搜索结果: *

  1. Old One-Eye

    Need More Info Unable to dismiss companion

    Summary: Sandbox game, Bannerlord difficulty. Campaign started in 1.2.0 - now 1.2.2. I have 7/7 companions (Clan tier 4). Want to dismiss a clan member from clan so I can recruit another wanderer. Tried starting conversation in town with clan member in party, do not get option to dismiss when...
  2. Old One-Eye

    Resolved Battanian scouts don't couch their lance.

    But they don't come equipped with couchable lances, do they? Don't have the game available right now but I think they use spears, not lances.
  3. Old One-Eye

    Resolved Ambush missions not working

    And why wouldn't they? The way it worked before when you could force an enemy to assault (without siege equipment) was in all likelihood not the intended behaviour. The point of the ambush should be for the defender to buy more time, not tricking the enemy to commit collective suicide.
  4. Old One-Eye

    In Progress Every child born in the player Clan are male named Egan

    This has not happened in my game so I don't think it is necessarily a bug.
    I just had a daughter (PC Empire, Wife Aserai) named Thenna-something who was born Deceitful (Honest -2) I suppose either completely random or because her mother had the Devious (Honest -1) trait.
  5. Old One-Eye

    Resolved 1.2 Beta - two bugs and some wonky behaviour

    Hey, our team is aware of this first issue you have mention and it is fixed. The fix will be implemented to the game as soon as possible. The AI beviour you have mentioned is the intended design, the kingdoms will get aggressive as they lose land and money to compensate their losses. Thank you for your time and sorry for the inconvenience.
    Beautiful. Thank you. Looking forward to the full patch!
  6. Old One-Eye

    Benefit of using single hand axe? compared with single hand sword?

    Sometimes in siege battles or when fighting indoors or in cramped quarters a shorter reach is preferable since your beautiful long desert sword will get stuck hitting walls and other objects around you. Axes do (a lot) more damage to shields, gates and when you want to destroy siege equipment during an Ambush. With how good the AI has become at blocking in 1.2 Beta, shield quality and the ability to shatter shields has become/will be more important. At least if you are as terrible as I am at melee combat.

    It is not a good weapon for cavalry where reach is paramount.
  7. Old One-Eye

    Did They Change Marriage?

    Siga is the sister of Olek (the clan who owns Omor) and unmarried. She's 40+ (so very hard/impossible to become pregnant) and one of the best warrior lords in Sturgia. Several red traits but all fighting skills are around 200+. You want a lord to command your shield wall, she's the one.
    Svana is 23, the daughter of Godun and his wife, their clan owns Tyal at game start. Only yellow traits and good at pretty much everything even if she doesn't have high Social or Int stats. She's possibly the most married lord/lady in the history of Bannerlord.
  8. Old One-Eye

    Resolved 1.2 Beta - two bugs and some wonky behaviour

    Summary: Bugs: Companions become unassigned, as per this thread. When using Visit on any Town map (Lords or Wanderers who are indoors only) they will use the sitting animation even if not in a chair. When commanding an Army (Sturgia) that was being besieged in Nevyansk Castle. The Forest People...
  9. Old One-Eye

    Resolved Companion lose role assignment

    I have had this when doing nothing besides travel. Suddenly i get the notification troops have deserted. But after every battle it do happens. Even when bandits surrender it happens.
    It is constant in my 1.2 campaign. Started campaign from scratch in 1.2 beta, surgeon and engineer gets unassigned constantly regardless of activity.
  10. Old One-Eye

    Food Shortage

    Last note: Is the +20 militia the way you found to deal with too many raid, or is there still an issue about AI behavior in this case ?
    I read his (wonderful!) post as it will, slightly, decrease repeated raids. As in, already raided villages will not be a prime target for yet another raid the second it becomes viable.
  11. Old One-Eye

    How are you guys commanding large battles?

    Long story short: In BL with the acutal commands and AI you don't want to manage more than your 4 standard Wings (Inf, Range, Cav, RangeCav) and even then it's sometimes better to F6 (Sergeants take over command) or the simple F1-F3 (charge), especially for the archers which walk around to stay at range towards the enemy (with the F1-F4 Advance command) but don't take a break to fire, rendering the whole unit useless because they don't skirmish properly.
    Thanks. I probably should have added that you use L-ALT to check if enemy is maneuvering toward you, setting up a defensive position or just bullrushing. But mainly, you have time to do these simple tactics even on small maps with enemy coming at you fast. And then just improvise and adapt, think of your archer line as a fire base if that helps.

    Against Khuzait (and Beni Zilal etc) you want to deny enemy HA to circle you with free lines of fire. But OP was asking about how to command in large battles so I should probably leave specific tactics out.
  12. Old One-Eye

    How are you guys commanding large battles?

    With a mixed army I generally do something like this against most armies, which generally are mainly infantry:

    Assign Sturgian skirmishers as Infantry in Party screen.

    Decide if you want to Hold Fire.

    1. Place Archers in front of Infantry. Spread out (F3-F3). Face Direction, so they don't spin around if skirmish cav circles them. Preferably Archers are on higher ground and with good field of fire. A treeline is also a good place.
    2. Infantry - Shield Wall or Square (vs Cav). They are close behind or on the left of Archers (to soak up cavalry attack).
    3. Horse Archers - Loose or Scatter Formation - (Fire at will) Charge (unless there is a river or other obstacle they can get bogged down in.)
    4. Cavalry - follow me. Lead them to your right flank and move forward.

    Let the enemy come to you. If you are outnumbered, they will.

    (Archers+Infantry - Fire at will)
    Ideally, your HA will draw away flanking enemy cavalry.
    When main enemy force (infantry followed by archers) are closing with your Archer line and throwing stuff at them:

    1. Infantry - Charge!
    2. Cavalry - Charge!

    Ideally you want the enemy infantry taking fire from left flank from your HA (who has circled around them), and from the front by your archers and skirmish infantry. At the same time.
    You also want your cavalry to charge the following archers, which they will, if those are closest to them. Or you can hold the Charge order and just have them follow you through the archers.

    The bulk of the enemy force (not Khuzait or other cav-heavy force) will now take massive casualties in a very short time and will be boxed in. Ideally, the infantry will break and rout. Your infantry will be almost in melee range of remaining archers.

    You have several options, depending on the circumstances, reinforcements and terrain etc. Archers can be given either Advance (F1+F4) which makes them fall back if enemy is too close or Charge if you want more arrows in fleeing enemy bodies.

    Now really everything depends on your battlesize settings etc. You may need to pull all troops back, regroup and do it all over again. Or not.

    Anyway, that is the general idea from which I order around a mixed army.

    Edited to add: No mods. Realistic settings plus highest AI setting, except damage to player 2/3. Depending on difficulty of battle I often don't have time to engage too many enemies myself. The timing of the Charge commands (inf and cav) feels crucial.
  13. Old One-Eye

    Beta Patch Notes e1.4.1

    Hey folks, we just uploaded a hotfix for the beta branch. It includes the following:
    • Fixed an issue that caused AI rulers to miscalculate influence cost vs benefit when overriding a popular vote.
    • Fixed an issue that caused automated kingdom decisions for mercenary players.
    • The influence cost for the ruler to override the popular vote in a kingdom decision is now calculated differently. Players will be able to spend the decision's normal cost for up to 3 points of difference or "votes". They will have to spend the decision's max cost for any additional points of difference. (To elaborate further - the options associated with influence costs in a kingdom decision represent votes. So f.e. in a decision with the costs 10 / 40 / 100, choosing the 100 option amounts to 3 points or votes. If you are a king and want to overrule a popular vote that surpasses the alternative by 5 points / votes, your cost will amount to 100 (for the first 3 votes) plus another 2 x 100 (for the additional points of difference)).
    Awesome! Appreciate it.
  14. Old One-Eye

    Beta Patch Notes e1.4.1

    Yes. We do regular internal testing and if we come across a significant issue, we will seek to fix it before pushing out an update. At the moment, we have come across a number of such bugs. We also would like to make some additional changes to the current beta branch before pushing it to live (f.e. to address the matter of war frequency) - no promises there quite yet though. Because of this, I don't expect the next beta/live transition before next week.
    Thanks for the info, appreciate it. I would have loved getting some 1.4.1 without permawar playing done this weekend but now I can let go of that notion. Maybe catch some rays, eat some cheese, drink some wine instead, y'know? Apparently it's summer all of a sudden round here.
  15. Old One-Eye

    Who of the old guard are still around?

    Well, forum says I joined it in '06 but I do have vague recollections of fighting Dark Riders (?) at some point in one build. That was even further back, right?
  16. Old One-Eye

    Food Shortage

    I think due to current mechanics the ruler gets temporary control of any conquered fief until voting has been concluded. And this is at least part of the reason why they are always on the ballot for every vote. Regardless of if they had anything to do with the conquest.
  17. Old One-Eye

    Who of the old guard are still around?

    Can't say I was overly active back in the day (I think roughly 150 posts or so) but joined back in 2006. Think I faded away around 2010 or so. Life happened and now I'm older and grumpier than most of the in-game rulers. Returned with the release of Bannerlord EA and decided to change my username (used to be Kettle Black).
  18. Old One-Eye

    Is real-world inspired repositioning on a large scale worth a map revision?

    I like your ideas, makes sense to me. Only thing is I rather take castles as politic centers for the surrounding area instead of guarding choke points. Like the place you have to conquer to control a region. And I wish there were regions and borders and roads of course.


    Castles can perform both functions, but they always are the politic centers, as reflected in the game.
  19. Old One-Eye

    Why the hell is the Tannery so overpowered?

    Well, I've been playing the betas of this Early Access title and my simple take is that not even half the features are currently in the game so if anyone expects the game (economy, troop strength, feats etc etc) to be "balanced" in its current state, they are wasting their time. Lots of stuff to do anyway, if you feel like it.
  20. Old One-Eye

    Why the hell is the Tannery so overpowered?

    So, after 100 days of playing you are able to wait (do nothing) for 100 days and earn 150 000 denars.
    Your 3 workshops cost you 44 000 denars up front. Your 2 caravans (enhanced) 56 000, also up front. That's a 100 000 denar cost. Which you managed to cover without the full benefit of earning passive income for the period. But apparently earning that first 100 000 was super easy.

    So you spent your first 100 days earning 100 000, which you spent. After another 100 days of doing nothing you have turned a profit of 50 000. Which buys you a really nice chestplate and maybe a decent helmet. Not the same quality as the lords and nobles wear. How does this break your game?
后退
顶部 底部