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  • 用户:MrMaselko
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  1. MrMaselko

    Resolved [1.4.0] Ground material on a siege map

    During a siege I've noticed that in some places there are bricks like these and these on the ground that slow down anyone that walks on them. They look just like the ones that stairs are made of and have the same slowing effect, so i guess the map designer was a bit sleep deprived.
  2. MrMaselko

    In Progress [1.3.0] Troop icons in captain mode

    Seems related to this change in the changelog: "Troop type icons on top, near player avatars, is now %35 bigger while in class selection screen " The icons in troop selection screen are very blurry and after spawning they seem to be stretched verically.
  3. MrMaselko

    Resolved [1.2.1] Possibly a connectivity issue

    My ISP isn't best at providing stable internet and goes down for a few minutes every few days, but In Bannerlord I often (something like 1 out of 7 matches) get this thing where everyone keeps moving in a straight line and I can walk around, but not attack etc. Doesn't happen in other games and...
  4. MrMaselko

    [1.2.1] Throwing weapons

    Weapons intended for throwing, most notably the ash throwing spear, are too powerful in melee. I first noticed this when creating a mod for singleplayer. The algorithm that demetimines the stats makes it hard to balance both the melee and throwing properties of a weapon, since it uses the same...
  5. MrMaselko

    Resolved [1.2.1] Mounted lords identifying as infantry

    Sometimes when I join battles involving lords form AI parties they are in the infantry group. This includes allies and enemy lords. This isn't always the case, some of the lords go in as cavalry and I'm not sure what decides if this does or does not happen, but I'll post an update if I notice...
  6. MrMaselko

    [1.2.1] Lance issues

    At least in multiplayer after couching the lance pressing the weapon switch mode button again doesn't always cancel it and sometimes requires to be pressed multiple times. Wether pressing the button works or not seems to be random. An another issue is that the indicator for when the lance can...
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