interacting with it? You want your foundation before you place things on top of it.

    Now is the best time for major changes to it, before all other systems are implemented.
  12. Basic features first, fancier ones and balancing later

    Tweaking and balancing current features doesn't necessarily take away from implementing new features. Different people work on different things in large teams. Adding too many people to a single task won't necessarily speed it up either in game development. I'm confident they didn't just drop all plans they and organization they had when launching EA and are still working away at new features as you'd expect. We'll see them when they're done. I wouldn't expect to see hourly patches with just one change at a time. They'll bundle the changes and release when they can.

    In essence, it's erroneous to think that their little tweaks are delaying new features. I hear that argument repeated often, as though there's a single guy working at TW and anything that gets done prevents other things from getting done. This is not how big teams operate.

    Just be patient people... return to the game in a few months if you get upset with early access.
  13. Am I the only one thinking we just forgot about saving our siblings?

    That quest is not implemented yet sadly. Though I like your story for it! lol
  14. A response to all the complaining about the recent economy changes

    My biggest gripe is that they are balancing an unfinished game. Any time being spent on balance right now is just a waste. It should all hands on deck implementing perks and finishing kingdom management. There are many serious issues that need to be addressed and for the time being they seemed to be obsessed with people making a few extra coins. Finish all of the major pieces of the game and then give it a balance pass.

    No. Just no. Different people are working on different things. You see rebalancing happening on the beta, as that's a good way to try out changes. Other people are working on features, you'll see them too in due time. The more you people want to rush things, the more buggy and frustrating it will be to play. Development takes time. I get that you're upset the game isn't done yet. But you knew that when you read the early access info.

    Maybe best you just come back in 6 months?
  15. A response to all the complaining about the recent economy changes

    Have you seen the Nexus for BL? I know you're being sarcastic, but there are features already modded that the devs say would be huge additions like revolts. The game might end up being released by modders faster than TW, and this is all without any mod tools!

    There's no doubt modders are already creating amazing things! I feel the complained just don't have any idea about development and expect more than is reasonable. While TW does have a medium sized team, not everyone is working round the clock on new features. Optimizations for performance, designers, artists, sound design and artists, testers, people on bug-fix duty, game balance, new feature implementation etc. New features are sure to be worked on, but you have to coordinate a large team and go through a bunch of people most likely for each new feature added. Rebalancing caravan size is a comparatively minor change. I wouldn't be surprised if major updates came in bundles after undergoing internal testing. Meanwhile the beta branch is used to test rebalancing and adjustments, as well as bug fixing.

    It just takes time. It's not like the game will be complete soon. It's normal if takes a couple weeks or months before we see significant changes.
  16. A reminder to people who get a bit too triggered by the angry/anguished posting by some on here

    "It's taking too long!!", "The devs aren't focussing on the thing I want right now!!", "OMG they broke the beta branch? DoN't ThEy TeSt StUff?!?" isn't critique though. It's just whining.
  17. A response to all the complaining about the recent economy changes

    Critique isn't whining. It's the best way to improve a game. If everyone just goes "Looks great, awesome, keep up the great work." There's no feedback to work off of. If you help point out the problems, they know what to work on. Early Access is the best time to stress test and bug fix. Balancing isn't really needed until everything is in working order.

    Telling the devs to "Go faster!!! It's taking too long!!" Isn't as much critique as it is just venting frustration.

    But what do I know. Perhaps the devs hadn't thought of going faster yet themselves. Maybe someone just had to tell them to "be faster! Be less slow!" In order to solve all the issues and make the game feature complete by tomorrow...
  18. A response to all the complaining about the recent economy changes

    It's not about the caravans, it never was. Where are all the perks? Why can't I declare war? Why are the clans leaving for no reason? The list goes on. Beta 1.2 is such a small patch with so many core features not being addressed.

    That's literally just whining though. I'm sure the devs aren't just holding back fixes and features to annoy you personally! Just be patient while they work.
  19. A response to all the complaining about the recent economy changes

    I know people keep saying caravans are broken, the game is ruined, toads are falling from the sky etc. But did you people even use the caravans? They're still profitable, particularly early and midgame when you're not involved in multiple wars. They do their thing for quite a while, on average earning money. There's been threads and intensive tests into it. Though admittedly those useful discussions keep getting buried by the whining...

    The only inconvenience is setting them up every couple months and fetching your companion. Which could be made a bit easier; perhaps the companion could just come back to you a few days after losing the caravan and start a dialogue to invest in starting the caravan back up, so you don't have to do it manually again?
  20. Thoughts on changing how recruitment and upgrading works.

    I mean we could take it a step further; upgrade costs could fluctuate depending on:
    - whether a city has a smith, leatherworker
    - the price of ore and wood in the city
    - the "availability" of labor. I.e. if there's a lot of upgrades going on in this city (high demand) cost goes up. Vice versa reduced cost if few upgrades are requested (simulate idle workers eager to get some money).
    - your reputation with the local shop owners (or flat rebate if own shop, while reducing the revenue of your shop for a while)
    - your trade skill (negotiating item price)
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