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  1. Resolved Genel anlamda yaşanan sorunlar

    Erken erişim olması nedeniyle göze çarpan birçok sorun mevcut. Tam sürümde vakit buldukça oynamak daha mantıklı görünüyor şu an için. Herkese iyi akşamlar.
  2. Resolved Genel anlamda yaşanan sorunlar

    Konu güncellendi.
  3. Resolved Genel anlamda yaşanan sorunlar

    Merhaba arkadaşlar, Güncelleme notlarında bu sorun hakkında çözüm sağlandı denilmesine rağmen maalesef hala devam etmekte. Umarım geliştirici ekip bu konuyu kısa süre içerisinde çözüme kavuşturabilir. Bu arada oyunun yıllar sonra erken erişim olarak çıkması ve erken erişimde oynanan oyunlarda...
  4. Resolved İstiana Conspiracy Quest Bug

    I see more than 20 stop conspiracy text and it stopped completely in 1280 and has been like this for 813 days. It is the main quest of this game and I can say that it is really disappointing. What to do in this situation?
  5. Need More Info Characters stuck on the map, erroneous command in the siege

    Commands are not followed properly during the siege and there is a problem with the characters getting stuck after the conversation, and this is really annoying. Nothing can be done. This problem has been around for a while.
  6. Resolved Npc party got stuck in map

    Same here, 1.0.7 patch didn't fix the problem and that's really annoying.
  7. Need More Info e1.0.5 - NPC parties stuck on ledge and are glitched out

    Same problem guys. My character's wife is stuck there.
  8. Need More Info lord stuck in map

    Hey, me again, i found a way so you can still play the quest: there are still other lords around the map that you can talk to that can also progress you with your quest.

    My character's wife is stuck there. This problem should be resolved as soon as possible.
  9. Need More Info lord stuck in map

    Oops. Same problem.
  10. Patch Notes e1.0.4

    patchnotes-e1.0.4.png


    Versions
    Native: e1.0.0
    SandboxCore: e1.0.4
    Sandbox: e1.0.4
    Storymode: e1.0.4
    CustomBattle: e1.0.4


    Multiplayer Crashes
    • Fixed a rare bug that caused clients to crash in multiplayer when a specific combat network message is received in the wrong order.
    Singleplayer Crashes
    • Rare exception during siege fixed.
    • Fixed a crash that occurred while traveling on the campaign map.
    • Fixed a crash that happened after closing the banner editor.
    • Fixed a crash related to a villager opening a dialog right after an enemy lord encounters the player during a raid village action.
    • Fixed a crash while moving troops in the party screen.
    • Fixed a crash while exiting the campaign map.
    • Fixed a crash while dragging 0 item count tuples in inventory.
    • Fixed a bug which caused a crash when breaking into an allied settlement under a siege.
    • Fixed a crash concerning battle log entries when talking to a winning faction's non-hero character if the player was on the defeated side
    • Fixed a crash that occurred just before the fight with the hideout boss after the hideout has been cleaned up.
    • Fixed a crash that occurred when a player vs NPC board game is over.
    • Fixed a crash that occurred when attacking a settlement after being interrupted by a party in the siege preparation stage.
    • Fixed a crash related to targeting routing mounted agents.
    • Fixed a crash that occurred when loading the game after successfully collecting weapons as the gang leader requested in the Gang Leader Needs Weapon quest.
    • Fixed a rare crash that happens in character creation when choosing an option.
    • Fixed a rare crash that happens when caravan payments are processed.
    Performance
    • Fixed an optimisation issue with NPC pathfinding which led to a huge performance loss, especially in siege scenes.
    • Fixed a memory leak issue.
    Save & Load
    • Further stability tweaks for save and load.
    Battles and Sieges
    • Fixed a bug that opened a siege battle instead of field battle when attacking a besieger party.
    Combat AI
    • Night debuffs, visibility limitation and extra aim error of ranged units have been removed.
    Clan and Party
    • Fixed the open hands issue in the banner editor.
    • After some time during a campaign, some lords were remaining without troops in their party because of financial problems and constantly being harassed by bandits. Lords now manage their finances more effectively and take troops from garrisons if they are at risk of going bankrupt. This was one reason for the snowball effect in the campaign, with kingdoms being eliminated too easily.
    • Minor fixes have been made regarding pregnancies.
    • Fixed an issue that caused player clan members to get stuck in a settlement.
    Kingdoms and Diplomacy
    • Fixed an issue with defensive battles after a safe passage barter had been made.
    Crafting
    • Fixed an issue that prevented axes from being craftable at the smithy.
    Issues & Quests
    • Fixed a bug with the AI trying to attack at the end of Army of Poachers quest.
    Other
    • More than 200 items reintroduced to the game.
    • Armor values and prices overhauled.
    • Production of weapons and armors in towns tweaked.
    • Aserai’s basic troop was Aserai Tribesman, however, it should be Aserai Recruit. This is fixed.


    Save & Load
    • Further stability tweaks for save and load.
    The 1.0.4 update looks fine but what exactly solution was provided for save & load? I would be glad if you can reply.
  11. Patch Notes e1.0.4

    patchnotes-e1.0.4.png


    Versions
    Native: e1.0.0
    SandboxCore: e1.0.4
    Sandbox: e1.0.4
    Storymode: e1.0.4
    CustomBattle: e1.0.4


    Multiplayer Crashes
    • Fixed a rare bug that caused clients to crash in multiplayer when a specific combat network message is received in the wrong order.
    Singleplayer Crashes
    • Rare exception during siege fixed.
    • Fixed a crash that occurred while traveling on the campaign map.
    • Fixed a crash that happened after closing the banner editor.
    • Fixed a crash related to a villager opening a dialog right after an enemy lord encounters the player during a raid village action.
    • Fixed a crash while moving troops in the party screen.
    • Fixed a crash while exiting the campaign map.
    • Fixed a crash while dragging 0 item count tuples in inventory.
    • Fixed a bug which caused a crash when breaking into an allied settlement under a siege.
    • Fixed a crash concerning battle log entries when talking to a winning faction's non-hero character if the player was on the defeated side
    • Fixed a crash that occurred just before the fight with the hideout boss after the hideout has been cleaned up.
    • Fixed a crash that occurred when a player vs NPC board game is over.
    • Fixed a crash that occurred when attacking a settlement after being interrupted by a party in the siege preparation stage.
    • Fixed a crash related to targeting routing mounted agents.
    • Fixed a crash that occurred when loading the game after successfully collecting weapons as the gang leader requested in the Gang Leader Needs Weapon quest.
    • Fixed a rare crash that happens in character creation when choosing an option.
    • Fixed a rare crash that happens when caravan payments are processed.
    Performance
    • Fixed an optimisation issue with NPC pathfinding which led to a huge performance loss, especially in siege scenes.
    • Fixed a memory leak issue.
    Save & Load
    • Further stability tweaks for save and load.
    Battles and Sieges
    • Fixed a bug that opened a siege battle instead of field battle when attacking a besieger party.
    Combat AI
    • Night debuffs, visibility limitation and extra aim error of ranged units have been removed.
    Clan and Party
    • Fixed the open hands issue in the banner editor.
    • After some time during a campaign, some lords were remaining without troops in their party because of financial problems and constantly being harassed by bandits. Lords now manage their finances more effectively and take troops from garrisons if they are at risk of going bankrupt. This was one reason for the snowball effect in the campaign, with kingdoms being eliminated too easily.
    • Minor fixes have been made regarding pregnancies.
    • Fixed an issue that caused player clan members to get stuck in a settlement.
    Kingdoms and Diplomacy
    • Fixed an issue with defensive battles after a safe passage barter had been made.
    Crafting
    • Fixed an issue that prevented axes from being craftable at the smithy.
    Issues & Quests
    • Fixed a bug with the AI trying to attack at the end of Army of Poachers quest.
    Other
    • More than 200 items reintroduced to the game.
    • Armor values and prices overhauled.
    • Production of weapons and armors in towns tweaked.
    • Aserai’s basic troop was Aserai Tribesman, however, it should be Aserai Recruit. This is fixed.

    Thanks to the entire developer team!
  12. 1.0.4 Patch looks ready and can be installed

    Anyone have notes for the patch yet?

    Patch notes will come with the update. The beta attendance version I shared(1.0.4). It's about the upcoming update(1.0.4).
  13. 1.0.4 Patch looks ready and can be installed

    I understand some of you are upset about your save games, but it really doesn't matter at this point, too many things are not working right anyway.

    Problems other than saved files will be corrected over time. İts playability is important at this stage.
  14. 1.0.4 Patch looks ready and can be installed

    Is it live on Steam yet? Not seeing it in downloads.

    When I set it to beta 1.0.4 it appeared on downloads and I installed it. I'm in a game. I will exit the beta program when the update comes.
  15. 1.0.4 Patch looks ready and can be installed

    It worked for me. Thx.

    u're welcome mate. good game :smile:
  16. 1.0.4 Patch looks ready and can be installed

    If your save has been corrupted it cant be fixed

    It worked for my corrupted files and I'm in the game right now.
  17. 1.0.4 Patch looks ready and can be installed

    does it fix broken save files?

    Yes it does,"for me and some players" just try it.
  18. Need More Info Loading Screen, app crash

    I said "still" because I have v1.0.4.

    İt's work for me mate :sad:
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